userJarryd Campicancel

12,250 Commits over 2,557 Days - 0.20cph!

1 Year Ago
Merge from viewmodel_workshop_fix
1 Year Ago
Fixed guitar rendering twice in workshop skin uploader
1 Year Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
1 Year Ago
Merge from lighthouse_ladder_climb_fix
1 Year Ago
Merge from censorship_cubes_alt_look
1 Year Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
1 Year Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
1 Year Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
1 Year Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
1 Year Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
1 Year Ago
Fog of war works on death screen map
1 Year Ago
Compile fix
1 Year Ago
Fix fog not clearing immediately on spawn
1 Year Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
1 Year Ago
Merge from main
1 Year Ago
Added debug.resetfogofwar
1 Year Ago
Compile fixes
1 Year Ago
Merge from fogofwar
1 Year Ago
Disable map markers (exposed option on game mode entity)
1 Year Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
1 Year Ago
Upload the fog images every 10s (was 4)
1 Year Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Save and load fog