13,600 Commits over 2,710 Days - 0.21cph!
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Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Apply to FrequencyConfig and CounterConfig as well
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating
Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
Fixed suicide modal closing immediately in main menu
Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
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Merge from FirstPersonSpectate
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Hi res screenshot convar should now be compatible with dof exposer
Fixed some more issues with the nametags
Merge from FirstPersonSpectate
Show death and sleeping UI if the player being first person spectated is dead or asleep
Merge from FirstPersonSpectate
Added a button to spectate a player in the player info panel of the server admin F1 tab
Merge from first person spectate
Add support for the title field of hero ads to use a url (500x500)
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Merge from FirstPersonSpectate
Update head look flag to fix merge conflict
Improve camera angles when entering/exiting parent volumes (still not quite perfect, but a bit better now)
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Potential fix for snowball leaked entities
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Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
Rename EntitySpectateAware -> LocalOrSpectatePlayer
Update RPC overloads
Merge from FirstPersonSpectate
Fixed third person mode when spectating