userJarryd Campicancel

12,781 Commits over 2,315 Days - 0.23cph!

5 Years Ago
Increase tree impact damage multiplier from cars (3->5)
5 Years Ago
Hooked up pool gibs
5 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius
5 Years Ago
Removed double tube gibs Revert gib meshes New protection properties for paddling pool that makes it extremely vulnerable to slash, stab and bullet damage Copied the tube gib fx to the pool
5 Years Ago
Updated pool collider to remove ladder and adjusted ladder volume
5 Years Ago
Add two ramp colliders to the stairs on the pool for smoother movement
5 Years Ago
Move hand splashes
5 Years Ago
Replaced ripple particle with displacement component on board and tube
5 Years Ago
WIP particle hookup for board and tube
5 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Codegen
5 Years Ago
Merge from main
5 Years Ago
Unsaved
5 Years Ago
Reapply physics sync changes Increase prepool amount to 100
5 Years Ago
Merge from prefabattribute
5 Years Ago
Remove a null check in DestroyGib that doesn't seem to be needed anymore
5 Years Ago
Server compile fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Remove scriptable objects and associated systems Update overrides
5 Years Ago
Merge from gib_pool
5 Years Ago
Got PrefabAttribute gibbables working on modular vehicles
5 Years Ago
Updated ConstructionSkin to spawn gibs
5 Years Ago
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5 Years Ago
Speculative fix for NRE in TriggerBase
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities