userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

6 Years Ago
Suppress first play on load or when tutorials aren't enabled
6 Years Ago
Shrunk world distance multiplier, demo branch for jenkins
6 Years Ago
Lowered intensity of exterior windows
6 Years Ago
Added a new first play tutorial to teach players the move and rotate controls
6 Years Ago
New suitcase model, combined renderers Generic rubbish model
6 Years Ago
Better radio prop Hooked up new drinking and eating anims Holding Alt now lets player tilt camera Shell fader tweaks
6 Years Ago
Stress test console command Fixed staff surface not restricting passenger movement Switch to FXAA rather than TAA Two bones per vertex at High quality Removed a heap of HasFlag
6 Years Ago
Citizen update Hair Style 4 Support for randomised sitting animations Fixed random assignment bitmask Hooked up new sleeping animations, made animation randomisation more generic
6 Years Ago
Don't show status effect popups more than once every 10s Hot Dog stand setup
6 Years Ago
Moved the line of sight process into a job Unsaved stuff Disable nearby surfaces pass, wasn't being used at all Sped up passenger ExpensiveCallbacks, now processing over 30 units a frame Profiler
6 Years Ago
Burst compile mesh batcher jobs Allocation clean up Clean up triangle allocation in MeshBatcher
6 Years Ago
Check if bone gameobject exists before returning it's transform in Skeleton This was needed in SkyCruise as this was breaking when an Animator was optimised - the bones no longer exist after the hierarchy is deleted.
6 Years Ago
Trying out a new mesh batching system for walls - merge all walls into a single large mesh Mesh batcher improvements Moved parts of the mesh batcher into jobs
6 Years Ago
Support for left hand held props More EntityFilter stuff Better sort in DistanceLight Reduce shadow distance as camera is zoomed in Profiler coverage
6 Years Ago
Fixed some incorrect fire extinguisher calculations Destroyed props now store what prop they were originally
6 Years Ago
Distance sorting in EntityFilter is now allocation free and faster New deferred light shading for point lights Tweaked graphics settings based on clatter presets
6 Years Ago
Fixed allocations in UIMapInfoWidget Fixed allocations in FlexibleScreenSpace More profiler coverage, sped up some animator processing More profiler coverage, sped up some entity filter processing Removed all type checking as part of entity filtering
6 Years Ago
Refactored job serialisation to use a new JobHandle system, makes job saving less broken Fixed units optimizing their hold points (deleting them)
6 Years Ago
Disabled motion vectors on a heap of props Support for disabling prop batching Don't run bootstrapper in normal unity scenes Fixed some duplicate clothing item components Unit visual hierarchies are now optimised Fixed some broken clothing references New Switft winds route modifier New criminal chance route modifier Update manifests
6 Years Ago
Fixed not being able to click on the icons on tech widgets Can now click during a tech unlock process to speed it up SkyCruise.StringUtils, improved names in data overlay widget Placing windows and doorways will now attempt to copy the existing paint over Fix paint particle effect sometimes playing in the opposite direction Default quality settings to high Can now update vsync/frame cap in settings screen Resolution and full screen controls Added grid falloff to a bunch of data overlays New ship ceilings
6 Years Ago
Fixed hard lock when placing an archway on a wide tile wide wall Fixed wall replacement props sometimes being able to replace other wall replacements
6 Years Ago
Some last minute fire suppression fixes Possible save exception fix Unsaved
6 Years Ago
Restock jobs can now be repeated until a prop is fully restocked
6 Years Ago
Fixed UI still being interactable while rotating a prop Fixed some paint undo issues
6 Years Ago
Can override what item is required to restock a prop Meat and Veg stockpiles and Crates Vege prep table Unsaved Meat and Veg trays WIP restocking actions AI successfullly restocks, some restock logic tweaks
6 Years Ago
Hide cursor and set cursor position back to original position when rotating a prop
6 Years Ago
NRE fix More fixes
6 Years Ago
Notification fix
6 Years Ago
Some more category organisation Increase chess table luxury level
6 Years Ago
Fixed some save game issues
6 Years Ago
Fixed passengers not using t-shirt stands
6 Years Ago
Fixed incorrect behaviour when alt tabbing while placing a wall WIP undo functionality Fixed exception when clicking on fire/water leak notifications Notifications can now replace previous notifications of a specific type Paint Undo support Some cleanup
6 Years Ago
Exposed Music, World and UI volume sliders, relayed out settings screen Tweaked tooltip display on resource hovers Bloom, time controls and more Screenshot camera stuff
6 Years Ago
Fix static batching conflicting with prop move Side of screen HUD elements now move in when they are obscured by other UI Disable some logs Scrolling financial panel, disabled some debug stuff
6 Years Ago
Moved lots of props into a static batching system, sped up resource calculations
6 Years Ago
Can rotate ceiling lights Might have fixed misaligned resource connections Lowered radio/jukebox audio ranges, fixed some audio proximity issues Fixed ship entrance possibly being auto sold if player can't meet loan repayments Categories now have a singular string Premium cabins will now accept all types of sofas, not just sofa 01 Fix typo in main menu Fixed external windows not counting towards a rooms window requirement Tweaked crowd sfx falloff range Fixed resource nodes being in wrong rotation on load Console system now saves last 5 commands, expose buttons to trigger them without typing Fixed weird sorting issue in decor category
6 Years Ago
Removed some logs
6 Years Ago
Lowered helium tank price, increased weight gain Lowered economy contract passenger counts Temporarily disable route modifiers sytem, levelling up a route now awards cash Fix coffee station missing an inactive root Some logic to stop passengers favouriting some specific props Helium tank now only takes up 2x2
6 Years Ago
Wall fix
6 Years Ago
Unsaved NRE fix Potentially fixed a job loading issue
6 Years Ago
Some signs for the food carts Signs glow, toggle on/off based on power state
6 Years Ago
Halved lights required for lighting contract Action chains now have prioritry, high prio chains will be run more often New vendor cart prop, replaced bar with a much smaller prop Update wine bar to new design WIP refresh of the passenger stats display Udpate coffee stand to new design, fixed grid offset
6 Years Ago
Reworked distance light calculations to use exposed fields in game config
6 Years Ago
Fixed a contract appearing too early
6 Years Ago
Randomise rooms that are being populated, fixed a staff load issue Fixed luxury popup blocking clicks Looking out a window now restores a small amount of entertainment Slightly increased time between ship destinations
6 Years Ago
Resized some beds
6 Years Ago
Wall fix Potentially fixed a rubbish job issue Fixed luxury popups staying on forever Fixed shine effects not running in unscaled time Entrance fix Look at target before repairing Fix some issues where epeople would use items in rooms that aren't theirs
6 Years Ago
Some help animation
6 Years Ago
WIP new entrance model Fixes, hooked up paint surfaces Reenabled controls help during entity placement Props can now override their control prompts More help for room placement and paint modes
6 Years Ago
Job fix