userJarryd Campicancel

12,938 Commits over 2,345 Days - 0.23cph!

11 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
11 Months Ago
Fixed Medieval barricade researchable
11 Months Ago
More debugBoatIssue info
11 Months Ago
Fixed being able to research items that aren't craftable in the current era
11 Months Ago
Possible fix for non era items appearing in vending machine map markers
11 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
11 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
11 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
11 Months Ago
Server side block handling
11 Months Ago
Better client side block handling
11 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
11 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
11 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
11 Months Ago
Fix shields able to be hit when not in the players hand
11 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
11 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
11 Months Ago
Testing out a better way to position shield on server
11 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
11 Months Ago
Move shield block handling to the server
11 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
11 Months Ago
Fixed shields colliding with things (vehicles mostly)
11 Months Ago
Med ak item setup
11 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
11 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
11 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
11 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
11 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
11 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
11 Months Ago
Fix metal shield prefab
11 Months Ago
DofExposer doesn't change values on enable
11 Months Ago
Unsaved chicken name stuff
11 Months Ago
Merge from knight_armour_desc_change
11 Months Ago
Merge from Shield.Desc.Update
11 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
11 Months Ago
Hopefully fix shields in a build
11 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
11 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
11 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
11 Months Ago
Collider fixes
11 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
11 Months Ago
Assign store icons
11 Months Ago
Water and food handling
11 Months Ago
Merge from cmbrainenabled
11 Months Ago
Fix cmBrainForceDisable convar running in edit mode
11 Months Ago
Merge from main
11 Months Ago
Spawning, initial stats
11 Months Ago
Merge from primitive
11 Months Ago
Fixed door skins skin ids
11 Months Ago
Merge from industriallights_skins
11 Months Ago
Update light skin ids so they don't conflict with primitive