userJarryd Campicancel

13,310 Commits over 2,892 Days - 0.19cph!

4 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
4 Months Ago
Better handling for backpacks, extract all items
4 Months Ago
Merge from hopper
4 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
4 Months Ago
Merge from hopper
4 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
4 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
4 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
4 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
4 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
4 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
4 Months Ago
First pass piping update data (similar to IO tool)
4 Months Ago
Created farming inventory loadout Chickens can eat and drink
4 Months Ago
Added server.fillChickenCoop command
4 Months Ago
Hook up sunlight tracking
4 Months Ago
Refactors for future content Added sunlight stat
4 Months Ago
First pass new model setup
4 Months Ago
Protobuf
4 Months Ago
Merge from parent
4 Months Ago
Unsaved assets
4 Months Ago
Added a slight delay before items start moving
4 Months Ago
Placeholder effects
4 Months Ago
Movement fixes
4 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
4 Months Ago
Some basic handling for full containers, this will need more work
4 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
4 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
4 Months Ago
Misc prefab setup, guide meshes, icon
4 Months Ago
Merge from main
4 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
4 Months Ago
Added debug.dofExposerForceDisable
4 Months Ago
Fix demo button appearing if player has no demo folder
4 Months Ago
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4 Months Ago
Merge from hotreload_serialiization_fix
4 Months Ago
Remove PromptsPrefab
4 Months Ago
Merge from hotreload_serialiization_fix
4 Months Ago
Build fix
4 Months Ago
Merge from hotreload_serialiization_fix
4 Months Ago
Mark the fields as non-serialized instead, should break less stuff
4 Months Ago
Merge from hotreload_serialiization_fix
4 Months Ago
Compile fix
4 Months Ago
Merge from hotreload_serialiization_fix
4 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
4 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
4 Months Ago
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
4 Months Ago
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4 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up