userJarryd Campicancel

12,804 Commits over 2,315 Days - 0.23cph!

10 Months Ago
Fix industrial lights item category
10 Months Ago
Fix medieval ar isRedirectOf missing
10 Months Ago
Medieval AR icon
10 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
10 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
10 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
10 Months Ago
Fixed junkyard car shredder not displaying any LODS
10 Months Ago
Fix primitive tag on loading screen missing blue background
10 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
10 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
10 Months Ago
Merge from primitive
10 Months Ago
Fix exception when firing guns and not holding a shield
10 Months Ago
Added primitive sell order lists for water well vendor
10 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
10 Months Ago
Added item counts and names to enforce_era_restrictions command
10 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
10 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
10 Months Ago
Fixed Medieval barricade researchable
10 Months Ago
More debugBoatIssue info
10 Months Ago
Fixed being able to research items that aren't craftable in the current era
10 Months Ago
Possible fix for non era items appearing in vending machine map markers
10 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
10 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
10 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
10 Months Ago
Server side block handling
10 Months Ago
Better client side block handling
10 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
10 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
10 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
10 Months Ago
Fix shields able to be hit when not in the players hand
10 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
10 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
10 Months Ago
Testing out a better way to position shield on server
10 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
10 Months Ago
Move shield block handling to the server
10 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
10 Months Ago
Fixed shields colliding with things (vehicles mostly)
10 Months Ago
Med ak item setup
10 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
10 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
10 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
10 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
10 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
10 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
10 Months Ago
Fix metal shield prefab
10 Months Ago
DofExposer doesn't change values on enable
10 Months Ago
Unsaved chicken name stuff
10 Months Ago
Merge from knight_armour_desc_change
10 Months Ago
Merge from Shield.Desc.Update
10 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield