13,600 Commits over 2,710 Days - 0.21cph!
Properly export normal map
Fixed some textures being exported with wrong colours
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
▉▉▅▊▌▉▋ ▌▋▍▌/▇▊█▆█ ▋▋▅▅ ▋▉▌▉▊ ▊▍▇▋ ▇ ▍▆▋▄▌ ▅▌▌▉▇▌ ▅▊▊▍▇ ▇▍█▆▉ (▅█▊▉ ▄▋▊▍▅▊█▅▇ ▄▉▊▉▉)
▅▊▍▆▋▆▉ ▌▆▉▇▇▍▌ █▌▋▌▄█▌▇▅ ▍▇ ▋█▄▇ ▉▇▋▋▇▇▊▊ ▍▋▇▄ ▅█▄▉▌▊▉
Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
▅▇▉ ▋▊▌▋ ▌▉ ▇▊▆ ▆▄▊▅▆ ▊▊▅▇▅▌▆▍▄█▆▋▌▆▉█▉ ▉▇▍▉█▅▄▅ ▇▉ ██▅▊▋▌█▄▇▍▍▄█▇▌▊▇.█▄▊▄▄▌, ▊█▇▆▊ ▅█ ▅▅▋ ▆▋█▌▋█▌ █▆ ▅█▉▉▌▉▋ ▌▋▉▅ ▋▉█▊ ▉▅█▊ ▌ ▍▍▌-▌▆▆▉█▋▊ ▍▆▆▌▌▇ ▄▍ █▋▍▇▊ ▉▄▄▋ ▇▋▇▊
▄▉▇'█ ▍▊▄▌ ▋▄ ▅▉▅▍██ ▊▌█▌▉▊▌▅▇▆▆ ▉▅▄▄ ▍▄██▄▍██▋█ ▉▍ ▌ ▆▅▅▉▅▅ ▋▇▄▋
Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
▋▉▌▅ ▋▍▄▋ ▉▋█▇▆ ▋▌▆▇▍▌█▌█▄▌▊ ▍█▉ ▄▇▊▊▋ ▍▆▉▌▍█▌ ▍█ ▋▇▋▅█▊█ █▄▆ ▌▍ ▅▇▉ ▍█▌██ ▊▆▄▋▉▆ ▉▆▇▇█▄██▊▊
▅▉█'▋ ▄▊▇█▌ ▋▋▍▄▍█ ▊▇ █▋ ▉▆▍▉▅▅▆ (▅▊)
▊▍█▊▌ ▅▅ ▋▇▍▍▋▌▋█▍█ ▊▌ ▊▉▍▊▅ █▊▋ ▇▉▋▍
▅▊▋ ██▆▋▆▆ ▊▆▍▅▆▋ ▇▄ ▄▌▆█▊ ▉▌▇▍ ▌▋▆ ▍▉▍▉▌▅██▍
▊█▆▌▅▍▉ ▊▊▄▄▌ ▆▌▆▆▅▅▉▌ █▊▍▅▍▄▅▌▌, ▊▍▄█▋█ █▅▆▆▉▄▄▆
█▅▋▅▉▍ ▍▊▊▄▆▉▋▊ ▊ ▆▋▆▇▋▇ ▊▉ ▇▅▌▆▌▊▆▍▍ ▆▉▊▅ ▉▋▍▄ ▍▌▋▍▅▋▇▋
OB "Object Placer" Tool from Asset Store
▆▉▇▉▄█▉ ▊▅▊▇▆█ █▆▋▋ ▋▄▄ ▋▋▉▅▍▅▍ █▇▉▉ ▋▇ ▆▉▊▉▊
▅▍▍▅▅▋ ▊▊▍▌ ▌▊▅▇▌▉▌▉▍ ▆▉▆▅ █▋▌▆▆▋▍▋ ▆▉▆ ▌▉▍▆▉ ▄▅▍▋█ ▌█▊▉ ▊▅▌▊▄ ▊▅▍
▍▊▇█▉▋ ▄▊▍ ▍▍█ ▊▆▆▉▉▉▋ ▅█▆▌ ▊▍▋▇▆▉▉▌ (▅▇▄▄▅▆▋▅▉▄, ▋▅█▉█ ▌█▌▅▍▄▅, ▄▉▊)
▌▊█ ▌▇▌▄ █▅▌▄▊ ▆ ▄▆▋█▆ ▅▋ ▅▇▄▉▌▍▇ █ ▉▋▍▇█ ▇▇▉▇▇▅ ▅▊▋ ▇▋▇▆▆▋▌ ▆▊ ▍▍▌ ▉█▊▌▍ (██▊▌▇ ▌▋▅▌▋▊, ▇▅▄, ▍▄█)
▅█▇█ ▄▋▍ ▍▅▍ ▅▍▌▊ ▅▅▆▋▍ ▇▋▄█ (▊▍█▌█ ▄▉▌ ▄▍█▄▋ ▍▊▉▄▍▅▅)
█▆▊ ▅▅▅▄█▌ ▍▄█▆▍█ ▇▊▌▊ ▄▆▇▉▌▌ + █▇▊▄▋▋▅ ▉▅▆▆
▍▍▍▍ ▊▆▉ ▍▋▉▆▊▉▇▋▊ ▅▆ ▊▊▅ ▄▇█▋ ▋█▍▋▍▇ ▌▅ ▅▌▅▄, ██▆ ▋▋▇█ ▍▅▋▊▊▍▊▆
▊▊▉▌▉█▅ ▌▋▉▅▌▅█▉█▉▉ ▊▋▌█ ▍ ▇▋▍▉▉▄ ▌▇▌ ▆▅ ▆█▉▄ ▊▉▆▉█ ▅▊▉▇▉▊▇ ▅▄▆▌█▆ ▋▅ ▄▉▍ ▊▌ ▍▆▆▉▍▅▄▌▉ ▌▅ ▉▆▍▋▋ ▆▉▍ (▍▊▋ ▆▉█ ▋▄▋█▍▄ ▉ ▊▊▉▍▇ ▄▇▇▊█▉ ▆▅▇▅ ▆▍█ ▌▄▍▊▅ ▅▍▊▄▆▅▆█)
▇▊▆▋▆▇▅█ ▉▅▉▌ ▌▌▄▄ ▋▊▊▆▄▌ ▆▅▊▅ ▊ ▇▉▄▄▉▋▅ ▉▅▅▋▆
▆██▌█ ▌▇█▄▊ ▉▋▅▋▆▉▄ ▅▉▋▉ ▌▉▋ ▆▉▅▌▇ ▌▉▉▅
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools
Updated saveShotAsAnim convar to write out DOF curves to this new component
▋▊▉▌▅▌ _▆▌ ▆▇▍▄▌▇▇▆ ▇▄▆▉▆▇▊
▉▇▄▅ ▉▌▊▌ ▆█▄▋▇▅
▋▆▍▄▄ █▅▇▆ ▉▌ ▅▍▌▆▉▆▄ ▍▊▍▉ ▇▉▅▅▋▅▄▊▇▇▇ ▊▋▄▊ ▅▄▇▉▆▄█▆▇▍ ▌▊▋▅▄▋▊▆ (▅▍█▌/▌▋▄▇▉▅▉/▌▆▄)
▍█▍█ ▆▅▇▇▍ ▇▌ █ ▆▊▊▇ ▊▆▍▆ ▋▊▋█▉ ▆▇▍ ▇▅▅▆▋▉▌█
█▅▆▆▋ ▇▌▌ ▋▍▅▊▉ ▄▍▋▆ ▉▍ ▌▊▇▉▅█ ▊█▇▅ ▇▋ ▄▇▉ ▉█▄▌█▌▊ ▄▋▆▆ ▋▍▊▇█ ▅▇▅▉▋▄▉▄▋ ▅▌ ▉ ▋█▅▅▆▄▉▉
▋█▅▄▆ ▊▊▇▍ ▊▊▌▍▊▅ ▇▌▋▌█ ▌▍▄ ▇▄▄▇▆▄▄ ▉▍▄▌▋▊▆▄
▇▄█▆▅ ▅▉▄▊▄▆ ▋▆█▆▅▊▌ █▋ ▍▅▇▇ ▆▌▅▊▋▅
▇▍██▍ ▌▅▋▆ █▅▉▌▄▅▆▉▅▌▇▅█▍
▆▋▊▉▅▇▇▋ ▌▍▆█▄▍▇▋▍ ▊▋▋▉█▆▇
▋█ ▍▇▋█▌▆ ▊▊█▊▇ █▊▅█▄▊██▅▄▍▉
▌▋▋▊▅ █▊▋▆▇▄▉ ▊▍▋ ▋▉▉▆█▌▍█ ▉▆ ▅▇▉ ▋▍▉█▍▋▌▋ ▅▊▉▅▌
▌▄▄▊▉▌▄ ▌▊▍▊▌▉ ▋▌▆▆ ▇▍ ▅▄▄▇▋ ▉▊▍▄▄▊▌ ▍▄▊ ▍▌█▌▋▇▆▊▄▍▍ ▉█▄▍ █▌▇▉▄▋▌▋ ▆▄▍▍▍▌▄, ▅▊▋▌▋▄▋ ▇▊▊▌▇▍ █▋▄▅▌ ▄▉'▋ ██▍▌▅ ▅▅▌▋ ▇▆ ▌ ▄▌▇▋ ▉▇ ▍▋█ ▋▌▆▇▍ (▆▉▄▋▄▍▆▆ ▊▅▌ ▄▉▍▊▉▌▆_▉▉▍▉█▆▉_▉)
▅▌▇▋▉ ▋█▆▌▊ ▌▍▇▇▉▋▆ ▅▍█▋
▄▆▆▍▋ ▌▍▋▇▉▇▄ ▌▊▍▆ ▌▅ ▇▅▄█▆▅ █▋ ▆▍▉▆ ▇▋▇▄ ▉▉█▅▄▉▆█▆
▍▊▌ ▉▌ ▄▄▋▄▌▍██▊▉▍▄ ▍▇▇ ▋▍▌█▆█ ▉▋▄▊▊▆ ▉▍▌ █▋ ▌▋█▋, ▌▅▋ ▊██▆▆▉. ▊█▅▅ ▇▍▌█▆▇▉▇▋█ ▅▋▍ █▌▄▆▆▆▍▊▌ ▌▅ ▌▌ ▍▆██▄▅▄█▊▌▊ ▇▉▇▌█ ▅▊▉ ▍█ ▄█▅▇ ▇▆▅ ██▅ ▊▉▇█▆▌▆ █▄▊▉▌
▍█▌▊▌ ▄▆▊▅▉▍█▍▋▇▅▊▍▌▍▅▊▍ ▋▅▍▉▉▌▆ ▉▇▍▆█▋▉ ▋▇ ▅▆▋▍▅▊▍██▉▅▋▄ ▋▉▊ ▇█▄█▍█▊▌▌▍
▉█▋▇▊ ▉ ▌▉▋▋█▋▌ ▅▆ █▄▄ ▊▉ █▉▇▉▅▆█ ▆█▊ ▉▍▅▅▄█ ▋▅▍▊ ▌█▍ ▌▆ ▉▊▍ ▆█ █▊▅▇
▉▄▄▅▅▇▄▊ ▅▅▅█ ▉ ▊▄▋▋▌▅▄ ▊▍▊▉▇▉▉▉▄▍▆▍▌▋▊▄█▊▄▉▉▆▇▌▋ ▋▍▄▍▉▋ ▉▉▄▊ ▉▇▉▋▉▌ ▉▊▆▌ ▅▊▌▄▍▇▄▌▉▉█ ▊▌▋▉▉ ▉▊▉ ▅▋█▋