userJarryd Campicancel

13,444 Commits over 2,435 Days - 0.23cph!

12 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
12 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
12 Months Ago
Merge from midi_macos_rebuild
12 Months Ago
Merge from high_walls_skins
12 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
12 Months Ago
Merge from vines
12 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Months Ago
Added a temp interaction icon
12 Months Ago
Don't show the world vine to the person riding that vine in first person
12 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Months Ago
Bring density down by 75%
12 Months Ago
Merge from vines
12 Months Ago
Fixed vine update performance at scale
12 Months Ago
Unsaved
12 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
1 Year Ago
Make vine swinging trees immortal
1 Year Ago
Still broken looking but slightly less broken looking vine visual
1 Year Ago
Fixed NRE when previewing F1 grenade in first person in workshop
1 Year Ago
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1 Year Ago
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1 Year Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Cherrypick 116963
1 Year Ago
Fix NRE when equipping speargun
1 Year Ago
Merge from main
1 Year Ago
Fix typo in ISprayCallback
1 Year Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Added a 30m mesh cull to all static gibs
1 Year Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
1 Year Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
1 Year Ago
Fixed furnace corpse not dropping on ground missing
1 Year Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
1 Year Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
1 Year Ago
Merge from parent
1 Year Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
1 Year Ago
Merge from coop_improvements
1 Year Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
1 Year Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
1 Year Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from deployable_corpse