userJarryd Campicancel

12,891 Commits over 2,345 Days - 0.23cph!

10 Months Ago
Fixed door skins skin ids
10 Months Ago
Merge from industriallights_skins
10 Months Ago
Update light skin ids so they don't conflict with primitive
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
11 Months Ago
First pass on spawning process, status tracking, loot panels
11 Months Ago
Prototyping a new simple chicken for use in coops
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from admin_esp
11 Months Ago
Merge from primitive
11 Months Ago
Merge from primitive
11 Months Ago
Allow in third person
11 Months Ago
Merge from main
11 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
11 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
11 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
11 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
11 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
11 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
11 Months Ago
Merge from primitive
11 Months Ago
Merge from media_projects
11 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
11 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
11 Months Ago
Don't allow admires while holding shields
11 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
11 Months Ago
More text PPtr fixes in crossbow vm controller
11 Months Ago
Merge from main
11 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
11 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
11 Months Ago
Fixed wellipets hat missing interaction highlight
11 Months Ago
Remove a debug toggle shield option that was accidentally left in
11 Months Ago
Merge from demo_shot_improvements
11 Months Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
11 Months Ago
Mini crossbow can now be used with shields
11 Months Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
11 Months Ago
Update knight armour vest with new id to fix conflict (10287)
11 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
11 Months Ago
Setup snake mask item
11 Months Ago
Merge from main
11 Months Ago
Updated knight items to not overlap ids with lunar new year content
11 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
11 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
11 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
11 Months Ago
Subtract 110734, needs more investigation
11 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
11 Months Ago
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11 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield