userJarryd Campicancel

12,675 Commits over 2,315 Days - 0.23cph!

10 Months Ago
Remove all mixing references in the cooking UI
10 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
10 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
10 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed spears not working with shields
10 Months Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
10 Months Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
10 Months Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
10 Months Ago
Merge from main
10 Months Ago
Merge from admin_wanted_toggle
10 Months Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
10 Months Ago
Better generic conversation flow
10 Months Ago
Can now specify which NPC has a mission from the mission inspector
10 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
10 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
10 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
10 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
10 Months Ago
Fixed incorrect back bone offset on knight chest piece
10 Months Ago
Fixed some knight armour item setup issues
10 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
10 Months Ago
Suggest an id for newly created skins in the skin inspector
10 Months Ago
Merge from Medieval_Metal_Double_Door
10 Months Ago
Update id's to fix conflict with knight armour
10 Months Ago
Id's, categories
10 Months Ago
Merge from main
10 Months Ago
Merge from midi_multi_command
10 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
10 Months Ago
Merge from Knight Armour DLC
10 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
10 Months Ago
Merge from main
10 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
10 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
10 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
10 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
10 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
10 Months Ago
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10 Months Ago
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10 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
10 Months Ago
Merge from main
10 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
10 Months Ago
Merge from main
10 Months Ago
Merge from cmBrainEnabled
10 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
10 Months Ago
Merge from main
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
10 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
10 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
10 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel