userJarryd Campicancel

13,655 Commits over 2,466 Days - 0.23cph!

12 Months Ago
Merge from jungle_update
12 Months Ago
Reduce height of walkable vine colliders for less foot floating
12 Months Ago
Adjust branch colliders again
12 Months Ago
Apply to descend option as well
12 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
12 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
12 Months Ago
Merge from jungle_dlc
12 Months Ago
Merged some safety checks
12 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
12 Months Ago
Don't render vine shadows if lod > 0
12 Months Ago
Merge from particle_light_cull
12 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
12 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders
12 Months Ago
Trees will now drop any attached explosives when they start to fall
12 Months Ago
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
12 Months Ago
More hypothetical LODComponent.GetDistance checks
12 Months Ago
Fixed not being able to reskin the shelves
12 Months Ago
Merge from jungle_dlc
12 Months Ago
Switch vine material to cutout
12 Months Ago
Merge from main
12 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
12 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
12 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
12 Months Ago
Fixed descend option not working
12 Months Ago
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12 Months Ago
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12 Months Ago
Improved vine positioning on branches
12 Months Ago
Unsaved
12 Months Ago
Fixed incorrect animator parameter name
12 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
12 Months Ago
Possible LODComponent.GetDistance NRE fix
12 Months Ago
Merge from main
1 Year Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
1 Year Ago
More blowpipe vm tweaks
1 Year Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
1 Year Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
1 Year Ago
Reduced vine travel speed by 25%
1 Year Ago
Improved rotation snapping when starting a vine wing
1 Year Ago
Increased the spacing of the vine launch points, should help vines overlap less
1 Year Ago
Switch sprays to Decal/Deferred Decal
1 Year Ago
Fixed descend option not working when more than one vine is overlapping
1 Year Ago
Update emoji with transparency
1 Year Ago
Add test ladder/rope ladder to vine playground
1 Year Ago
Initial new emoji setup
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Restore changes to BaseProjectile lost in merge
1 Year Ago
Added a tip for how to climb trees
1 Year Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
1 Year Ago
Another fix for serialisation layout