userJarryd Campicancel

12,371 Commits over 2,588 Days - 0.20cph!

1 Year Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
1 Year Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
1 Year Ago
Reapply stomped changes
1 Year Ago
Merge from main (had to stomp BaseViewModel changes)
1 Year Ago
Merge from hardore_refresh
1 Year Ago
Don't show the mission button on the map if missions are disabled by the active game mode
1 Year Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id) This will wipe all existing fog of war
1 Year Ago
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from main
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Death screen fade fix
1 Year Ago
Reassign the read only death screen fog images every time we open the death screen
1 Year Ago
Merge from spraycan_codelock_reskin
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Add back in the option to make the player not show their direction on the map, show an empty circle Even if a player has a compass on the belt, they still need to to pull out the compass to figure out a direction
1 Year Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
1 Year Ago
Fix monuments/vending machines briefly visible when map is fading in
1 Year Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
1 Year Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Possible MapInterface.ResetMapView NRE fix
1 Year Ago
Merge from fog_save
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
1 Year Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Show the players location on the map if they have a compass in their belt bar
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
1 Year Ago
Can now craft an eoka in hardcore
1 Year Ago
Codegen, protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from decor_lighting_dlc/clothing_mannequin
1 Year Ago
Fill fog images in the state before sending to client
1 Year Ago
Fully destroy the fog grid when disconnecting/reconnecting
1 Year Ago
Client fixes
1 Year Ago
Fix State protocol not being updated