userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

5 Months Ago
Merge from tutorial_island
5 Months Ago
Merge from main
5 Months Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
5 Months Ago
Fixed player not starting tutorial at a consistent rotation
5 Months Ago
Increase contrast on mission obejctives panel
5 Months Ago
Highlight mission help text in orange
5 Months Ago
Fix rotor blades
5 Months Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
5 Months Ago
Added global.printAllScenesInBuild convar
5 Months Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
5 Months Ago
Codegen
5 Months Ago
Fix negatively sized roadsign collider
5 Months Ago
Manifest, protobuf
5 Months Ago
Merge from main
5 Months Ago
Advent calendar now provides only one MGL on the 4th day (19th of dec) instead of 3 Added adventcalendar.overrideAdventCalendarDay and adventcalendar.overrideAdventCalendarMonth convars for easier testing (setting override month to 12 and override day to 20 will emulate the date being the 20th of december)
5 Months Ago
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5 Months Ago
Add a LOD component to laser light point lights Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away Disable the final laser if the player is more than 60m away
5 Months Ago
Merge from tutorial_island
5 Months Ago
Foliage fixes
5 Months Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
5 Months Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
5 Months Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
5 Months Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
5 Months Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
5 Months Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
5 Months Ago
Merge from Twitch_Rivals_IV/map
5 Months Ago
Merge from Twitch_Rivals_IV
5 Months Ago
None mode compile fix
5 Months Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
5 Months Ago
Merge from Twitch_Rivals_IV
5 Months Ago
Merge from Twitch_Rivals_IV/racing
5 Months Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
5 Months Ago
Improve GameObjectToggleState handling in different hierarchies
5 Months Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
5 Months Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
5 Months Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
5 Months Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
5 Months Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
5 Months Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
5 Months Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
5 Months Ago
Label power input on audio alarm
5 Months Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
5 Months Ago
Properly remove tutorial island respawn options when finishing the tutorial
5 Months Ago
Merge from tutorial_island
5 Months Ago
Merge from main
5 Months Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
5 Months Ago
Merge from tutorial_island
5 Months Ago
Remove missing component from terrain asset Another link test
5 Months Ago
Fix TreeEntity merge issues
5 Months Ago
Merge from main