userJarryd Campicancel

12,361 Commits over 2,588 Days - 0.20cph!

1 Year Ago
Codegen to fix compile errors
1 Year Ago
Merge from main
1 Year Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
1 Year Ago
Merge from main
1 Year Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
1 Year Ago
Merge from main
1 Year Ago
Fixed NVG looping sfx getting lost when modifying other clothing
1 Year Ago
Update spawned viewmodel with same skin colour as preview model
1 Year Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
1 Year Ago
Move EmissionScaledByLight out of Update into a work queue capped at 0.01ms/frame, should save around 0.05ms a frame on a proc gen map
1 Year Ago
Merge from main
1 Year Ago
Disable WearableRandomMaterial, was just an internal test
1 Year Ago
Merge from tutorial_baked_foliage_removal
1 Year Ago
Scene changes
1 Year Ago
Update some outdated splats on tutorial island
1 Year Ago
Merge from main
1 Year Ago
Don't allow non clothing or clothing that would be considered conflicting to be loaded onto the mannequin
1 Year Ago
Update mannequin to mimic player part creation process using a new skin set, this will allow us to selectively disable the parts of the mannequin like we do player parts
1 Year Ago
Allow the mannequin inventory to be opened
1 Year Ago
Codegen
1 Year Ago
Merge from pilot_hazmat_dlc
1 Year Ago
Merge from main
1 Year Ago
Adjust the logic that triggers the WearableEyeViewAdjustment behaviour so that it happens when the player is killed (set isLocalPlayer on the corpse player model and check for First person view)
1 Year Ago
Added new WearableRandomMaterial component, allows material randomisation per item
1 Year Ago
Merge from main
1 Year Ago
Spawn player example
1 Year Ago
New scene, no gameplay
1 Year Ago
Merge from naval_update
1 Year Ago
Merge from main
1 Year Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from main
1 Year Ago
Slight tweak
1 Year Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Another possible map clearing while server restarts fix
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Updated the compass description to mention the behaviour when it's on the belt bar
1 Year Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
1 Year Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
1 Year Ago
Reapply stomped changes
1 Year Ago
Merge from main (had to stomp BaseViewModel changes)
1 Year Ago
Merge from hardore_refresh
1 Year Ago
Don't show the mission button on the map if missions are disabled by the active game mode
1 Year Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
1 Year Ago
Merge from main