userJarryd Campicancel

13,493 Commits over 2,435 Days - 0.23cph!

12 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
12 Months Ago
Unsaved
12 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
12 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
12 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
12 Months Ago
Don't spawn trees in rivers
12 Months Ago
Client compile fix
12 Months Ago
Very rough looking vine extending logic
12 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
12 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
12 Months Ago
Merge from parent
12 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
12 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
12 Months Ago
Merge from vines
12 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
12 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
12 Months Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
12 Months Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
12 Months Ago
Merge from softcore_update
12 Months Ago
Added ingame changelog to the softcore game mode
12 Months Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
12 Months Ago
Merge from softcore_update
12 Months Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
12 Months Ago
Fixed miner hat losing applied skin when turned on/off
12 Months Ago
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12 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
12 Months Ago
Protobuf
12 Months Ago
Merge from vines
12 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
12 Months Ago
Merge from parent
12 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
12 Months Ago
Hooked up stump mesh
12 Months Ago
Protobuf
12 Months Ago
Merge from main
12 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
12 Months Ago
Protobuf update
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Merge from mipmap_gen_fix
12 Months Ago
Merge from main
12 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
12 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
12 Months Ago
Fixed exception when reskinning snowmobile
12 Months Ago
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12 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
12 Months Ago
Update prefab with new model
12 Months Ago
Merge from softcore_update
12 Months Ago
Fix NRE when creating TC and large wood box corpses
12 Months Ago
Merge from softcore_update
12 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m