13,600 Commits over 2,710 Days - 0.21cph!
Models for ship gate
Stop adjusting shadow distance at runtime
Better backdrop grass texture and directional light settings
New archway that only lets checked in passengers pass, bug fixes
Tweak to prop heat calculation
Fix ships being able to disembark early
Check in counter model
WIP car drop off
Better car drop off curve
More cars
Ticked DM's are now updated every frame, FindEntity can now sort by prop heat
Better landing logic
Better take-off logic
Fixed a serialisation issue on ShipGates, manifests
Smartobjects now have a fallback interact duration if no NeedReplenisher is available
Can skip security stage via unit settings
Some line logic tweaks
Wall mounted ship entrance, force AI tick when an AI is spawned
Disable helium tank
Incoming ships text display
WIP incoming flights UI
Fixed boarding state not being incremented
WIP passenger check-in flow
Fixed not being able to delete engines
Female mannequin
Unsaved
New chandelier prop
Jenkins
Merge branch 'master' into grounded
Disable weight consideration
Flight status widget
Trying out a new passive research system
Fixed not being able to delete engines
Female mannequin
Unsaved
New chandelier prop
Rotation fixes, rider updates
Better ship gates
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Merge branch 'master' into grounded
WIP blimp movement
gitignore
Can now double click to load a save
Fixed some memory leaks in MeshInstancing
Mesh instance doorway frames
Fixed wall mounted rubbish bin showing full all the time
Removed light on fire
Fixed painted trims getting doubled up
Trying out some props on the globe
Improved world ship rotation
Better starting expansion text
Fixed some issues when placing pipes and power circuits
Better assign ship route tutorial wording
Replace passenger type icon with text on route option popup
Disable threaded line of sight query, was crashing game
Fixed placement of price dropdown on smart objects
Move ship stats to a prefab
Lowered specular on all citizen props
Water leaks can't be triggered until player finishes plumbing contract
Q now snaps then rotates a prop by 90 degrees
Analytics
Linux vdf
Fix bottom trim colour not working after a load
Fixed some job cleanup logic
Reduced wall sconce light radius
Fallback to stop units getting stuck in sitting state
Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet
Added an indicator for props that are out of stock
Stockpiles now restock when ship is idling
Log passenger counts to analytics
Log Quest completion
NetPlayer NRE
Move control prompts out of Content, add Ctrl-z to entity placement
Better frames around the bottom bar buttons for tutorials
Fixed bottom scroll gradient on entity purchasing scroller
Added a zoom UI prompt after placing the first expansion
Show power and water while deleting
Fixed duplicate power nodes being placed
Ice Cream stand setup
Unsaved
Update Rider plugins to 2018.3
Destroy colliders on backdrop after prefill
UI is now hidden when taking a screenshot
Added a post process script for citizens content
Citizens update
First pass on passenger talking logic
Unsaved
Prewarm data assets
Hook up vomit animation
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Merge branch 'master' into cinematic
Convo sequence
Props can now whitelist what unit types can use them
Dummy humans spawned on interaction points are now using proper Citizen model
New clothes stand model, new dress stand
New PropBuffer prop type, buffs nearby props
Put some clothes on the mannequin
Store enitties by tag to make filters run a bit faster
WIP retail stuff
Show register requirement when mousing over a retail prop
Manifests update
More ability work
Player unit
Start of ability targeting
Grid movement
Obstacles
Show unit AP
Don't run talk chains on game start
Fixed case where some wall pieces would remain visible after pucharsing an expansion
Backdrop tweaks, starting expansion stuff
Basic boarding/traffic control
Codegen
First pass on passenger talking logic
Unsaved
Prewarm data assets
Hook up vomit animation
Added a post process script for citizens content
Citizens update
Turn fixes, HUD turn indicator, TMPro
Destroy colliders on backdrop after prefill
UI is now hidden when taking a screenshot
Initial commit
Initial commit
Basic scripts setup, folders
Scenes, navigation, clothing
Player controller
Selection + hover management
Factions
Basic movement logic
Project Settings
Basic match turn handling, not working right now
Update Rider plugins to 2018.3
Ice Cream stand setup
Unsaved
Fixed duplicate power nodes being placed
Move control prompts out of Content, add Ctrl-z to entity placement
Better frames around the bottom bar buttons for tutorials
Fixed bottom scroll gradient on entity purchasing scroller
Added a zoom UI prompt after placing the first expansion
Show power and water while deleting
Log passenger counts to analytics
Log Quest completion
Reduced wall sconce light radius
Fallback to stop units getting stuck in sitting state
Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet
Added an indicator for props that are out of stock
Stockpiles now restock when ship is idling
Linux vdf
Fix bottom trim colour not working after a load
Fixed some job cleanup logic
Q now snaps then rotates a prop by 90 degrees
Disable threaded line of sight query, was crashing game
Fixed placement of price dropdown on smart objects
Move ship stats to a prefab
Lowered specular on all citizen props
Water leaks can't be triggered until player finishes plumbing contract
Improved world ship rotation
Better starting expansion text
Fixed some issues when placing pipes and power circuits
Better assign ship route tutorial wording
Replace passenger type icon with text on route option popup
Can now double click to load a save
Fixed some memory leaks in MeshInstancing
Mesh instance doorway frames
Fixed wall mounted rubbish bin showing full all the time
Removed light on fire
Fixed painted trims getting doubled up
Trying out some props on the globe
Don't update a mesh instance unless the transform is dirty
gitignore
Don't update a mesh instance unless the transform is dirty
Cinemachine + Unity Recorder
Hot dog sequence
WIP mesh instancing system
Hooked walls up to new mesh instancing
Move some processing into jobs
Unsaved
Possible shadow fix, introduced scaling issues
Exception fixes
Merged double bed materials
Merged chair 01
Merged single bed
Merge branch 'master' into meshinstancing
Delete orig files
Readded mesh batchers
Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes
Removed projectors for exterior ship trim, replaced with replacement mesh material
Removed projectors for exterior ship trim, replaced with replacement mesh material
Unsaved
Possible shadow fix, introduced scaling issues
Exception fixes
Merged double bed materials
Merged chair 01
Merged single bed
Merge branch 'master' into meshinstancing
Delete orig files
Readded mesh batchers
Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes
WIP mesh instancing system
Hooked walls up to new mesh instancing
Move some processing into jobs
Rebalanced food props, reordered tech unlocks
Better slider need display on passenger inspector
Ship entrance uses mesh batching
Suppress first play on load or when tutorials aren't enabled
Fix first play tutorials blocking clicks
Merge branch 'master' into demo
Fix first play tutorials blocking clicks
Disable weather
Disable osx and linux