userJarryd Campicancel

13,571 Commits over 2,466 Days - 0.23cph!

12 Months Ago
Merge from jungle_update
12 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
12 Months Ago
Added debug.selectLookingAt convar
12 Months Ago
Increased width of vines to 0.3m (was 0.1m)
12 Months Ago
Merge from miner_hat_skin_fix
12 Months Ago
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12 Months Ago
Merge from codelocked_crate_lod_fix
12 Months Ago
Reset the vine position to it's origin when loading a save
12 Months Ago
Merge from jungle_update
12 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
12 Months Ago
Vines swings now need to be greater than 7m
12 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
12 Months Ago
Merge from easter_event_2025
12 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
12 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
12 Months Ago
Fixed name label missing on small hunting trophy
12 Months Ago
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12 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
12 Months Ago
Merge from main
12 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
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1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
1 Year Ago
Merge from main
1 Year Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
1 Year Ago
Fixed vine tree not getting randomised rotation
1 Year Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
1 Year Ago
Unsaved
1 Year Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Year Ago
Rework vine spawning locations, now just spawns at a given height and radius
1 Year Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
1 Year Ago
Don't spawn trees in rivers
1 Year Ago
Client compile fix
1 Year Ago
Very rough looking vine extending logic
1 Year Ago
Increase max distance of vines by 10m, rework vine swing spawn location
1 Year Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
1 Year Ago
Merge from parent
1 Year Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
1 Year Ago
Reapply spawn point change Add debug.vineswinginghighlight command
1 Year Ago
Merge from vines
1 Year Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
1 Year Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
1 Year Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
1 Year Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
1 Year Ago
Merge from softcore_update
1 Year Ago
Added ingame changelog to the softcore game mode
1 Year Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
1 Year Ago
Merge from softcore_update