userJarryd Campicancel

15,155 Commits over 2,680 Days - 0.24cph!

9 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
9 Months Ago
Merge from pm_equip_tool
9 Months Ago
Continue to apply boat based sway while firing
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from fix_steam_nickname_bag
9 Months Ago
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9 Months Ago
Merge from ghostship_phys_improvements
9 Months Ago
Merge from drone_deploy_guide_fix
9 Months Ago
Merge from fallback_fishing_spawn
9 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
9 Months Ago
Make it private so it works better with domain reload
9 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
9 Months Ago
Bypass AI animations again Bypass modular car garage animation
9 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
9 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
9 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
9 Months Ago
Merge from modular_boats_rw
9 Months Ago
Merge from hackweek_boxsorting
9 Months Ago
Merge from fix_grenade_split_world_skin
9 Months Ago
Merge from coconut_collider_fix
9 Months Ago
Merge from collectable_optim_pass
9 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
9 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
9 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from fix_roof_debris
9 Months Ago
Merge from growable_menu_changes
9 Months Ago
Merge from print_speed
9 Months Ago
Merge from fix_backpack_priority_attire
9 Months Ago
Merge from kapok_branch_col_optim
9 Months Ago
Minor adjustment to branch collider
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Fixed some broken rock formations in NMS (scene only)
9 Months Ago
Merge from windturbine_deploy_sfx
9 Months Ago
Merge from improved_embrasures_colliders
9 Months Ago
Merge from ambient_light_lod_fix
9 Months Ago
Merge from 20mindayextension
9 Months Ago
Merge from main
9 Months Ago
Merge from hackweek_meshlod_qol
9 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
9 Months Ago
Merge from main
9 Months Ago
Merge from main
9 Months Ago
Merge from improve_sail_deploy
9 Months Ago
Merge from wearable_icons_fix
9 Months Ago
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9 Months Ago
More accurate colliders
9 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)