userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

6 Years Ago
Codegen Wall tweaks What's New assets
6 Years Ago
Premium luxury stuff in room inspector Fixes
6 Years Ago
Load game fixes
6 Years Ago
Lowered luxury requirements Rooms now take wall mounted props and surface paints into luxury considerations Recategorized some props Toilets no longer decay over time, only when used Modified Hud popup depth Action Chains cna now optionally check if all of the tagets are reachable
6 Years Ago
WIP popup system for communicating luxury changes More luxury stuff
6 Years Ago
Fix some wall issues when deleting a prop Fix not being able to delete exterior windows
6 Years Ago
A few lod groups Added a start cash option to the game config Prop placment remembers your rotation when switching between props Added a little bit of lerp to prop placement
6 Years Ago
NRE fix
6 Years Ago
More toggle stuff
6 Years Ago
Might have fixed some collision issues on load Fixed curved world messing with LODS
6 Years Ago
Lowered need decay rates Props cna now sustain needs (not help them, but stop them from decaying) Marked all chairs as sustaining fatigue
6 Years Ago
Fix rooms staying visible after loading a game Fixed passengers sometimes not using some props NRE fix
6 Years Ago
Lowered the price of heaps of paints Lowered intensity of some lights, fixed ceiling lights affecting navmesh
6 Years Ago
Reduced radius of bin pick up Generator is now free during power tutorial stage Double jukebox/radio need replenish rate Fix passengers only ever acting on hunger need Fix units reattaching to smartobjects on load Fixed paint contract not updating after painting floors
6 Years Ago
Fix build error
6 Years Ago
Fix units getting stuck in dance ai routine, some new AI debug tools Fixed passengers disembarking via the baggage area
6 Years Ago
Some new music tracks, can skip to next track with "next_track" console command Fixed staff not unloading baggage Bunk beds now enforce some space to their side Fix some areas inside the baggage stack being walkable Fixed/simplified some rounding logic when dragging out walls
6 Years Ago
Eyebrow controls, clothing lods Update citizen assets Citizen clothing setup WIP More fixes, LOD stuff Clothing items can now specify what skin sections to disable Delete some old saved scenes
6 Years Ago
Abstract item offsets into a standalone asset Some blendshape controllers for citizen stuff
6 Years Ago
Fixed several baggage issues
6 Years Ago
Lowered ceiling lights and fire sprinklers for new ceiling height Fixed an endless loop Fixed navigation around doors
6 Years Ago
Updated more shaders to work in world space Fix doors and windows being affected by fire Units now look at targets when doing some actions
6 Years Ago
Fixed some prop scales, adjusted bunk bed offset Unsaved
6 Years Ago
Fix some legacy staff data Fix some bad data on floors preventing serialisation
6 Years Ago
Fix blog link, add to pause menu Fix not being able to place pot plants Fix incorrect position for missing power/water icons Tweaked dof settings
6 Years Ago
Don't allow ship to disembark until there are passengers to embark
6 Years Ago
Blog link in main menu
6 Years Ago
Passengers will now look out windows
6 Years Ago
Shrunk fire and water hazards down to new scale
6 Years Ago
Switch colour profile
6 Years Ago
Update rubbish bin WIP What's new for August Lowered texture res of some materials, tweaked post settings, can now set post setting per biome Disabled prop cheer
6 Years Ago
Fixed dummy sizes when placing props
6 Years Ago
Only show room fill animation when a room is first placed, fixed some visual issues Fixed weird mouse offset when placing a wall
6 Years Ago
Fixed being able to shift paint windows and paint the exterior of the ship FIx room inspector showing enclosed text incorrectly Potentially fixed neighbour issue on walls with windows
6 Years Ago
WIP world space shading for floor tiles Delete amplify attempt First pass on dynamically generating mesh for floor paints Paint support Added support for drag painting floor paint Converted the composite detail shader to a world space triplanar setup Cash paint setup Unsaved Hooked up nav mesh areas on new paint volumes Some optimisations
6 Years Ago
Hooked up nav mesh areas on new paint volumes
6 Years Ago
Unsaved
6 Years Ago
WIP world space shading for floor tiles Delete amplify attempt First pass on dynamically generating mesh for floor paints Paint support Added support for drag painting floor paint Converted the composite detail shader to a world space triplanar setup Cash paint setup
6 Years Ago
Turned on fake ambient lights on exterior windows
6 Years Ago
Citizen assets Female citizen Updated Rubbish Bin Update stockpile Merge branch 'master' into citizens Merge branch 'master' into citizens Update from CItizens repo Merge branch 'master' into citizens Hook up new stove Switch to regular models
6 Years Ago
Fixed some window issues, deleted some old unused stuff Passengers can sit in chairs while idling
6 Years Ago
WIP AI rework Merge branch 'master' into ai_rework Setup idle actions, action chaining, replaced wander logic Need replenishment stuff Reimplented lines in new system Merge branch 'master' into ai_rework Refactor targets, some custom editor stuff Added And/or support for target generators Start of job work Rubbish pick up action chain Mop up action chain Empty Bin chain Baggage chains Staff can wander around if there is nothing to do Repair prop chain Put out fire chain Merge branch 'master' into ai_rework Better line logic for passengers Cleaned up heaps of now deprecated passenger AI stuff Deliver meal chain Remove old job logic, fixed work at logic Merge branch 'master' into ai_rework New fidget emote, triggers after wandering Unsaved Dance emote Added a dance action chain Bake dance position More idle behaviour More stuff Merge branch 'master' into ai_rework Staff resume jobs after loading
6 Years Ago
Removed old canvas text objects from RoomAreas Lowered radius of jukebox, removed some unneeded colliders 6 new contracts to transport passengers per month Tooltip manager is now a prefab, can use regular tooltips in menu Removed TextMeshPro, will replace with Package manager version when needed Fixed some issues after loading walls Month Duration and Need decay game config options More idle behaviour More stuff Merge branch 'master' into ai_rework
6 Years Ago
Month Duration and Need decay game config options
6 Years Ago
Removed old canvas text objects from RoomAreas Lowered radius of jukebox, removed some unneeded colliders 6 new contracts to transport passengers per month Tooltip manager is now a prefab, can use regular tooltips in menu Removed TextMeshPro, will replace with Package manager version when needed Fixed some issues after loading walls
6 Years Ago
Dance emote Added a dance action chain Bake dance position
6 Years Ago
Install SRP, HDRP, Updated Post Processing, deleted eunused shaders Made a HDPipeline asset and hooked it up
6 Years Ago
Unsaved
6 Years Ago
Exterior wall bottom caps. Merge branch 'master' of SkyCruise Merge branch 'master' of SkyCruise Window prefab improvements & glass meshes. Better line logic for passengers Cleaned up heaps of now deprecated passenger AI stuff Deliver meal chain Remove old job logic, fixed work at logic Merge branch 'master' into ai_rework New fidget emote, triggers after wandering
6 Years Ago
Refactored the exterior and exteriorbot pieces to include the mid/underfloor padding. Added UVs. Windows with actual holes. MatID fix Backup Unified materials for exterior walls Fixed the exterior L/R straight UV mismatch Lighting/post tweaks in sandbox Wall improvements. More Faked some SSS on clouds (for now) Grid & placement improvements in Sandbox. Exterior walls default to the correct material. Exterior walls don't get rendered twice. Added CFX 3rd party. Some post tweaks. More sandbox post/lighting. Scanline filter in sandbox just to shock Jarryd. Youtube prank gone pregnant. Project version to 2018.2.3f1 Fixed some issues placing walls near exterior walls Disabled the bottom edges on rooms Small UI alignment fix Exterior window setup Expose archway UI alignment shit Merge branch 'master' of SkyCruise Didn't need this folder anyway. WIP Creative mode Exposed new paintings for in-game use Exterior bottom trims Add a toggle to the new game panel Expose game mode on save game settings S/M exterior window files. Merge branch 'master' of SkyCruise Various window related. Trims now use the trim normals. Scanlines turned off. Added a game config panel that exposes some options when starting campaigns Merge branch 'creative_mode' Window trim setup Merge branch 'master' into ai_rework