userJarryd Campicancel

10,624 Commits over 2,253 Days - 0.20cph!

3 Years Ago
Tweaked splash effect rotations again
3 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
3 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
3 Years Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
3 Years Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
3 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
3 Years Ago
Disabled the high poly watergun mesh on the entity
3 Years Ago
WIP node connections for failed responses
3 Years Ago
More inner tube splash tweaks
3 Years Ago
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3 Years Ago
Don't show the drink option while mounted to a board or tube
3 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
3 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
3 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
3 Years Ago
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3 Years Ago
Add some movement particles to the tube
3 Years Ago
Added some splash effects to the side of the board when moving
3 Years Ago
Can add/remove/modify conditions via blackboard
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
3 Years Ago
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3 Years Ago
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3 Years Ago
Tube and board set WaterFactor to 0 for riders
3 Years Ago
Manifest, codegen, protobuf
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
3 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
3 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
3 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
3 Years Ago
WIP support for doors detecting blockages while opening
3 Years Ago
Save changed speech connections
3 Years Ago
Better layout for long dialogue text
3 Years Ago
Added decay to pools and watercraft
3 Years Ago
WIP dialogue graph
3 Years Ago
Added enum type and set beach chair to new sitting pose
3 Years Ago
Sunglasses worldmodel
3 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
3 Years Ago
Increase tree impact damage multiplier from cars (3->5)
3 Years Ago
Hooked up pool gibs
3 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
3 Years Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
3 Years Ago
Updated pool collider to remove ladder and adjusted ladder volume
3 Years Ago
Add two ramp colliders to the stairs on the pool for smoother movement
3 Years Ago
Move hand splashes
3 Years Ago
Replaced ripple particle with displacement component on board and tube
3 Years Ago
WIP particle hookup for board and tube
3 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount