userJarryd Campicancel

15,177 Commits over 2,680 Days - 0.24cph!

9 Months Ago
Merge from growable_menu_changes
9 Months Ago
Merge from print_speed
9 Months Ago
Merge from fix_backpack_priority_attire
9 Months Ago
Merge from kapok_branch_col_optim
9 Months Ago
Minor adjustment to branch collider
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Fixed some broken rock formations in NMS (scene only)
9 Months Ago
Merge from windturbine_deploy_sfx
9 Months Ago
Merge from improved_embrasures_colliders
9 Months Ago
Merge from ambient_light_lod_fix
9 Months Ago
Merge from 20mindayextension
9 Months Ago
Merge from main
9 Months Ago
Merge from hackweek_meshlod_qol
9 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from improve_sail_deploy
9 Months Ago
Merge from wearable_icons_fix
9 Months Ago
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9 Months Ago
More accurate colliders
9 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
9 Months Ago
Merge from hackweek_meshlod_qol
9 Months Ago
Server compile fixes
9 Months Ago
Merge from main
9 Months Ago
Merge from boat_aim_sway
9 Months Ago
Settings changes
9 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
9 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
9 Months Ago
Merge from main
9 Months Ago
Merge from kapok_branch_col_optim
9 Months Ago
Merge from redirect_tests
9 Months Ago
Compile fixes
9 Months Ago
Merge from main
9 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
9 Months Ago
Merge from vine_rotation_error_fix
9 Months Ago
Merge from scientist2_trophy_fix
9 Months Ago
Merge from pm_equip_tool
9 Months Ago
Compile fix
9 Months Ago
Merge from main
9 Months Ago
Merge from demo_improvements_feb_2026
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
9 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
9 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
9 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
9 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
9 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
9 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers