userJarryd Campicancel

12,588 Commits over 2,284 Days - 0.23cph!

11 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
11 Months Ago
Merge from main
11 Months Ago
Experimental invoke based reload system tests
11 Months Ago
Merge from campfire_purifier_freshwater_fix
11 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
11 Months Ago
Fixed weapons clipping into shield when shield is held up
11 Months Ago
Can now use hammer and tool gun with shield (can only repair)
11 Months Ago
Ice sculpture item setup
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Client compile fix
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Fixed double reload still possible on flamethrower
11 Months Ago
Merge from scrap_exchange_dynamic_pricing
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Fixed fractional reloading not working
11 Months Ago
Merge from main
11 Months Ago
Fixed vending machines not properly applying scrap received multiplier
11 Months Ago
Merge from main
11 Months Ago
Merge from hackweek_car_radio
11 Months Ago
Merge from itemstoretesting
11 Months Ago
Server fix
11 Months Ago
Merge from itemstoretesting
11 Months Ago
Merge from main
11 Months Ago
Adjusted size of both wooden shield colliders
11 Months Ago
Fixed shields not rendering their shadows when in first person
11 Months Ago
Fixed being able to sprint while blocking with a shield
11 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Merge from main
11 Months Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
11 Months Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
11 Months Ago
Merge from main
11 Months Ago
Bring red+green industrial lights into 10k id range
11 Months Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
11 Months Ago
Merge from main
11 Months Ago
Merge from scrap_exchange_dynamic_pricing
11 Months Ago
Save++ network++
11 Months Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
11 Months Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
11 Months Ago
Merge from main
11 Months Ago
Merge from launcher reload bug
11 Months Ago
Apply the same fix when going from loaded-> unloaded (should never really happen in reality, but there's no reason for it to take 0.25s)
11 Months Ago
Adjusted duration between unloaded <-> loaded in crossbow viewmodel to possibly fix the 0.25s delay before firing when a reload on the server takes longer than the client Affects crossbow and speargun vms
11 Months Ago
Fixed the double reload bug for all weapons in BaseProjectile Store a new reload cooldown that is 50% longer than the normal cooldown, cancel it when the client receives the reload (the local ammo changes) Only need to store this new cooldown in case we don't receive a response from the server because the reload was rejected, in that case the regular reload functionality will start working after a few seconds
11 Months Ago
Don't show on default 5.56
11 Months Ago
Prototyping a way to show which ammo type is equipped on the itme icon, only hooked up on the assault rifle for now
11 Months Ago
Merge from oxygen_qol_tweaks
11 Months Ago
Fixed ItemModGiveOxygen working as an unintentional singleton and returning incorrect values to the oxygen time remaining vital if multiple dive tanks are in the players inventory Fixed some rounding issues when using dive tanks after the last commit