userJarryd Campicancel

13,529 Commits over 2,710 Days - 0.21cph!

6 Years Ago
Selected Unit widget
6 Years Ago
Turn fixes, HUD turn indicator, TMPro
6 Years Ago
Destroy colliders on backdrop after prefill UI is now hidden when taking a screenshot
6 Years Ago
Initial commit Initial commit Basic scripts setup, folders Scenes, navigation, clothing Player controller Selection + hover management Factions Basic movement logic Project Settings Basic match turn handling, not working right now
6 Years Ago
Update Rider plugins to 2018.3
6 Years Ago
Ice Cream stand setup Unsaved
6 Years Ago
Fixed duplicate power nodes being placed
6 Years Ago
Move control prompts out of Content, add Ctrl-z to entity placement Better frames around the bottom bar buttons for tutorials Fixed bottom scroll gradient on entity purchasing scroller Added a zoom UI prompt after placing the first expansion Show power and water while deleting
6 Years Ago
NetPlayer NRE
6 Years Ago
Log passenger counts to analytics Log Quest completion
6 Years Ago
Reduced wall sconce light radius Fallback to stop units getting stuck in sitting state Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet Added an indicator for props that are out of stock Stockpiles now restock when ship is idling
6 Years Ago
Linux vdf Fix bottom trim colour not working after a load Fixed some job cleanup logic
6 Years Ago
Analytics
6 Years Ago
Q now snaps then rotates a prop by 90 degrees
6 Years Ago
Disable threaded line of sight query, was crashing game Fixed placement of price dropdown on smart objects Move ship stats to a prefab Lowered specular on all citizen props Water leaks can't be triggered until player finishes plumbing contract
6 Years Ago
Improved world ship rotation Better starting expansion text Fixed some issues when placing pipes and power circuits Better assign ship route tutorial wording Replace passenger type icon with text on route option popup
6 Years Ago
Can now double click to load a save Fixed some memory leaks in MeshInstancing Mesh instance doorway frames Fixed wall mounted rubbish bin showing full all the time Removed light on fire Fixed painted trims getting doubled up Trying out some props on the globe
6 Years Ago
Unsaved
6 Years Ago
Final hot dog tweaks
6 Years Ago
Don't update a mesh instance unless the transform is dirty gitignore
6 Years Ago
Don't update a mesh instance unless the transform is dirty Cinemachine + Unity Recorder Hot dog sequence
6 Years Ago
Removed projectors for exterior ship trim, replaced with replacement mesh material
6 Years Ago
WIP mesh instancing system Hooked walls up to new mesh instancing Move some processing into jobs Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes Removed projectors for exterior ship trim, replaced with replacement mesh material
6 Years Ago
Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes
6 Years Ago
WIP mesh instancing system Hooked walls up to new mesh instancing Move some processing into jobs
6 Years Ago
Rebalanced food props, reordered tech unlocks Better slider need display on passenger inspector Ship entrance uses mesh batching
6 Years Ago
Suppress first play on load or when tutorials aren't enabled Fix first play tutorials blocking clicks Merge branch 'master' into demo
6 Years Ago
Fix first play tutorials blocking clicks
6 Years Ago
Disable weather Disable osx and linux
6 Years Ago
Suppress first play on load or when tutorials aren't enabled
6 Years Ago
Shrunk world distance multiplier, demo branch for jenkins
6 Years Ago
Lowered intensity of exterior windows
6 Years Ago
Added a new first play tutorial to teach players the move and rotate controls
6 Years Ago
New suitcase model, combined renderers Generic rubbish model
6 Years Ago
Better radio prop Hooked up new drinking and eating anims Holding Alt now lets player tilt camera Shell fader tweaks
6 Years Ago
Stress test console command Fixed staff surface not restricting passenger movement Switch to FXAA rather than TAA Two bones per vertex at High quality Removed a heap of HasFlag
6 Years Ago
Citizen update Hair Style 4 Support for randomised sitting animations Fixed random assignment bitmask Hooked up new sleeping animations, made animation randomisation more generic
6 Years Ago
Don't show status effect popups more than once every 10s Hot Dog stand setup
6 Years Ago
Moved the line of sight process into a job Unsaved stuff Disable nearby surfaces pass, wasn't being used at all Sped up passenger ExpensiveCallbacks, now processing over 30 units a frame Profiler
6 Years Ago
Burst compile mesh batcher jobs Allocation clean up Clean up triangle allocation in MeshBatcher
6 Years Ago
Check if bone gameobject exists before returning it's transform in Skeleton This was needed in SkyCruise as this was breaking when an Animator was optimised - the bones no longer exist after the hierarchy is deleted.
6 Years Ago
Trying out a new mesh batching system for walls - merge all walls into a single large mesh Mesh batcher improvements Moved parts of the mesh batcher into jobs
6 Years Ago
Support for left hand held props More EntityFilter stuff Better sort in DistanceLight Reduce shadow distance as camera is zoomed in Profiler coverage
6 Years Ago
Fixed some incorrect fire extinguisher calculations Destroyed props now store what prop they were originally
6 Years Ago
Distance sorting in EntityFilter is now allocation free and faster New deferred light shading for point lights Tweaked graphics settings based on clatter presets
6 Years Ago
Fixed allocations in UIMapInfoWidget Fixed allocations in FlexibleScreenSpace More profiler coverage, sped up some animator processing More profiler coverage, sped up some entity filter processing Removed all type checking as part of entity filtering
6 Years Ago
Refactored job serialisation to use a new JobHandle system, makes job saving less broken Fixed units optimizing their hold points (deleting them)
6 Years Ago
Disabled motion vectors on a heap of props Support for disabling prop batching Don't run bootstrapper in normal unity scenes Fixed some duplicate clothing item components Unit visual hierarchies are now optimised Fixed some broken clothing references New Switft winds route modifier New criminal chance route modifier Update manifests
6 Years Ago
Fixed not being able to click on the icons on tech widgets Can now click during a tech unlock process to speed it up SkyCruise.StringUtils, improved names in data overlay widget Placing windows and doorways will now attempt to copy the existing paint over Fix paint particle effect sometimes playing in the opposite direction Default quality settings to high Can now update vsync/frame cap in settings screen Resolution and full screen controls Added grid falloff to a bunch of data overlays New ship ceilings
6 Years Ago
Fixed hard lock when placing an archway on a wide tile wide wall Fixed wall replacement props sometimes being able to replace other wall replacements