13,105 Commits over 2,831 Days - 0.19cph!
Fixed first output slot of large furnace not getting detected by conveyor
Fixed not being able to place items in the first input slot of the electric furnace
Can no longer clip the conveyor through an already placed wall
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
Fixed category filters only working if they had a max value assigned
Can now move wood to fuel slots on furnaces via conveyor
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
Don't let conveyors pull through another type of industrial storage
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc)
Copy the item search consolidation from the default_blueprint branch
Fixed not being able to delete some entries in a filter with lots of entries
First pass on locker compatibility with storage adaptor
Fix not being able to filter by default blueprints (eg. gun powder)
Added Graphics.disableParticleLod
Added Graphics.disableAnimatorLod
Can now place storage adaptors on deployable oil refinery
Fixed conveyors not properly respecting oven input/output slots
Conveyors will now stop searching an IO branch when they encounter a storage adaptor, even if the storage adaptor has no valid items
Better fix for storage adaptor getting blocked by prevent building volumes on the entities that it's being attached to - manually exclude entities from the DeployVolume on the storage adaptor
This fixes not being able to place adaptor on vending machine
Adjusted the adaptor positions on the large furnace
Fixed conveyor having a slight offset off the wall
Fixed being able to stack conveyors
Fixed not being able to place storage adaptors on large furnace, added three extra points so adaptors can be placed on all sides
Fixed storage adaptor not working on coffin
Fixed not being able to deploy storage adaptor on electric furnace
Fixed edge case where industrial crafter would continue to craft even if there were no valid output slots
Crafted items will now drop in the world in front of the crafter as a last resort
Fixed a case where conveyors wouldn't properly update their electrical branch when their power state changes
Fix item transfers not being able to fill up existing stacks in target containers
More responsive wrench hit animation when placing pipes
Conveyors can now filter by components (not currently localised, will need to search for "components" regardless of language until phrases are rebuilt)
Fixed searching for categories when setting up filters using a non-translated string
Increased maximum number of filters on a conveyor to 12 (was 5)
Fixed item conveyors always draining battery even if they are off
Slot naming improvements
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container
Note that when using a minimum filter setting this will split the desired move amount between the various containers
Fixed storage adaptors/crafters not getting parented properly after previous change
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor
This allows us to have multiple mount points for these entities
Added extra points where the storage adaptor can be attached to boxes for easier base building
Fixed pipe viewmodel not getting clothing assigned
Fix exception when setting a Min/Max value on a conveyor to an empty string
Removed item crafting logs
Turn on/off interaction on crafter is now default option if powered
Added global.blockEmojiAnimations and global.blockEmoji
If animations are blocked and a video emoji is played, the first frame is displayed as a still image
Fixed server name appearing in Rust+ menu if streamer mode is active
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
Profiling, conveyor item move process is now allocation free
Update interact icon on conveyor filter
Fixed maximum transfer amount looking at the wrong container
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop)
Fixed minimum move mode not working with category filters
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
Adjust adaptor position on electric furnace