userJarryd Campicancel

13,937 Commits over 2,527 Days - 0.23cph!

12 Months Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town
12 Months Ago
Fixed mission provider name not appearing on map in outpost Compound S2P
12 Months Ago
Fix static respawn zones not saving
12 Months Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
12 Months Ago
Subtract 123923
12 Months Ago
Merge from main
12 Months Ago
Merge from vsync_limit_fix
12 Months Ago
Remove comments
12 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
12 Months Ago
Unsaved
12 Months Ago
Merge from scientist_spawners_enabled_fix
12 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
12 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
12 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
12 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
12 Months Ago
Block the compound respawn mission in softcore
12 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
12 Months Ago
Subtract 123921 (was meant for aux2)
12 Months Ago
Remove a transform find by name every frame when conversations are animating
12 Months Ago
Merge from vine_syncPos
12 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
12 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
12 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
12 Months Ago
Documents typo fix
12 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Container open and close sounds Document move sounds
12 Months Ago
Fix mission container accepting player items
12 Months Ago
Merge compile fix
12 Months Ago
Merge from outpost_spawning
12 Months Ago
Merge from toolgun_deploy_fix
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed missing toolgun deploy sfx
12 Months Ago
Merge from nametag_streamer_fix
12 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
12 Months Ago
Fix compile errors
12 Months Ago
Converted the mission info panel to a flex element
12 Months Ago
Add a mission complete screen (pretty wip right now)
12 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
12 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
12 Months Ago
Add document spawn points to other fishing villages
12 Months Ago
Merge from parent
12 Months Ago
Merge from main