userJarryd Campicancel

13,150 Commits over 2,649 Days - 0.21cph!

6 Years Ago
Show cash based metric progress with a $ prefix Fixed complaints not decaying properly
6 Years Ago
Bin load fixes Lowered light penalty rate
6 Years Ago
Fixed eyedropper/delete/paint modes being cancelled by camera rotation Fixed being able to eyedrop destroyed props Water tech description, Tech tweaks Merge branch 'master' of SkyCruise
6 Years Ago
Disabled snow particles
6 Years Ago
Fixed staff deleting themselves while putting out fires Lowered light intensity New discord link Fire and prop tweaks Merge branch 'master' of SkyCruise
6 Years Ago
Added a save name error to the laod/save screen
6 Years Ago
Don't progress time until route creation contract is finished
6 Years Ago
ProtoIncludes New plumbing contract + some cleanup Discord URL in main menu More contract stuff
6 Years Ago
Fixed a bad refactor in StaffCount condition Load/Save screen now selects the first entry
6 Years Ago
Removed LoadSave requiring a button to save
6 Years Ago
Menu buttons, new icons from Rob, more What's New
6 Years Ago
More What's New
6 Years Ago
Disable water leaks for now Merge branch 'master' of SkyCruise
6 Years Ago
Unsaved change
6 Years Ago
Fixed passengers geting stuck in toilets
6 Years Ago
WIP Puddles (will spread if a water prop is damaged)
6 Years Ago
WIP audio cue pitch randomisation
6 Years Ago
Split out animation logic from UIPanelFader into a new class
6 Years Ago
Three global modifiers are now selected each month Display monthly modifiers when mousing over time Merge branch 'master' of SkyCruise
6 Years Ago
Prop purchase screen now expands to screen width Expose PointerEnter on UIButtonExt and remove button requirement
6 Years Ago
Integrated some of the new menu UI into the panel system
6 Years Ago
Print asset path when UI texture post processor runs
6 Years Ago
Big jobs refactor, jobs are now serializable Behaviour while on a job is now controlled by the job, not the unit (less giant switch cases in staff scripts)
6 Years Ago
AUto Travel now defaults to on, can't turn it off Somewhat nicer character portraits
6 Years Ago
Lots of folder cleanup
6 Years Ago
Added a time scale slider to the cheat tool
6 Years Ago
Better time strings on the load screen
6 Years Ago
Applied blur to a bunch of UI stuff
6 Years Ago
Load Save exception fixes
6 Years Ago
Stole some UI blur shaders from Tub
6 Years Ago
Lightning strike sfx New animation pack + eating animations Repair animations
6 Years Ago
Cleaned up some old research logic Fixed custom cursors not working - they couldn't be in the UI folder
6 Years Ago
More tech unlocks Fixd bin using a cpasule collider for prop overlap checks Quick save/load remapped to F1/F2 to fix overlapping with FP stuff
6 Years Ago
Hooked up toggle groups on save info
6 Years Ago
Update steamworks to new .net version
6 Years Ago
Trying out a new steam shutdown process
6 Years Ago
Trying to fix busted menu button
6 Years Ago
Unsaved change
6 Years Ago
New tech unlocks Some minor tech tree UI changes Metrics can now show their goal as $ New score metrics Fixed come contract UI alignment issues
6 Years Ago
Some food delivery fixes
6 Years Ago
Get rid of IList in AssetRegistry
6 Years Ago
Don't allow edge panning while rotating camera Increased base reasearch rate by 25% Staff UI tweaks
6 Years Ago
Added particles UI material to always included materials
6 Years Ago
Fixed UI Scale not being set correctly with new UI settings
7 Years Ago
New Creator Tool for creating most asset types (no loger via RMB)
7 Years Ago
Removed old Dynamic Contract system Was never used Merge branch 'master' of SkyCruise
7 Years Ago
Fixed bad awake method in WeatherController
7 Years Ago
Moved lights into a new light category More whats new Can now change the backdrop biome via the cheat tool Also lowered bloom a bit Whats new screens And more Floor and Wall lamps not cast shadows
7 Years Ago
Added light complaint
7 Years Ago
Added a light complaint Passengers get sad if they are walking in dark areas Merge branch 'master' of SkyCruise