userJarryd Campicancel

12,692 Commits over 2,315 Days - 0.23cph!

9 Months Ago
Update description Update socket names
9 Months Ago
Icon
9 Months Ago
Merge from main
9 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
9 Months Ago
Move need updates into a budgeted work queue
9 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
9 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
9 Months Ago
Added hopper socket to medieval box
9 Months Ago
Fixed repair/pickup
9 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
9 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
9 Months Ago
Better handling for backpacks, extract all items
9 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
9 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
9 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
9 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
9 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
9 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
9 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
9 Months Ago
First pass piping update data (similar to IO tool)
9 Months Ago
Created farming inventory loadout Chickens can eat and drink
9 Months Ago
Added server.fillChickenCoop command
9 Months Ago
Hook up sunlight tracking
9 Months Ago
Refactors for future content Added sunlight stat
9 Months Ago
First pass new model setup
9 Months Ago
Protobuf
9 Months Ago
Merge from parent
9 Months Ago
Unsaved assets
9 Months Ago
Added a slight delay before items start moving
9 Months Ago
Placeholder effects
9 Months Ago
Movement fixes
9 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
9 Months Ago
Some basic handling for full containers, this will need more work
9 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
9 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
9 Months Ago
Misc prefab setup, guide meshes, icon
9 Months Ago
Merge from main
9 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
9 Months Ago
Added debug.dofExposerForceDisable
9 Months Ago
Fix demo button appearing if player has no demo folder
9 Months Ago
Remove PromptsPrefab
9 Months Ago
Build fix
9 Months Ago
Mark the fields as non-serialized instead, should break less stuff
9 Months Ago
Compile fix
9 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
9 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
9 Months Ago
9 Months Ago
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9 Months Ago
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9 Months Ago
Fixed incorrect label on shield info panel (dmg protection)