userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

10 Months Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
10 Months Ago
Decrease opacity of emoji autocomplete box in the chat window
10 Months Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
10 Months Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Allow emoji's in the pre colon portion of the string when using add2
10 Months Ago
Renamed :torch: to :light:
10 Months Ago
Fix autocomplete NRE when highlighting an option and updating the text input
10 Months Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
10 Months Ago
Update dance emoji, 37% more style Added :scientist: emoji
10 Months Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Speculative changes to prevent RustEmojiLibrary NRE's
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Fixed the first builtin emoji getting overwritten with server emoji's
10 Months Ago
Improved the animation transition from jump to fall
10 Months Ago
Added a slight forwards/backwards tilt based on input
10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Added global.ResetServerEmoji Rescans the serveremoji folder, note that clients will need to reconnect to get the latest emoji
10 Months Ago
Fix internal emoji controllers not properly shutting down when disconnecting from a server Fixes several exceptions and prevents server provided emoji appearing multiple times in the gallery Fix server provided emoji not appearing in the gallery in some cases
10 Months Ago
Merge from main
10 Months Ago
Add some slight view shake while parachuting
10 Months Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
10 Months Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Fixed adding emoji to vending machine name resuting in an error when attempting to open the vending admin panel
10 Months Ago
Merge from hackweek-chat-emoji
10 Months Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
10 Months Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
10 Months Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
10 Months Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
10 Months Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
10 Months Ago
Adjusting colliders so that the whole canopy now has colliders
10 Months Ago
Manifest, fixes demo issues
10 Months Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
10 Months Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
10 Months Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
10 Months Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
10 Months Ago
Animator changes to support better freefall animations while parachute is equipped
10 Months Ago
Hook up new animator state
10 Months Ago
Force changes, much improved handling
10 Months Ago
Compile fixes, manifest, codegen, test scene
10 Months Ago
Merge from main