userJarryd Campicancel

14,694 Commits over 2,619 Days - 0.23cph!

10 Months Ago
And include the player animation controller, that's kinda important
10 Months Ago
Merge from boat_steering
10 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
10 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
10 Months Ago
Merge from hackweek_boxsorting
10 Months Ago
Fixed missing power input arrow on storage adaptor
10 Months Ago
Merge from main
10 Months Ago
Merge from food_qol
10 Months Ago
Fix food in a backpack dropped in the snow spoiling
10 Months Ago
Merge from main
10 Months Ago
Layer change on small ramp to work with projectiles
10 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
10 Months Ago
Removed a log
10 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
10 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
10 Months Ago
Also delete some duplicate textures
10 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
10 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
10 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
10 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
10 Months Ago
Power off the sails and engines on a boat when editing
10 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
10 Months Ago
Don't show cannon health bar if mounted
10 Months Ago
Cannon set condition from health on pickup
10 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked
10 Months Ago
Fixed small ramp not cancelling animation when colliding with a player boat
10 Months Ago
Mark the cannon base as IsDynamic Queue a network update prior to unparenting the child entities when converting a boat to construction, otherwise if the boat has to move (when using the dock and edit function) the child entities think they are in the wrong location briefly when switching to construction. This resulted in objects using RendererBatch constructing their batches in the wrong location
10 Months Ago
Possibly fixed cannon getting rotated when mounting while it's parented to something
10 Months Ago
Removed old ballista colliders on cannon
10 Months Ago
Fix a MountedWeapon NRE Add a crosshair to the cannon and a better description
10 Months Ago
Reposition door manipulator on casino elevator to be closer to door, required to reacquire door reference Reorder elevator entities in casino barge prefab to fix loading issues, entities are now in IO flow order
10 Months Ago
Remove a fog of war log
10 Months Ago
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
10 Months Ago
Compile fix
10 Months Ago
Increase LOD0 distance on steering wheel
10 Months Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
10 Months Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
10 Months Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
10 Months Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
10 Months Ago
Merge from steering_wheels_fix
10 Months Ago
Fix shared names on blackjack machine collision, resolves warning
10 Months Ago
Fixed boats stopping if the player is on the edge of the plank
10 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
10 Months Ago
Merge from floating_cities
10 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
10 Months Ago
Fix elevators on floating city not working after a server restart