userJarryd Campicancel

13,579 Commits over 2,466 Days - 0.23cph!

12 Months Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
12 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
12 Months Ago
Stop descending before hitting a vehicle
12 Months Ago
Add distance checks to vine interactions
12 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
12 Months Ago
Fixed climb interact option appearing when mounted to a vine
12 Months Ago
Vine swinging icons
1 Year Ago
Possible fix for AnimationFlagHandler NRE
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
1 Year Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
1 Year Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
1 Year Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
1 Year Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
1 Year Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
1 Year Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
1 Year Ago
Fixed missing sfx on vine tree
1 Year Ago
Safety check in UpdateProgress
1 Year Ago
Some better initial rotation handling
1 Year Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Hide branches when a tree is chopped down
1 Year Ago
Compile fix
1 Year Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
1 Year Ago
Fixed time scale set to 2.7 by default in TimeManager
1 Year Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
1 Year Ago
Fix 3p player animation speed set to 0
1 Year Ago
Show arrow for all possible destinations when looking at a vine
1 Year Ago
Codegen
1 Year Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
1 Year Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
1 Year Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
1 Year Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
1 Year Ago
Merge from coop_rescale
1 Year Ago
Fixed egg not hatching if server is restarted after egg was inserted
1 Year Ago
Dramatically increased the rate that the sunlight stat increases on chickens
1 Year Ago
Merge from flamethrower_shield_fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Increase maximum vine swing distance from 35 > 45m
1 Year Ago
Merge from vine_launch_refactor
1 Year Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
1 Year Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
1 Year Ago
Fix FakePhysicsRope server warning
1 Year Ago
Merge from vine_integration
1 Year Ago
Fixed chair.static mount pose