13,656 Commits over 2,741 Days - 0.21cph!
Print out the edit history of a sign when using the "ent who" command on it
Remove some GC in admin commands
Fixed search filter moving incorrectly at some resolutions
Merge from adminpanel_ugc
Fixed tooltip on delete button persisting after content is deleted
UGC admin browser now shows photos made from the instant camera
Fix error when picking up a photo frame with edit history
Merge from adminpanel_ugc
Added a UI timer to communicate how long it takes to pack up the parachute
First pass on a timed process for packing up the parachute after landing
Merge from physical_camera_convar
Rename showDemoCamInfo to showCamInfo
Fixed camera info convar not turning back on when re-entering camera mode
Don't repeat the same idle twice
Randomise blend tree instead, expose max value
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
Initial flow of deploying, landing, restoring to inventory
Show lock state in camera info
Egg suit support (just shows the texture, showing on a 3d model would be problematic)
client.showDemoCamInfo can now be used whenever the debug camera is active, not just in demos (still admin only)
Only apply the physical camera defaults once
Add client.showDemoCamInfo to print a readout of the current camera settings to the UI
When switching to physical camera settings, apply defaults of Super 35/35mm
Consolidate initial refresh into a new single command
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes)
Signs that have been picked up are now visible in the UGC admin tab
Fixed sign edit history being cleared when picking and redeploying a sign
Merge from spectate_crosshair
Merge from starting_deploy_rotation
Kayak now faces away from the player by default
Mailbox, BBQ, medium battery and windmill now face towards the player by default
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
Fixed crosshair not appearing when first person spectating
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
Make default focal length 50, defaulting to 0 looks bad
Expose physical camera settings to convars (admin only):
client.camphysical
client.camPhysicalFocalLength
client.camPhysicalSensor
client.camPhysicalSensorTypes
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
Fix skin id's on item sprites not loading if the id was greater than int.MaxValue
Skin images are now loaded correctly via async when using worklshop id's
Add a menu option for testing (Debug/CUI/Load Custom UI)
Fix fog overlay effect from smoke grenades not working correctly when spectating
If debug camera is enabled the fog effect will now use the debug camera position
Fix smoke effect not updating if timescale is 0
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since
65146
Removed some unneeded transforms in the elevator_lift client hierarchy
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients
Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
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Update to 2020.3.34, add support for mobile renderers
Better mobile renderers support, move all logic into jobs
Fixed player info overlapping, can now deselect a player
Fixed pooling issues