userJarryd Campicancel

13,698 Commits over 2,466 Days - 0.23cph!

12 Months Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
12 Months Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
12 Months Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
12 Months Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
12 Months Ago
Possible AutoTurret.AimOffset NRE fix
12 Months Ago
Fixed a list leaking from pool while vine swinging
12 Months Ago
Fixed shark attacks not making any noise if the show blood option is set to false
12 Months Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
12 Months Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
12 Months Ago
Remove a debug line, simplify DoSplash
12 Months Ago
Possible LiquidWeapon NRE fix
12 Months Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
12 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
12 Months Ago
Merge from jungle_update
12 Months Ago
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12 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
12 Months Ago
Vine swinging tree and stump are now poolable
12 Months Ago
Merge from main
12 Months Ago
Merge from jungle_update
12 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
12 Months Ago
Merge from ziggurat_perf_fixes
12 Months Ago
Merge from jungle_update
12 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
12 Months Ago
Fixed emoji not unlocking correctly
12 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
12 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
12 Months Ago
Possible AdminPanel NRE fix
12 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
12 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
1 Year Ago
Fixed jungle ak vm errors
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Reduce height of walkable vine colliders for less foot floating
1 Year Ago
Adjust branch colliders again
1 Year Ago
Apply to descend option as well
1 Year Ago
Don't allow the player to mount a vine if they are already mounted to something
1 Year Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
1 Year Ago
Merge from jungle_dlc