userJarryd Campicancel

14,002 Commits over 2,527 Days - 0.23cph!

1 Year Ago
Merge from lockedcrate_shock_effect_parent
1 Year Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
1 Year Ago
Merge from photo_filter
1 Year Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
1 Year Ago
Merge from fish_pose_fix
1 Year Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
1 Year Ago
Merge from frontier_external_fixes
1 Year Ago
Some improvements to free spray behaviour on external walls
1 Year Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
1 Year Ago
Merge from autoturret_peacekeeper
1 Year Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
1 Year Ago
Merge from simple_floating_entity (includes latest main)
1 Year Ago
Merge from parent
1 Year Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
1 Year Ago
Merge from food_spoil_pool_fix
1 Year Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
1 Year Ago
Merge from team_invite_changes
1 Year Ago
Don't allow duplicates in the invite list
1 Year Ago
Removed some temporary testing logic
1 Year Ago
Merge from main
1 Year Ago
Merge from autoturret_peacekeeper
1 Year Ago
Merge from main
1 Year Ago
Merge from mixing_item_delete_fix
1 Year Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
1 Year Ago
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1 Year Ago
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1 Year Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
1 Year Ago
More cleanup, update icon
1 Year Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
1 Year Ago
Mannequin uses new mesh
1 Year Ago
Merge from hackweek_manny
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Minor cleanup for CeilingLight
1 Year Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
1 Year Ago
Experimenting with disabling syncPosition on vines that aren't in use
1 Year Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
1 Year Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
1 Year Ago
Merge from main
1 Year Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)
1 Year Ago
Exposed campfire spawning toggles in game modes and via replicated convar (allow_campfire_spawning), both need to be true for feature to work
1 Year Ago
Implemented cooldowns like regular bags Spawning at a campfire now triggers the cooldown at nearby sleeping bags and fires like a regular sleeping bag Campfire now keeps a list of the last 5 players to spawn at a campfire, if a player is in that list they cannot spawn at the campfire (count is exposed via server.campfire_memory_length)
1 Year Ago
Merge from main
1 Year Ago
Fixed an additional rock appearing in the players inventory on the tutorial island if they were using a redirect rock skin (jungle rock)
1 Year Ago
Fixed NRE when disconnecting from a server while standing on a moving train SoundManager will no longer attempt to spawn a sound into a scene that isn't loaded
1 Year Ago
Added a copy+pastable log output to the weapon slot find tool
1 Year Ago
Switched the targeting attachment to use a new InternalTargeting slot (used to share the Internal slot with the GCO) All weapons with the Internal slot can now also equip items marked as InternalTargeting Added InternalTargeting to the AK and LR , allows the targeting attachment to be used on those weapons Added commands in Tools/Find/Weapons With Slots/ for all slot types that prints out all weapons that can use a given attachment type
1 Year Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar