userJarryd Campicancel

12,387 Commits over 2,588 Days - 0.20cph!

6 Months Ago
Merge from fix_steam_nickname_bag
6 Months Ago
Merge from ghostship_phys_improvements
6 Months Ago
Merge from drone_deploy_guide_fix
6 Months Ago
Merge from fallback_fishing_spawn
6 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
6 Months Ago
Make it private so it works better with domain reload
6 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
6 Months Ago
Bypass AI animations again Bypass modular car garage animation
6 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
6 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
6 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
6 Months Ago
Merge from modular_boats_rw
6 Months Ago
Merge from hackweek_boxsorting
6 Months Ago
Merge from fix_grenade_split_world_skin
6 Months Ago
Merge from coconut_collider_fix
6 Months Ago
Merge from collectable_optim_pass
6 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
6 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
6 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
6 Months Ago
Merge from fix_roof_debris
6 Months Ago
Merge from growable_menu_changes
6 Months Ago
Merge from print_speed
6 Months Ago
Merge from fix_backpack_priority_attire
6 Months Ago
Merge from kapok_branch_col_optim
6 Months Ago
Minor adjustment to branch collider
6 Months Ago
Merge from main
6 Months Ago
Fixed some broken rock formations in NMS (scene only)
6 Months Ago
Merge from windturbine_deploy_sfx
6 Months Ago
Merge from improved_embrasures_colliders
6 Months Ago
Merge from ambient_light_lod_fix
6 Months Ago
Merge from 20mindayextension
6 Months Ago
Merge from main
6 Months Ago
Merge from hackweek_meshlod_qol
6 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from improve_sail_deploy
6 Months Ago
Merge from wearable_icons_fix
6 Months Ago
More accurate colliders
6 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
6 Months Ago
Merge from hackweek_meshlod_qol
6 Months Ago
Server compile fixes
6 Months Ago
Merge from main
6 Months Ago
Merge from boat_aim_sway
6 Months Ago
Settings changes
6 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
6 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
6 Months Ago
Merge from main
6 Months Ago
Merge from kapok_branch_col_optim
6 Months Ago
Merge from redirect_tests