userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

6 Months Ago
Better generic conversation flow
6 Months Ago
Can now specify which NPC has a mission from the mission inspector
6 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
6 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
6 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
6 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
6 Months Ago
Fixed incorrect back bone offset on knight chest piece
6 Months Ago
Merge from primitive
6 Months Ago
Fixed some knight armour item setup issues
6 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
6 Months Ago
Merge from primitive
6 Months Ago
Suggest an id for newly created skins in the skin inspector
6 Months Ago
Merge from Medieval_Metal_Double_Door
6 Months Ago
Update id's to fix conflict with knight armour
6 Months Ago
Id's, categories
6 Months Ago
Merge from main
6 Months Ago
Merge from midi_multi_command
6 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
6 Months Ago
Merge from Knight Armour DLC
6 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
6 Months Ago
Merge from main
6 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
6 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
6 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
6 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
6 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
6 Months Ago
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6 Months Ago
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6 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
6 Months Ago
Merge from primitive
6 Months Ago
Merge from parent
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
6 Months Ago
Merge from main
6 Months Ago
Merge from cmBrainEnabled
6 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
6 Months Ago
Merge from main
6 Months Ago
Merge from demo_shot_improvements
6 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
6 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
6 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
6 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
6 Months Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
6 Months Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
6 Months Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
6 Months Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
6 Months Ago
More sockets
6 Months Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
6 Months Ago
Merge from holo_nvg_fix