userJarryd Campicancel

13,525 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes
1 Year Ago
Merge from parent
1 Year Ago
Bed corpse setup
1 Year Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
1 Year Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
1 Year Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Unsaved
1 Year Ago
Merge from clear_bushes_radius
1 Year Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
1 Year Ago
Merge from main
1 Year Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
1 Year Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
1 Year Ago
Merge from sunkenknife
1 Year Ago
Fixed trying to research sunken knife crashing client
1 Year Ago
Update nearby vines when a tree respawns
1 Year Ago
Revert chair.static mount pose
1 Year Ago
Fix vines double spawning when loading
1 Year Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
1 Year Ago
Merge from main
1 Year Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
1 Year Ago
Merge from main
1 Year Ago
Merge from workshop_scene_qol
1 Year Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
1 Year Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
1 Year Ago
Removed logic that was deleting LODS in workshop editor
1 Year Ago
Merge from main
1 Year Ago
Merge from fluid_io_fixes
1 Year Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
1 Year Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
1 Year Ago
When reloading a save don't reset the IsOn state for sprinklers
1 Year Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
1 Year Ago
Merge from midi_macos_rebuild
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
1 Year Ago
Merge from vines
1 Year Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
1 Year Ago
Added a temp interaction icon
1 Year Ago
Don't show the world vine to the person riding that vine in first person
1 Year Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
1 Year Ago
Bring density down by 75%
1 Year Ago
Merge from vines
1 Year Ago
Fixed vine update performance at scale
1 Year Ago
Unsaved
1 Year Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
1 Year Ago
Make vine swinging trees immortal