userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

10 Months Ago
Parachute straps now properly attach to player's back (temp until more final art)
10 Months Ago
Merge from main
10 Months Ago
Expose beltScrollSpeedMultiplier on mining quarry
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Added detailed colliders so that parachutes can be shot at
10 Months Ago
Show parachute health on HUD Client compile fix
10 Months Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
10 Months Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
10 Months Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
10 Months Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
10 Months Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
10 Months Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
10 Months Ago
Fixed backpack notifies not working after 85060
10 Months Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
10 Months Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
10 Months Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
10 Months Ago
Merge from main
10 Months Ago
Fix exception when opening the map with a sleeping bag cluster
10 Months Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
10 Months Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
10 Months Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
10 Months Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
10 Months Ago
Merge from main
10 Months Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
10 Months Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
10 Months Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
10 Months Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
10 Months Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
10 Months Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
10 Months Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
10 Months Ago
Added an AnimatorLOD to the mining quarry
10 Months Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
10 Months Ago
Emoji tests
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
10 Months Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery