userJarryd Campicancel

13,351 Commits over 2,435 Days - 0.23cph!

3 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
3 Years Ago
Resaved locker lootpanel to fix two missing panels
3 Years Ago
Reduce input lerp speed (10->4) Adjusted animation input scale to 0.75,0.5
3 Years Ago
Keep the backpack inventory slot always visible
3 Years Ago
Possible compile fix
3 Years Ago
Conversation WIP
3 Years Ago
Unsaved
3 Years Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
3 Years Ago
Workbench misison Add metal ore nodes to island
3 Years Ago
Furnace mission
3 Years Ago
Fixed bandages not triggering the heal mission objective
3 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
3 Years Ago
Update parachute description
3 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
3 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
3 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
3 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter
3 Years Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
3 Years Ago
Compile fixes
3 Years Ago
Merge from main
3 Years Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
3 Years Ago
Another compile fix
3 Years Ago
Client compile fix
3 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
3 Years Ago
Merge from main
3 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
3 Years Ago
Merge from main
3 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
3 Years Ago
Parachute seat no longer pauses mounted animation
3 Years Ago
Update backpack slot icon in inventory and locker panels
3 Years Ago
Use Distance2d, it's cheaper
3 Years Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
3 Years Ago
Merge from main
3 Years Ago
Increase size of parachute renderer bounds
3 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
3 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
3 Years Ago
Merge from main
3 Years Ago
Fixed chinook ground fx always playing and improperly positioned
3 Years Ago
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3 Years Ago
Adjusted layer check
3 Years Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
3 Years Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
3 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
3 Years Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
3 Years Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
3 Years Ago
Merge from main
3 Years Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
3 Years Ago
Fix parachute not playing animations for non-local players (including all players in demos)
3 Years Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
3 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)