userJarryd Campicancel

13,559 Commits over 2,435 Days - 0.23cph!

12 Months Ago
Merge from easter_event_2025
12 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
12 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
12 Months Ago
Fixed name label missing on small hunting trophy
12 Months Ago
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12 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
12 Months Ago
Merge from main
12 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
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1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
1 Year Ago
Merge from main
1 Year Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
1 Year Ago
Fixed vine tree not getting randomised rotation
1 Year Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
1 Year Ago
Unsaved
1 Year Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Year Ago
Rework vine spawning locations, now just spawns at a given height and radius
1 Year Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
1 Year Ago
Don't spawn trees in rivers
1 Year Ago
Client compile fix
1 Year Ago
Very rough looking vine extending logic
1 Year Ago
Increase max distance of vines by 10m, rework vine swing spawn location
1 Year Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
1 Year Ago
Merge from parent
1 Year Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
1 Year Ago
Reapply spawn point change Add debug.vineswinginghighlight command
1 Year Ago
Merge from vines
1 Year Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
1 Year Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
1 Year Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
1 Year Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
1 Year Ago
Merge from softcore_update
1 Year Ago
Added ingame changelog to the softcore game mode
1 Year Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
1 Year Ago
Merge from softcore_update
1 Year Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
1 Year Ago
Fixed miner hat losing applied skin when turned on/off
1 Year Ago
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1 Year Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
1 Year Ago
Merge from parent
1 Year Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
1 Year Ago
Hooked up stump mesh
1 Year Ago
Protobuf
1 Year Ago
Merge from main