userJarryd Campicancel

13,608 Commits over 2,466 Days - 0.23cph!

12 Months Ago
Added a tip for how to climb trees
12 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
12 Months Ago
Another fix for serialisation layout
12 Months Ago
Compile fix
12 Months Ago
12 Months Ago
Added kapok_b variant Manifest
12 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
12 Months Ago
Flatten look angle when deciding what branch to swing to
12 Months Ago
Merge from TransferAllItemsToContainer_nre_fix
12 Months Ago
Speculative TransferAllItemsToContainer nre fix
12 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
12 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Merge from uv2_paint_fix
1 Year Ago
Fixed warning spam when painting on a mesh without a uv2 channel
1 Year Ago
Merge from GetCurrentUndergroundLayer_nre_fix
1 Year Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
1 Year Ago
Remove Facepunch.Editor reference
1 Year Ago
Fixed outbreak sprayer item id
1 Year Ago
Remove dismount handling on VineMountable
1 Year Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
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1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
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1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
Possible fix for AnimationFlagHandler NRE
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
1 Year Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
1 Year Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
1 Year Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
1 Year Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
1 Year Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
1 Year Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
1 Year Ago
Fixed missing sfx on vine tree
1 Year Ago
Safety check in UpdateProgress
1 Year Ago
Some better initial rotation handling
1 Year Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
1 Year Ago
Merge from main