userJarryd Campicancel

13,580 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Fixed chair.static mount pose
1 Year Ago
Increase brightness of swinging vines to make them pop a bit more
1 Year Ago
server.spawnVineTrees defaults to true
1 Year Ago
ai convar compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Adjust dismount points to fix some violations when dismounting
1 Year Ago
Made a kapok tree material with no wind to apply to the vm
1 Year Ago
Players are now dismounted if they collide with construction while swinging
1 Year Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
1 Year Ago
Merge from jungle_update
1 Year Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
1 Year Ago
Added debug.selectLookingAt convar
1 Year Ago
Increased width of vines to 0.3m (was 0.1m)
1 Year Ago
Merge from miner_hat_skin_fix
1 Year Ago
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1 Year Ago
Merge from codelocked_crate_lod_fix
1 Year Ago
Reset the vine position to it's origin when loading a save
1 Year Ago
Merge from jungle_update
1 Year Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
1 Year Ago
Vines swings now need to be greater than 7m
1 Year Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
1 Year Ago
Merge from easter_event_2025
1 Year Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
1 Year Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
1 Year Ago
Fixed name label missing on small hunting trophy
1 Year Ago
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1 Year Ago
Fixed item condition bar on item icons not always updating correctly when moving items
1 Year Ago
Merge from main
1 Year Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
1 Year Ago
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1 Year Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Year Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
1 Year Ago
Possibly fixed the read/write errors on some colliders
1 Year Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
1 Year Ago
Merge from main
1 Year Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
1 Year Ago
Fixed vine tree not getting randomised rotation
1 Year Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
1 Year Ago
Unsaved
1 Year Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
1 Year Ago
Rework vine spawning locations, now just spawns at a given height and radius
1 Year Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
1 Year Ago
Don't spawn trees in rivers
1 Year Ago
Client compile fix
1 Year Ago
Very rough looking vine extending logic
1 Year Ago
Increase max distance of vines by 10m, rework vine swing spawn location
1 Year Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
1 Year Ago
Merge from parent
1 Year Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
1 Year Ago
Reapply spawn point change Add debug.vineswinginghighlight command