userJarryd Campicancel

13,061 Commits over 2,831 Days - 0.19cph!

3 Months Ago
Chicken coop tests
3 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
3 Months Ago
Remove test spoiling from corn
3 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
3 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
3 Months Ago
Merge from fridge_changes
3 Months Ago
Remove all mixing references in the cooking UI
3 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
3 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
3 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
3 Months Ago
Merge from demo_shot_improvements
3 Months Ago
Fixed spears not working with shields
3 Months Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
3 Months Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
3 Months Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
3 Months Ago
Merge from main
3 Months Ago
Merge from primitive
3 Months Ago
Merge from admin_wanted_toggle
3 Months Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
3 Months Ago
Better generic conversation flow
3 Months Ago
Can now specify which NPC has a mission from the mission inspector
3 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
3 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
3 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
3 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
3 Months Ago
Fixed incorrect back bone offset on knight chest piece
3 Months Ago
Merge from primitive
3 Months Ago
Fixed some knight armour item setup issues
3 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
3 Months Ago
Merge from primitive
3 Months Ago
Suggest an id for newly created skins in the skin inspector
3 Months Ago
Merge from Medieval_Metal_Double_Door
3 Months Ago
Update id's to fix conflict with knight armour
3 Months Ago
Id's, categories
3 Months Ago
Merge from main
3 Months Ago
Merge from midi_multi_command
3 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
3 Months Ago
Merge from Knight Armour DLC
3 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
3 Months Ago
Merge from main
3 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
3 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
3 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
3 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
3 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
3 Months Ago
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3 Months Ago
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3 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
3 Months Ago
Merge from primitive
3 Months Ago
Merge from parent