12,634 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Colours, duration, radial support
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Layering fixes, input fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                First export of new icons
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                The output division is now applied before min/max/buffer amounts are calculated, meaning the split amount is based on the maximum amount that can be moved and is then clamped by the max
Prevents Max filters incorrectly slowing down transfer rates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Apply screen settings after switching to safemode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from industrial (stacking improvements)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial/better_stacking2
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from baseball_research_fix_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry pick 
77501 to reapply
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enforce cap, add a small animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Team map marker support, including compass
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show first three letters of a map marker label on compass
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed NRE when inserting an RF item into a dropbox storage
 
                
                
                
                
                
             
         
        
            
            
            
                
                More input handling, only allow one marker to be selected at a time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) 
The map will close the next time the player presses the map key
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial label support, needs input handling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add "Tools/Find/Find Repair items with 1 cost" debug tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark drone condition as repairable, fixes not being able to repair in repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tactical gloves and all diving gear not appearing in industrial filter search box
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure filter dialog still exists when receiving buffer info
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent keybinds running when renaming a shot
Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add first pass on an edit screen to allow modifying map markers after they are placed
Supports changing icon and colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts
Will match on the nice name, not the filename (case insensitive)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Inventory loadout commands now save the players main storage as well as the belt and clothing
Fixed inventory loadouts failing to save blueprints
Fixed inventory loadouts sometimes not applying every saved item
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer set camspeed to negative values