13,600 Commits over 2,710 Days - 0.21cph!
Potential SwapKeycard.UpdateAccessLevel fix
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself
Will now select the newly created model after copying
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
Fixed binoculars overlay covering chat
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Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
Fixed shields not getting OnHolster callbacks
spawn.shielddummy command can now be passed true to make the dummy holster the shield
Placeholder shield idle to fix foot IK
Fixed gibs spawning parented to the player
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Merge from elevator_parenting
Merge from elevator_collider_rework
Resolve import warnings on vanilla TC gibs
Mark gibs as R/W and convert vanilla TC gibs to use primitives
SB TC now uses the deploy/destroy sounds of the retro TC
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible
Added debug.breakshield convar
Drop the shield when a player dies if it's equipped (like the current held entity)
World model
Compile fixes
Fixed some parts of ADS still working when a shield is equipped
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
Added some help text to the gesture picker
Reapplied animator changes from RPS branch
Fixed player gesture layer not fading out after a one shot gesture
Add a preview video field to gesture configs
Added test videos for most of the gestures
Fixed reset default option deleting the surrnder gesture
Merge from hackweek_crudegestures/rps
Fix options menu not having a body section enabled by default
Turn off r/w on tin can gibs mesh
Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
Fixed create gibs in scene button not working in editor
Fixed a rotation error in editor
Merge from homing_spectate_fix
Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
Merge from spectate_blackout_fix
Fixed spectators getting a black screen
Merge from underwater_cinematic_blur_fix
Show the water line but increase the blur distance to 25m in cinematic mode
Merge from underwater_cinematic_blur_fix
underwater_cinematic convar disables blur effect
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
Revert the Network visibility grid changes to allow proper layered network grids
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Merge from elevator_vehicle_parent
Added trike to office lift allowed list