userJarryd Campicancel

12,299 Commits over 2,557 Days - 0.20cph!

1 Year Ago
Can no longer buy pistol ammo from npc vendors (affects waterwell mostly)
1 Year Ago
Fix monuments/vending machines briefly visible when map is fading in
1 Year Ago
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
1 Year Ago
Fix death screen fog not being applied if player leaves and joins another server in a single session
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Possible MapInterface.ResetMapView NRE fix
1 Year Ago
Merge from fog_save
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Updated upkeep costs to 2x bracket_0_costfraction is now 0.2 (0.1 vanilla) bracket_1_costfraction is now 0.3 (0.15 vanilla) bracket_2_costfraction is now 0.4 (0.2 vanilla) bracket_3_costfraction is now 0.66 (0.33 vanilla)
1 Year Ago
Bring the sleeping bag clusters above the fog of war when a cluster is opened
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Show the players location on the map if they have a compass in their belt bar
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
Adjust map fade logic to prevent a few edge cases where the map under the fog was visible for a few frames
1 Year Ago
Can now craft an eoka in hardcore
1 Year Ago
Codegen, protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from decor_lighting_dlc/clothing_mannequin
1 Year Ago
Fill fog images in the state before sending to client
1 Year Ago
Fully destroy the fog grid when disconnecting/reconnecting
1 Year Ago
Client fixes
1 Year Ago
Fix State protocol not being updated
1 Year Ago
Move player fog of war image crc's to player state so that it persists if a player is deleted from the server
1 Year Ago
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Remove outpost respawn point mission provider from hardcore (he had no missions to provide anyway)
1 Year Ago
Fixed floating lights in bandit town when marketplace is deleted due to a game mode
1 Year Ago
Horses for sale are now immortal (not an issue in vanilla due to safe zones)
1 Year Ago
Halved all ammo drops from killing NPC's (see server.npcAmmoLootMultiplier, set to 0.5 for hardcore)
1 Year Ago
Fix tech tree lines being able to render on top of the tech tree nodes if the order of the tech tree nodes has been modified Layout change on T2 hardcore for buckshot/shield
1 Year Ago
Removed respawnTimeAddition convar Added respawnTimeAdditionBag and respawnTimeAdditionBed convars, controls respawn rates per respawn type (campers are counted as beds) Adjusted respawn time to 15m for bags and 10m for beds in hardcore
1 Year Ago
Reduce ammunition crafting cost multiplier to 5x (was 10x)
1 Year Ago
Enable global chat
1 Year Ago
Don't show the player icon on the map Don't show underground layers on the map
1 Year Ago
Merge from main
1 Year Ago
Tech tree window correctly reinitalises after a code change
1 Year Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
1 Year Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
1 Year Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
1 Year Ago
Compile fix
1 Year Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
1 Year Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
1 Year Ago
T2 primitive and T3 vanilla
1 Year Ago
Update T2 and T1 Primitive
1 Year Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree