userJarryd Campicancel

14,507 Commits over 2,831 Days - 0.21cph!

3 Years Ago
Compile fix
3 Years Ago
Added server.printReportsToConsole that prints all F7 reports to the console Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
3 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
3 Years Ago
Add an offensive content category to the report dialog
3 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
3 Years Ago
Initial commit Initial commit
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)
3 Years Ago
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
3 Years Ago
Fixed freehand sfx not working when the viewmodel camera was enabled
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Add some logs to try and diagnose missing sfx in build
3 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
3 Years Ago
Update death screen after merge
3 Years Ago
Merge from workcart_deathscreen
3 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
3 Years Ago
Merge from main
3 Years Ago
Merge from answering_ui_fixes
3 Years Ago
Update spraycan inventory
3 Years Ago
Merge from main
3 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
3 Years Ago
Unsaved spray item
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Fix rotation while in orbit mode
3 Years Ago
Potential solution for camlerp while parented, movement feels slightly different but it might be good enough
3 Years Ago
Fixed mag drop effect (also needed to be in local space)
3 Years Ago
Fixed rifle shell eject effects appearing in wrong place (several emitters were in world space, somewhat counterintuitively all of these emitters need to be in local space)
3 Years Ago
Fixed spray duration convars incorrectly using hours instead of seconds
3 Years Ago
Typo fix
3 Years Ago
Possible fix for missing text on pickup notices
3 Years Ago
Saved camera states now store the parent entity and bone name, will attempt to restore the parent and local space position/rotation if the entity can be found Fixes "Return to start position" option when recording a shot while parented not working
3 Years Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Merge from main
3 Years Ago
Layout calculation fixes
3 Years Ago
Better attempt at fixing the layout fps drop when items are picked up/dropped: -Remove layout component, manually layout the components in Update -Remove RectMask2D on pickup widgets so they can all be batched -Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different) -Fixed pickup widgets not pooling Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
3 Years Ago
Unsaved
3 Years Ago
Rename freespray item
3 Years Ago
More setup
3 Years Ago
Decal skin setup
3 Years Ago
More work on shot compatibility, fixing stuttering and incorrect offsets when exiting shots
3 Years Ago
Fix demos UI public variables inside CLIENT blocks
3 Years Ago
Hook up world animator field so weapon animations play Copy eject shell effect over to ensure effects are playing correctly
3 Years Ago
Merge from spraycan_merge2 (NRE fix)
3 Years Ago
Spraycan flags NRE fix
3 Years Ago
Fixed not being able to set camBone by name
3 Years Ago
Potentially fixed camera rotation input while parented to a nested transform
3 Years Ago
Fixed camera position/rotation changing when cycling through bones
3 Years Ago
Show bone name on demo UI when parented to a bone (won't show if parented to the root of an entity)
3 Years Ago
Test demos, on right branch this time