userJarryd Campicancel

14,775 Commits over 2,619 Days - 0.24cph!

10 Months Ago
Fixed a misaligned fog image id preventing deep sea fog from loading when connecting to a server
10 Months Ago
Wrap last MeshCull changes behind useDetailedRendererBatchCullingCheck convar for accurate a/b
10 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
11 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
11 Months Ago
Merge from food_qol
11 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
11 Months Ago
Merge from main
11 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
11 Months Ago
Merge from parent
11 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
11 Months Ago
Fixed missing ghost ship map marker
11 Months Ago
Merge from fog_multithread_fix
11 Months Ago
Move test scene
11 Months Ago
Compile fix
11 Months Ago
FIxed deep sea fog of war being filed with mismatching part ids on the server, preventing it form loading on the client after reconnecting
11 Months Ago
Expose shortcut Terrain/Bake Heightmap in shortcuts window
11 Months Ago
Saving/loading
11 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
11 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
11 Months Ago
Forgot to commit changes from yesterday, added a score HUD
11 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
11 Months Ago
Show on the item info panel if data can't be redeemed
11 Months Ago
Add data spawns to all of the loot spawners
11 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
11 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
11 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
11 Months Ago
Clan scores
11 Months Ago
Boilerplate loot item and deposit entity
11 Months Ago
Fix NRE when in build priv zone
11 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
11 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
11 Months Ago
Got building working at Team B monument
11 Months Ago
WIP auth support for team build zones, not working yet
11 Months Ago
Each team has their own spawn beach
11 Months Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
11 Months Ago
11 Months Ago
Paint ocean topology, fix errors
11 Months Ago
Get scene up and running, replace old static research/repair benches with modern versions
11 Months Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
11 Months Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
11 Months Ago
Also include mesh stripping on Rust.Ai and Content directories
11 Months Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
11 Months Ago
That's all folks
11 Months Ago
Almost done...
11 Months Ago
Even more...
11 Months Ago
More...
11 Months Ago
More...
11 Months Ago
Some more...
11 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
11 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts