userJarryd Campicancel

12,861 Commits over 2,315 Days - 0.23cph!

5 Months Ago
Can no longer loot rifle, smg or semi bodies
5 Months Ago
Merge from main
5 Months Ago
Merge from viewmodel_workshop_fix
5 Months Ago
Fixed guitar rendering twice in workshop skin uploader
5 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
5 Months Ago
Merge from lighthouse_ladder_climb_fix
5 Months Ago
Merge from censorship_cubes_alt_look
5 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
5 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Merge from hardcore_refresh
5 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
5 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
5 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
5 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
5 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
5 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
5 Months Ago
Merge from main
5 Months Ago
Merge from hardcore_refresh
5 Months Ago
Suppress warnings in Compass and CompassViewmodel
5 Months Ago
Merge from hardcore_refresh
5 Months Ago
None compile fix (CompassViewmodel)
5 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
5 Months Ago
Merge from main
5 Months Ago
Protocol++
5 Months Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
5 Months Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
5 Months Ago
Disable condition on compass
5 Months Ago
Clean up v_compass.anim.controller missing local files
5 Months Ago
Merge from compass
5 Months Ago
Fix resetfogofwar command
5 Months Ago
Possibly, maybe, finally fixed loading fog of war from a save
5 Months Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
5 Months Ago
Fog of war works on death screen map
5 Months Ago
Compile fix
5 Months Ago
Fix fog not clearing immediately on spawn
5 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
5 Months Ago
Merge from main
5 Months Ago
Added debug.resetfogofwar
5 Months Ago
Compile fixes
5 Months Ago
Merge from fogofwar
5 Months Ago
Disable map markers (exposed option on game mode entity)
5 Months Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
5 Months Ago
Upload the fog images every 10s (was 4)
5 Months Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
5 Months Ago
Apply delta time