userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

5 Months Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
5 Months Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
5 Months Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
5 Months Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
5 Months Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
5 Months Ago
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5 Months Ago
Merge from tutorial_island
5 Months Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
5 Months Ago
Fixed in terrain checks not working on tutorial island
5 Months Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
5 Months Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
5 Months Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
5 Months Ago
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5 Months Ago
Merge from tutorial_island
5 Months Ago
Trespass changes
5 Months Ago
Merge from main
6 Months Ago
Merge from tutorial_island
6 Months Ago
Compile fix
6 Months Ago
Merge from tutorial_island
6 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
6 Months Ago
Move islands closer to the edge of the map
6 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
6 Months Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
6 Months Ago
Update new avatar meta guid
6 Months Ago
Merge from PlayerRIgUpdate/unity2021
6 Months Ago
Merge from tutorial_island
6 Months Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
6 Months Ago
Manually include the end cinemative in the asset bundle
6 Months Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
6 Months Ago
Fixed insufficient cloth spawning on island
6 Months Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
6 Months Ago
Optimisations
6 Months Ago
Trespass protection
6 Months Ago
Unsaved
6 Months Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
6 Months Ago
Merge from tutorial_island
6 Months Ago
Client compile fix
6 Months Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
6 Months Ago
Don't show mission marker on compass or map if no icon is assigned
6 Months Ago
Merge from tutorial_island
6 Months Ago
Store tutorial network groups in a more easily accessible and cached list
6 Months Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
6 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
6 Months Ago
Merge from main (to a sub branch for some checks first)
6 Months Ago
Align the kayak over time so it always lines up with the cinematic
6 Months Ago
Unsaved
6 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
6 Months Ago
Properly kill the player instead of deleting the entity
6 Months Ago
Signal setup
6 Months Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement