userJarryd Campicancel

12,772 Commits over 2,315 Days - 0.23cph!

10 Months Ago
Testing out a better way to position shield on server
10 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
10 Months Ago
Move shield block handling to the server
10 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
10 Months Ago
Fixed shields colliding with things (vehicles mostly)
10 Months Ago
Med ak item setup
10 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
10 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
10 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
10 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
10 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
10 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
10 Months Ago
Fix metal shield prefab
10 Months Ago
DofExposer doesn't change values on enable
10 Months Ago
Unsaved chicken name stuff
10 Months Ago
Merge from knight_armour_desc_change
10 Months Ago
Merge from Shield.Desc.Update
10 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
10 Months Ago
Hopefully fix shields in a build
10 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
10 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
10 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
10 Months Ago
Collider fixes
10 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
10 Months Ago
Assign store icons
10 Months Ago
Water and food handling
10 Months Ago
Merge from cmbrainenabled
10 Months Ago
Fix cmBrainForceDisable convar running in edit mode
10 Months Ago
Merge from main
10 Months Ago
Spawning, initial stats
10 Months Ago
Merge from primitive
10 Months Ago
Fixed door skins skin ids
10 Months Ago
Merge from industriallights_skins
10 Months Ago
Update light skin ids so they don't conflict with primitive
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
10 Months Ago
First pass on spawning process, status tracking, loot panels
10 Months Ago
Prototyping a new simple chicken for use in coops
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from admin_esp
10 Months Ago
Merge from primitive
10 Months Ago
Merge from primitive
10 Months Ago
Allow in third person
10 Months Ago
Merge from main
10 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
10 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
10 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player