userJarryd Campicancel

13,059 Commits over 2,831 Days - 0.19cph!

3 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
3 Months Ago
Merge from primitive
3 Months Ago
Merge from media_projects
3 Months Ago
Shore vector compile fix
3 Months Ago
Merge from primitive
3 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
3 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
3 Months Ago
Don't allow admires while holding shields
3 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
3 Months Ago
Merge from primitive
3 Months Ago
More text PPtr fixes in crossbow vm controller
3 Months Ago
Merge from main
3 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
3 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
3 Months Ago
Fixed wellipets hat missing interaction highlight
3 Months Ago
Merge from primitive
3 Months Ago
LODStripper should now work with the Undo system
3 Months Ago
Remove a debug toggle shield option that was accidentally left in
3 Months Ago
Fix NRE if no mask is applied to PoseTools window
3 Months Ago
Merge from demo_shot_improvements
3 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
3 Months Ago
Mini crossbow can now be used with shields
3 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
3 Months Ago
Update knight armour vest with new id to fix conflict (10287)
3 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
3 Months Ago
Setup snake mask item
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Merge from main
3 Months Ago
Updated knight items to not overlap ids with lunar new year content
3 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
3 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
3 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
3 Months Ago
Subtract 110734, needs more investigation
3 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
3 Months Ago
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3 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
3 Months Ago
Fixed last missing worldmodels
3 Months Ago
Manifest Set up new wall divider items
3 Months Ago
Update skin list, make pack item for wallpapers
3 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
3 Months Ago
Merge from primitive
3 Months Ago
Server compile fix
3 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
3 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
3 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
3 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
3 Months Ago
Adjust the intensity of the sun light in the icon render scene
3 Months Ago
Chicken coop tests
3 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)