userJarryd Campicancel

13,751 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
1 Year Ago
Possible NRE fixes for vine mountable (no known repro)
1 Year Ago
Found a duplicate camera
1 Year Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds
1 Year Ago
Vehicle fuel systems now trigger an immediate fuel check when fuel is added or removed Fixes 1-2s delay on vehicles becoming usable after inserting fuel, should now be processed immediately
1 Year Ago
Remove graphics.viewModelCamera convar, will be forced to true Left all code in place in case we need to roll it back
1 Year Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
1 Year Ago
Possible AutoTurret.AimOffset NRE fix
1 Year Ago
Fixed a list leaking from pool while vine swinging
1 Year Ago
Fixed shark attacks not making any noise if the show blood option is set to false
1 Year Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
1 Year Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
1 Year Ago
Remove a debug line, simplify DoSplash
1 Year Ago
Possible LiquidWeapon NRE fix
1 Year Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
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1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
1 Year Ago
Merge from ziggurat_perf_fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
1 Year Ago
Fixed emoji not unlocking correctly
1 Year Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
1 Year Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
1 Year Ago
Possible AdminPanel NRE fix
1 Year Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
1 Year Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
1 Year Ago
Fixed jungle ak vm errors
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Reduce height of walkable vine colliders for less foot floating
1 Year Ago
Adjust branch colliders again
1 Year Ago
Apply to descend option as well