userJarryd Campicancel

13,546 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Fix NRE when creating TC and large wood box corpses
1 Year Ago
Merge from softcore_update
1 Year Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
1 Year Ago
Merge from softcore_updates/bag_changes
1 Year Ago
Fixed being able to pickup destroyed bags/towels/beds
1 Year Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Year Ago
Merge from parent
1 Year Ago
Merge from softcore_update/bag_changes
1 Year Ago
Added dirt layer to Standard-Cloth shader, towels need it
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from bag_changes
1 Year Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from easterinflatablehorse_DLC
1 Year Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
1 Year Ago
Merge from main
1 Year Ago
Merge from bag_changes
1 Year Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
1 Year Ago
Merge from parent
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup
1 Year Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
1 Year Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
1 Year Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Unsaved
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
1 Year Ago
Merge from main
1 Year Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
1 Year Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
1 Year Ago
Merge from sunkenknife
1 Year Ago
Fixed trying to research sunken knife crashing client
1 Year Ago
Update nearby vines when a tree respawns
1 Year Ago
Revert chair.static mount pose
1 Year Ago
Fix vines double spawning when loading
1 Year Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
1 Year Ago
Merge from main
1 Year Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
1 Year Ago
Merge from main
1 Year Ago
Merge from workshop_scene_qol
1 Year Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
1 Year Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
1 Year Ago
Removed logic that was deleting LODS in workshop editor
1 Year Ago
Merge from main
1 Year Ago
Merge from fluid_io_fixes