userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

2 Years Ago
Subtract 77636, wrong branch
2 Years Ago
Vest skin setup
2 Years Ago
Unsaved
2 Years Ago
Increased sprite size to better show videos Added scientist emoji
2 Years Ago
First pass on video file emoji support
2 Years Ago
Merge from industrial
2 Years Ago
Make an emoji scriptable asset class for easier setup
2 Years Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
2 Years Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
2 Years Ago
Merge from main
2 Years Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
2 Years Ago
Merge from industrial
2 Years Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
2 Years Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
2 Years Ago
Fixed animator trigger name on wrench
2 Years Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
2 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
2 Years Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
2 Years Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
2 Years Ago
Merge from industrial
2 Years Ago
Codegen, manifest
2 Years Ago
Merge from main
2 Years Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
2 Years Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
2 Years Ago
Typo fixes
2 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
2 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
2 Years Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
2 Years Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
2 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
2 Years Ago
Gingerbread impact decal
2 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
2 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
2 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
2 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
2 Years Ago
Improved pipe viewmodel
2 Years Ago
Don't show corpse flies on gingerbread gibs
2 Years Ago
Fixed several UI display issues for category filtering
2 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
2 Years Ago
Combiner and pipe tool prefab setup
2 Years Ago
Merge from parent
2 Years Ago
Triangle allocation fixes
2 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
2 Years Ago
Fix ridge UV's
2 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
2 Years Ago
UV changes
2 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
2 Years Ago
Add uv support for pipe brackets Mirror UV's
2 Years Ago
Update localized death name for gingerbread man (just needs an icon)
2 Years Ago
Merge from xmas_2022 (may have compile issues, will fix)