13,523 Commits over 2,922 Days - 0.19cph!
Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
Added the new modifier effects to the consumable panel
Update bear pie description
Merge from crafting_update
Bee grenade now available in primitive
Merge from crafting_update
Another attempt to make sure the bbq is destroyed properly
Fixed being able to see bbq health bar while holding hammer
Merge from crafting_update
Fixed bee swarm NRE when spawning
Merge from crafting_update
Updated the chicken coop needs UI to be a bit clearer
Eggs now take 2 minutes to hatch
Merge from crafting_update
Improved inside sockets on coop
Fixed ent killing the bbq portion not killing the whole workbench
BBQ is now spawned when spawning workbench via command
Fixed out of date bounds on cooking workbench, causing invalids
Fixed loot not dropping out of bbq section when destroyed
Added sfx to bbq section
Merge from crafting_update
Merge from crafting_update
Merge from crafting_update
Fixed not being able to shoot the bbq section
Merge from crafting_update
Fixed bbq name on loot panel
New layout out bbq food points for less overlapping
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven
Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
Merge from crafting_update
Merge from crafting_update
Fix NRE when attacking scientists
Merge from shield_repair_fix
Merge from prim_rust+_shop_fix
Fixed items that are banned in a server due to era restrictions being sent to rust+, fixes them appearing in the shop view in app
Merge from minicrossbow_sight_fix
Merge from crafting_update
Added new harvesting tea - increases resources from harvesting corpses by 50%
Hunter pie now now apples a new clotting bonus - all bleed damage is reduced by 75%
Damage reduction is applied prior to applying to player, so if a player was going to receive 7.6 bleed damage, that would be reduced to 1.9, resulting in the player only seeing 2 bleed damage on the health bar
Merge from crafting_update