userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

6 Years Ago
Models for ship gate Stop adjusting shadow distance at runtime Better backdrop grass texture and directional light settings New archway that only lets checked in passengers pass, bug fixes Tweak to prop heat calculation
6 Years Ago
Fix ships being able to disembark early
6 Years Ago
Check in counter model WIP car drop off Better car drop off curve More cars
6 Years Ago
Ticked DM's are now updated every frame, FindEntity can now sort by prop heat Better landing logic Better take-off logic Fixed a serialisation issue on ShipGates, manifests
6 Years Ago
Smartobjects now have a fallback interact duration if no NeedReplenisher is available Can skip security stage via unit settings Some line logic tweaks Wall mounted ship entrance, force AI tick when an AI is spawned Disable helium tank Incoming ships text display WIP incoming flights UI Fixed boarding state not being incremented
6 Years Ago
WIP passenger check-in flow
6 Years Ago
Fixed not being able to delete engines Female mannequin Unsaved New chandelier prop Jenkins Merge branch 'master' into grounded Disable weight consideration Flight status widget
6 Years Ago
Trying out a new passive research system
6 Years Ago
Jenkins
6 Years Ago
Fixed not being able to delete engines Female mannequin Unsaved New chandelier prop
6 Years Ago
Rotation fixes, rider updates Better ship gates
6 Years Ago
Don't run talk chains on game start Fixed case where some wall pieces would remain visible after pucharsing an expansion Store enitties by tag to make filters run a bit faster WIP retail stuff Show register requirement when mousing over a retail prop Manifests update Props can now whitelist what unit types can use them Dummy humans spawned on interaction points are now using proper Citizen model New clothes stand model, new dress stand New PropBuffer prop type, buffs nearby props Put some clothes on the mannequin Merge branch 'master' into grounded WIP blimp movement
6 Years Ago
gitignore Can now double click to load a save Fixed some memory leaks in MeshInstancing Mesh instance doorway frames Fixed wall mounted rubbish bin showing full all the time Removed light on fire Fixed painted trims getting doubled up Trying out some props on the globe Improved world ship rotation Better starting expansion text Fixed some issues when placing pipes and power circuits Better assign ship route tutorial wording Replace passenger type icon with text on route option popup Disable threaded line of sight query, was crashing game Fixed placement of price dropdown on smart objects Move ship stats to a prefab Lowered specular on all citizen props Water leaks can't be triggered until player finishes plumbing contract Q now snaps then rotates a prop by 90 degrees Analytics Linux vdf Fix bottom trim colour not working after a load Fixed some job cleanup logic Reduced wall sconce light radius Fallback to stop units getting stuck in sitting state Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet Added an indicator for props that are out of stock Stockpiles now restock when ship is idling Log passenger counts to analytics Log Quest completion NetPlayer NRE Move control prompts out of Content, add Ctrl-z to entity placement Better frames around the bottom bar buttons for tutorials Fixed bottom scroll gradient on entity purchasing scroller Added a zoom UI prompt after placing the first expansion Show power and water while deleting Fixed duplicate power nodes being placed Ice Cream stand setup Unsaved Update Rider plugins to 2018.3 Destroy colliders on backdrop after prefill UI is now hidden when taking a screenshot Added a post process script for citizens content Citizens update First pass on passenger talking logic Unsaved Prewarm data assets Hook up vomit animation Don't run talk chains on game start Fixed case where some wall pieces would remain visible after pucharsing an expansion Store enitties by tag to make filters run a bit faster WIP retail stuff Show register requirement when mousing over a retail prop Manifests update Props can now whitelist what unit types can use them Dummy humans spawned on interaction points are now using proper Citizen model New clothes stand model, new dress stand New PropBuffer prop type, buffs nearby props Put some clothes on the mannequin Merge branch 'master' into cinematic Convo sequence
6 Years Ago
Props can now whitelist what unit types can use them Dummy humans spawned on interaction points are now using proper Citizen model New clothes stand model, new dress stand New PropBuffer prop type, buffs nearby props Put some clothes on the mannequin
6 Years Ago
Store enitties by tag to make filters run a bit faster WIP retail stuff Show register requirement when mousing over a retail prop Manifests update
6 Years Ago
More ability work Player unit Start of ability targeting
6 Years Ago
Grid movement Obstacles Show unit AP
6 Years Ago
Don't run talk chains on game start Fixed case where some wall pieces would remain visible after pucharsing an expansion
6 Years Ago
Backdrop tweaks, starting expansion stuff Basic boarding/traffic control Codegen
6 Years Ago
First pass on passenger talking logic Unsaved Prewarm data assets Hook up vomit animation
6 Years Ago
Added a post process script for citizens content Citizens update
6 Years Ago
Selected Unit widget
6 Years Ago
Turn fixes, HUD turn indicator, TMPro
6 Years Ago
Destroy colliders on backdrop after prefill UI is now hidden when taking a screenshot
6 Years Ago
Initial commit Initial commit Basic scripts setup, folders Scenes, navigation, clothing Player controller Selection + hover management Factions Basic movement logic Project Settings Basic match turn handling, not working right now
6 Years Ago
Update Rider plugins to 2018.3
6 Years Ago
Ice Cream stand setup Unsaved
6 Years Ago
Fixed duplicate power nodes being placed
6 Years Ago
Move control prompts out of Content, add Ctrl-z to entity placement Better frames around the bottom bar buttons for tutorials Fixed bottom scroll gradient on entity purchasing scroller Added a zoom UI prompt after placing the first expansion Show power and water while deleting
6 Years Ago
NetPlayer NRE
6 Years Ago
Log passenger counts to analytics Log Quest completion
6 Years Ago
Reduced wall sconce light radius Fallback to stop units getting stuck in sitting state Better interaction point positions for Chess Table, Dining Table, Diner Booth, Toilet Added an indicator for props that are out of stock Stockpiles now restock when ship is idling
6 Years Ago
Linux vdf Fix bottom trim colour not working after a load Fixed some job cleanup logic
6 Years Ago
Analytics
6 Years Ago
Q now snaps then rotates a prop by 90 degrees
6 Years Ago
Disable threaded line of sight query, was crashing game Fixed placement of price dropdown on smart objects Move ship stats to a prefab Lowered specular on all citizen props Water leaks can't be triggered until player finishes plumbing contract
6 Years Ago
Improved world ship rotation Better starting expansion text Fixed some issues when placing pipes and power circuits Better assign ship route tutorial wording Replace passenger type icon with text on route option popup
6 Years Ago
Can now double click to load a save Fixed some memory leaks in MeshInstancing Mesh instance doorway frames Fixed wall mounted rubbish bin showing full all the time Removed light on fire Fixed painted trims getting doubled up Trying out some props on the globe
6 Years Ago
Unsaved
6 Years Ago
Final hot dog tweaks
6 Years Ago
Don't update a mesh instance unless the transform is dirty gitignore
6 Years Ago
Don't update a mesh instance unless the transform is dirty Cinemachine + Unity Recorder Hot dog sequence
6 Years Ago
WIP mesh instancing system Hooked walls up to new mesh instancing Move some processing into jobs Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes Removed projectors for exterior ship trim, replaced with replacement mesh material
6 Years Ago
Removed projectors for exterior ship trim, replaced with replacement mesh material
6 Years Ago
Unsaved Possible shadow fix, introduced scaling issues Exception fixes Merged double bed materials Merged chair 01 Merged single bed Merge branch 'master' into meshinstancing Delete orig files Readded mesh batchers Upgrade to 2018.3.0f1, fix toilet cubicle scaling, other fixes
6 Years Ago
WIP mesh instancing system Hooked walls up to new mesh instancing Move some processing into jobs
6 Years Ago
Rebalanced food props, reordered tech unlocks Better slider need display on passenger inspector Ship entrance uses mesh batching
6 Years Ago
Suppress first play on load or when tutorials aren't enabled Fix first play tutorials blocking clicks Merge branch 'master' into demo
6 Years Ago
Fix first play tutorials blocking clicks
6 Years Ago
Disable weather Disable osx and linux