userJarryd Campicancel

13,597 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
1 Year Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
1 Year Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
1 Year Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
1 Year Ago
Merge from coop_rescale
1 Year Ago
Fixed egg not hatching if server is restarted after egg was inserted
1 Year Ago
Dramatically increased the rate that the sunlight stat increases on chickens
1 Year Ago
Merge from flamethrower_shield_fix
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Increase maximum vine swing distance from 35 > 45m
1 Year Ago
Merge from vine_launch_refactor
1 Year Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
1 Year Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
1 Year Ago
Fix FakePhysicsRope server warning
1 Year Ago
Merge from vine_integration
1 Year Ago
Fixed chair.static mount pose
1 Year Ago
Increase brightness of swinging vines to make them pop a bit more
1 Year Ago
server.spawnVineTrees defaults to true
1 Year Ago
ai convar compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Adjust dismount points to fix some violations when dismounting
1 Year Ago
Made a kapok tree material with no wind to apply to the vm
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Merge from miner_hat_skin_fix
1 Year Ago
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1 Year Ago
Merge from codelocked_crate_lod_fix
1 Year Ago
Reset the vine position to it's origin when loading a save
1 Year Ago
Merge from jungle_update
1 Year Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
1 Year Ago
Vines swings now need to be greater than 7m
1 Year Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
1 Year Ago
Merge from easter_event_2025
1 Year Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
1 Year Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
1 Year Ago
Fixed name label missing on small hunting trophy
1 Year Ago
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1 Year Ago
Fixed item condition bar on item icons not always updating correctly when moving items
1 Year Ago
Merge from main
1 Year Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
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1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders