userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

7 Months Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
7 Months Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
7 Months Ago
Fixed melee vm hit block animations not playing
7 Months Ago
Merge from delete_entity_by_id
7 Months Ago
Merge from fishtrap_restart
7 Months Ago
Merge from clearUGCByPlayer_fix
7 Months Ago
Merge from version_auto_printout
7 Months Ago
Run the version command on client startup
7 Months Ago
Merge from bag_pickup_auth
7 Months Ago
Fixed bag interactions when in auth
7 Months Ago
More socket fixes
7 Months Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
7 Months Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
7 Months Ago
Fridge is now an IO entity, requires 5 power
7 Months Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
7 Months Ago
Merge from scrap_exchange_dynamic_pricing
7 Months Ago
Merge from root_label_fix
7 Months Ago
Merge from ice_sculptures
7 Months Ago
Manifest
7 Months Ago
More adjustments, can now accept either a player ID or player name
7 Months Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
7 Months Ago
Merge from xmas2024
7 Months Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
7 Months Ago
Move AnimationUtil to an editor only namespace
7 Months Ago
Merge from primitive/prop_offset
7 Months Ago
Merge from primitive
7 Months Ago
Applied to high caliber revolver as well
7 Months Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
7 Months Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
7 Months Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
7 Months Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
7 Months Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
7 Months Ago
Merge from main
7 Months Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
7 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
7 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
7 Months Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
7 Months Ago
Show all asset types if no search input is provided
7 Months Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
7 Months Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
7 Months Ago
Adjust skin ids to fix conflict with ice sculpture
7 Months Ago
Show the crosshair when looking at a reskinnable entity
7 Months Ago
Fixed case where IO connections would get lost on reskin
7 Months Ago
Merge from main
7 Months Ago
Show barrel and squeeze on the debug cam info panel
7 Months Ago
Merge from primitive
7 Months Ago
Merge from root_label_fix
7 Months Ago
Codegen
7 Months Ago
Merge from main
7 Months Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds