13,163 Commits over 2,407 Days - 0.23cph!
Fixed third person paddle anims not working when using the mouse input
Added pickup support for water purifier (requires hammer, building privilege and both water barrels to be empty)
Merge from demo_filestorage (signs should now appear in demos)
Clear file system cache in ClientCleanup instead of DoClientConnected
Tweaked physics forces applied when paddling backwards
Added a lerp to the animation transitions for paddling to make things look a bit less sharp when transitioning from paddling to idle
Disabled some kayak looping audio
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Protocol++
Fixed player voice speaker errors
Adjusted transparent scrap icon on research table loot panel
Move global broadcast toggle into fixed update
Clear file storage cache when connecting to a server
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
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Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
Fixed third person animations not working while paddling
Merge from gib_pool (overrides for building blocks)
Revert unintended fuel generator change
Merge from gib_pool/blocks
Find gibs without overrides menu option
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
Helicopters now disable global broadcast when turned off
Use gib overrides on kayak
Added effects.clearallgibs command to immediately clear all active gibs
Overrides for:
Barricade varieties
Barbecue
CCTV
Computer Station
Composter
Ceiling Light
Chair
Fixed some serialised fields getting compiled out on the gib prefab
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Merge from gib_pool (scale fixes)
Assigned overrides for Instruments and Summer DLC deployables
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
Assigned overrides for:
Sign Varieties
Repair Bench
Research Table
Searchlight
Shelves
Spinner Wheel
Workbench (all versions)
Tool Cupboard
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions