userJarryd Campicancel

12,299 Commits over 2,557 Days - 0.20cph!

1 Year Ago
Add -> TryAdd in BuriedItems
1 Year Ago
Merge from mission_tutorial_reset_fix
1 Year Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Another loot spawn change to try and resolve these game mode issues
1 Year Ago
Merge from main
1 Year Ago
Merge from cinematicEntity_fix
1 Year Ago
Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Compile fixes
1 Year Ago
Reapply 125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
1 Year Ago
Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
1 Year Ago
Merge from main
1 Year Ago
Don't show the little arrow on the player indicator on the map in hardcore
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Subtract 125897, want to rule it out of causing the empty loot spawns issue
1 Year Ago
Merge from main
1 Year Ago
Testing out drawing on the in-game map, only has basic functionality right now
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
1 Year Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
1 Year Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
1 Year Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
1 Year Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
1 Year Ago
Clear local fog of war when disconnecting from a server
1 Year Ago
Merge from main
1 Year Ago
Merge from fishing_village_a_door_fix
1 Year Ago
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
1 Year Ago
Merge from NormalizedTapeUsed_nre
1 Year Ago
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
1 Year Ago
Merge from project_generation
1 Year Ago
Merge from digestion_tea_sync
1 Year Ago
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
1 Year Ago
Merge from hardore_refresh
1 Year Ago
Fixed loot spawns not properly getting filtered by game mode restrictions
1 Year Ago
Apply crafting cost multipliers to mixing/cooking benches
1 Year Ago
Merge from main
1 Year Ago
Fix for bear pie timing not being sync with other teas
1 Year Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
1 Year Ago
Merge from animation_update_medical_syringe
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Fix server not sending fog images to client on connect
1 Year Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
1 Year Ago
Rename convar enum for clearer options down the line
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
1 Year Ago
Can no longer loot rifle, smg or semi bodies
1 Year Ago
Merge from main
1 Year Ago
Merge from viewmodel_workshop_fix