userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

11 Months Ago
Merge from cui_pr_61
11 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
11 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
11 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
11 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
11 Months Ago
Merge from waterwell_update_oct_2024
11 Months Ago
Merge from scrollrect_disable
11 Months Ago
Merge from gesturepack
11 Months Ago
Disabled skin rendering on default hazmat viewmodel
11 Months Ago
Show the full underwear skin for the mummy wraps in the item store
11 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
11 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
11 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
11 Months Ago
Merge from world_update_2
11 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
11 Months Ago
Merge from mission_accept_nre
11 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
11 Months Ago
Merge from binocular_uiscale_fix
11 Months Ago
Merge from main
11 Months Ago
Merge from prefab_replacer_improvements
11 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
11 Months Ago
Merge from main
11 Months Ago
Merge from gesturepack
11 Months Ago
Added a UI indicator when the player selects a RPS option
11 Months Ago
Merge from gesturepack
11 Months Ago
Fixed player spine look not working after ending a gesture
11 Months Ago
Merge from main
11 Months Ago
Merge from vm_names_ugc
11 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
11 Months Ago
Protobuf gen, server compile fix
11 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
11 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
11 Months Ago
Merge from main
11 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
11 Months Ago
Show a colour in the Preset select editor
11 Months Ago
Merge from main
11 Months Ago
Move the shield to the back while reloading a projectile weapon
11 Months Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
11 Months Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
11 Months Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
11 Months Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
11 Months Ago
Merge from main
11 Months Ago
Merge from gesturepack
11 Months Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
11 Months Ago
Merge from main
11 Months Ago
Merge from corrupt_prefab_handling
11 Months Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
11 Months Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
11 Months Ago
Merge from gesturepack
11 Months Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer