userJarryd Campicancel

8,627 Commits over 1,888 Days - 0.19cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Better default keys layout Consolidate sheet logic Cleanup logs
3 Years Ago
Trying out a client input path for instruments
3 Years Ago
Lower tesselation level on wires based on quality level convar Don't tesselate lines that don't have any slack (player made)
3 Years Ago
Hooked up new piano notes and drum notes Fixed multiple static instruments receiving input from the same player at the same time
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Show output line connections as a debug line if the object isn't selected
3 Years Ago
Removed changes to IsDynamic on the LOD component of wires Adjust cull distance on wires to be 40 + wire length to account for really long wires
3 Years Ago
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3 Years Ago
Hold instruments work better with key sequences
3 Years Ago
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
3 Years Ago
Fixed being able to wield other items while playing a mountable instrument
3 Years Ago
Merge from main
3 Years Ago
Merging misc bugs to main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Placeholder piano samples Reworked piano as a mountable prop
3 Years Ago
Hooked up new Tuba instrument
3 Years Ago
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
3 Years Ago
Hooked up trumpet notes Don't send rpc's if a note is null
3 Years Ago
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
3 Years Ago
Added console commands for playing notes eg. "instruments.playnote c#"
3 Years Ago
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3 Years Ago
Fix note hold logic
3 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
3 Years Ago
Rework keys input again Add dedicated keybinds for sharps (but leaving them unbound by default) Add/hook up sharp notes for guitar
3 Years Ago
Line points are now stored as Vector4's, store line slack amount in w value Slack is now calculated per line point Increased line detail/tesselation Added some line slack to the airfield lines Added gizmo handles to adjust line slack
3 Years Ago
WIP line drooping
3 Years Ago
Expose instrument bindings in options
3 Years Ago
Guitar and trumpet note samples and hookup
3 Years Ago
Unsaved changes
3 Years Ago
WIP key controller
3 Years Ago
Show an actual line renderer when setting up line points
3 Years Ago
All entity output lines are in local space Fixed snapping not respecting local space Wiring tool converts points to local space
3 Years Ago
New key bindings
3 Years Ago
Enable line renderer on pre-placed lines regardless of LOD state
3 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
3 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
3 Years Ago
Merge from main
3 Years Ago
Merge IOEntity connection tool
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
3 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
3 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
3 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
3 Years Ago
Hold note instruments now work properly with primary and secondary fires