userJarryd Campicancel

12,329 Commits over 2,557 Days - 0.20cph!

1 Year Ago
Can now craft an eoka in hardcore
1 Year Ago
Codegen, protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from decor_lighting_dlc/clothing_mannequin
1 Year Ago
Fill fog images in the state before sending to client
1 Year Ago
Fully destroy the fog grid when disconnecting/reconnecting
1 Year Ago
Client fixes
1 Year Ago
Fix State protocol not being updated
1 Year Ago
Move player fog of war image crc's to player state so that it persists if a player is deleted from the server
1 Year Ago
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
1 Year Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
1 Year Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
1 Year Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
1 Year Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
1 Year Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
1 Year Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
1 Year Ago
Enable global chat
1 Year Ago
Don't show the player icon on the map Don't show underground layers on the map
1 Year Ago
Merge from main
1 Year Ago
Tech tree window correctly reinitalises after a code change
1 Year Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
1 Year Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
1 Year Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
1 Year Ago
Compile fix
1 Year Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
1 Year Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
1 Year Ago
T2 primitive and T3 vanilla
1 Year Ago
Update T2 and T1 Primitive
1 Year Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
1 Year Ago
Add -> TryAdd in BuriedItems
1 Year Ago
Merge from mission_tutorial_reset_fix
1 Year Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Another loot spawn change to try and resolve these game mode issues
1 Year Ago
Merge from main
1 Year Ago
Merge from cinematicEntity_fix
1 Year Ago
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Compile fixes
1 Year Ago
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
1 Year Ago
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
1 Year Ago
Merge from main
1 Year Ago
Don't show the little arrow on the player indicator on the map in hardcore
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
1 Year Ago
Merge from main
1 Year Ago
Testing out drawing on the in-game map, only has basic functionality right now