userJarryd Campicancel

13,523 Commits over 2,922 Days - 0.19cph!

2 Years Ago
Initial string substitution work
2 Years Ago
Take a new approach, just alpha out the emoji string and spawn the emoji visual in the midpoint of the alpha'd out string Doesn't look quite as neat but keeps input field compatibilty intact
2 Years Ago
Merge from industrial
2 Years Ago
Some additional NRE checks in StorageAdaptor
2 Years Ago
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
2 Years Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
2 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
2 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed refinery adaptor placement
2 Years Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
2 Years Ago
Merge from io_line_thickness
2 Years Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
2 Years Ago
Merge from industrial
2 Years Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
2 Years Ago
▉█▉▌█▇ █▅▆▅▄▆▇██ ▉▋▉ ▇▇▆▉▍▆▄▅▍▇▆ ▆█ ▋▉▅▋▊█▇▋, ▉▅▍▍▇▌█ ▅▍▆▇ ▉▍█▅▇▍█▇▌▆█ (▄▍▄▋▇▊ ▅▊ ▌▄█▌▋▆ ▆▊▊▇ ▊▍▄▅▌ ▊█ ▆█▌▌▆▅▉ █▄▄▄▍ ▊▉▋ ▍▆█▇▅ ▅▊▍▄▇▌▍▆▇█▍ ▅▇ ▆▄▅ ▇▌▉▌▍█) ▊▅▆ ▋▍▌ ▌▍▋▋▉▉ ▇▊▉▌█▇▅▇ ▅▊▄▌▉▇▉ ▊▊█▌█ ▅▊▄▋▋▊▌▅, ▇▇▋▆▉▋▍ █▉█'█▅▋ ▊▇▄▄▇▅▊▆▆ ▇▇ ▌▅▇ ▊▉▌▄▋▉ ▄▍ ▋▌▌ ▇▌█▄▄▅ ▍▊▋▉▇ ▄▊▇▉ ▆▌ ▅▍▇▇█ ▇▆▌▋█ ▊▊▊ ▊▉ ▅▆▄▆▅ ▆▆ ▅▇▆▇ ▋▇▉▅▊▆▇▅ ▌▋██▌ █▆ ▆▆▋▇ ▍▄▍▌▌▇▇▆▄▊ (▍▌▄ ▅▄▉▌ ▆▉ ▋█ ▆▉▌▋ ▊▌▆▌▍ ▍▍ ▇▍▆▇▌ ▉▋▌▇▍ ▇▉▍▍█▇▋ ▌▇ ▄▋) ▄▍▊▉▄▄▆▉ ▄▇▄▋▍█▄▌▋▋▇▉▋▇█▍▍ ▍▋ ▅▉▉▄▉▍▅▇▄▉ ▌▌██▆▆▉▆▋ ▍▉ ██ (▄▅▄█▍ ▊▉▋▉▅▆ ▄▄▉▇ █▌ ▌▅▍ ▆▌▌▌ ▄█▅▌▊ ▅▍▆ ▋▄▉▌ ▉█ ▅ ▊▉▌▆▊▆█▆▋▆▌ ▍▅██▅▅▆)
2 Years Ago
Cache skin variant base name
2 Years Ago
Remove IEmojiSource, abstraction is no longer needed
2 Years Ago
Attempting to make emoji work inline with an input field, still very broken
2 Years Ago
Remove curve evaluations and tuple usage in pipe generation job to make it burst compatible
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial_merge
2 Years Ago
Merge from industrial
2 Years Ago
Cherry pick 79415 ignoring tracability
2 Years Ago
Merge from zipline_dismount_fix
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Blueprint filter fixes
2 Years Ago
Filter fail conveyor output will now activate if no items were able to be moved due to the Max filter option (this behaviour only applies if the conveyor actually has output containers)
2 Years Ago
Potential NRE fix during server load
2 Years Ago
Merge from industrial
2 Years Ago
Compile fixes
2 Years Ago
Filter buffer UI process
2 Years Ago
Filter calc fix
2 Years Ago
▉▉▅▇▊ ▄▌▉█▊ ▆▌▄▆ ▋█ ▍▅▋▆ ▅▊▅▉▇ █▉▍█▅▋█ ▆▇▅ ▇▆▄▅▉ ▇▉ ▇ ▇▆▊▋▇▊▉█ █▅▍█▌ █▉▍▅█ (▌▅▇ ▌▋ ▊▋▄ ▇▆▌▄ ▅▌▉▇ ▌▇▊▋▅▇ ▌▋▇▇▆▌▆ ▍▊ ▅▍▄ ▉█▄██▄, ▄▆▆▇ ▉█▍▄ ▌▉▉▆▆█▆)
2 Years Ago
Add a small delay before opening the doors when arriving at a floor
2 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
2 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
2 Years Ago
Save/load fixes
2 Years Ago
Proper delays and fixes
2 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
2 Years Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
2 Years Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
2 Years Ago
Merge from crafter_improvements
2 Years Ago
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
2 Years Ago
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise Fix some edge cases with blueprint min/max values Fix splitters not splitting properly
2 Years Ago
Merge from main
2 Years Ago
Merge from contact_server_switch_fix
2 Years Ago
AuthCount convar will now list an auth type with each entity entry AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)