userJarryd Campicancel

12,981 Commits over 2,376 Days - 0.23cph!

10 Months Ago
Merge from coop_monument_fix
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Remove a todo
10 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
10 Months Ago
Merge from main
10 Months Ago
Merge from flowers_bait
10 Months Ago
Fixed orchids, roses and sunflowers having bait value
10 Months Ago
Fixed being able to deploy chicken coops in monuments
10 Months Ago
Merge from crafting_slots_rolls
10 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
10 Months Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
10 Months Ago
Merge from crafting_update
10 Months Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
10 Months Ago
Merge from crafting_update
10 Months Ago
Fixed being able to loot locked fridges
10 Months Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
10 Months Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
10 Months Ago
Merge from main
10 Months Ago
Merge from crafting_update
10 Months Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
10 Months Ago
Merge from crafting_update
10 Months Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
10 Months Ago
Fixed spoiled horse meat incorrect despawn time
10 Months Ago
Wrap OnDestroy in WaterCollision to stop NRE's
10 Months Ago
Chicken names no longer appear if streamer mode is on
10 Months Ago
Fixed fridge not lighting up when powered
10 Months Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
10 Months Ago
Fixed bee grenade vm not working with vm camera
10 Months Ago
Merge from crafting_update
10 Months Ago
Fixed debug.clearPlayerModifiers typo
10 Months Ago
Merge from crafting_update
10 Months Ago
Merge from cookingv2
10 Months Ago
Merge from planter_stacking
10 Months Ago
Fixed NRE when placing small planter on shelves
10 Months Ago
Fixed fridge showing 1 power usage in client
10 Months Ago
Fixed fridge not being lockable
10 Months Ago
Assigned all the spoiled food items the vomit sound when eating
10 Months Ago
FIxed batch rendering
10 Months Ago
Compile fix
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from crafting_update
10 Months Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
10 Months Ago
Spawn vines dynamically
10 Months Ago
Vines now find destinations at server start (like ziplines)
10 Months Ago
Test scene, greybox gameplay prefab setup
10 Months Ago
Manifest
10 Months Ago
Merge from main
10 Months Ago
Merge from hopper
10 Months Ago
Codegen