userJarryd Campicancel

13,393 Commits over 2,435 Days - 0.23cph!

12 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
12 Months Ago
Merge from midi_macos_rebuild
12 Months Ago
Merge from high_walls_skins
12 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
12 Months Ago
Merge from vines
12 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Months Ago
Added a temp interaction icon
12 Months Ago
Don't show the world vine to the person riding that vine in first person
12 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Months Ago
Bring density down by 75%
12 Months Ago
Merge from vines
12 Months Ago
Fixed vine update performance at scale
12 Months Ago
Unsaved
12 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
12 Months Ago
Protobuf
12 Months Ago
Merge from vines
12 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
12 Months Ago
Make vine swinging trees immortal
12 Months Ago
Still broken looking but slightly less broken looking vine visual
12 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
12 Months Ago
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12 Months Ago
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12 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
12 Months Ago
Merge from high_walls_skins
12 Months Ago
Cherrypick 116963
12 Months Ago
Fix NRE when equipping speargun
12 Months Ago
Merge from main
12 Months Ago
Fix typo in ISprayCallback
12 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
12 Months Ago
Merge from deployable_corpse
12 Months Ago
Added a 30m mesh cull to all static gibs
12 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
12 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
12 Months Ago
Fixed furnace corpse not dropping on ground missing
12 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
12 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
12 Months Ago
Merge from parent
12 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
12 Months Ago
Merge from coop_improvements
12 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
12 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
12 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
12 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
12 Months Ago
Merge from main
12 Months Ago
Merge from softcore_update
12 Months Ago
Merge from deployable_corpse
12 Months Ago
Change the "No reclaim manage for softcore" to a warning