userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
4 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
4 Months Ago
Fixed being unable to drink from lakes and oases
4 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
4 Months Ago
Merge from truck_junkpile_terrain_fix
4 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
4 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
4 Months Ago
Manifest
4 Months Ago
Merge from world_update2 (discard manifest changes)
4 Months Ago
Merge from safemode_prompt
4 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
4 Months Ago
Merge from truck_junkpile_terrain_fix
4 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
4 Months Ago
Merge from workbench_rpc_fix
4 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
4 Months Ago
Merge from elevator_parenting/net_vis
4 Months Ago
Merge from parent
4 Months Ago
Merge from bradley_death_screen
4 Months Ago
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4 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
4 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
4 Months Ago
Simplify blend to just work between two closest points, works a lot better
4 Months Ago
Fixed missing capitalisation on item name
4 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
4 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
4 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
4 Months Ago
Manifest
4 Months Ago
Merge from elevator_parenting
4 Months Ago
Protobuf
4 Months Ago
Merge from main
4 Months Ago
Merge from workcart_decal_fix
4 Months Ago
Merge from planter_fix
4 Months Ago
Merge from tutorial_button_resize
4 Months Ago
Merge from main
4 Months Ago
Merge from cui_pr_63
4 Months Ago
Added right arm support
4 Months Ago
Now covers all spine bones
4 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
4 Months Ago
First pass on runtime component, still not functional
4 Months Ago
More aim fixes
4 Months Ago
More fixes, expose ADS state
4 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
4 Months Ago
Added new time formats and support for custom formatting in Countdown Added new time formats and support for custom formatting in Countdown fix Improvements Improvements Merge pull request #63 from DezLife/Countdown Added new time formats and support for custom formatting in Countdown
4 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
4 Months Ago
Merge from map_ping_fix