userJarryd Campicancel

12,902 Commits over 2,345 Days - 0.23cph!

10 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
10 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
10 Months Ago
Revert small planter to version from 104648
10 Months Ago
Fix triangle planter soil mesh not getting wet material effect
10 Months Ago
Hooked up hopper lights
10 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
10 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
10 Months Ago
Better run handling
10 Months Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
10 Months Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
10 Months Ago
Update description Update socket names
10 Months Ago
Icon
10 Months Ago
Merge from main
10 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
10 Months Ago
Move need updates into a budgeted work queue
10 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
10 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
10 Months Ago
Added hopper socket to medieval box
10 Months Ago
Fixed repair/pickup
10 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
10 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
10 Months Ago
Better handling for backpacks, extract all items
10 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
10 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
10 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
10 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
10 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
10 Months Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
10 Months Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
10 Months Ago
First pass piping update data (similar to IO tool)
10 Months Ago
Created farming inventory loadout Chickens can eat and drink
10 Months Ago
Added server.fillChickenCoop command
10 Months Ago
Hook up sunlight tracking
10 Months Ago
Refactors for future content Added sunlight stat
10 Months Ago
First pass new model setup
10 Months Ago
Protobuf
10 Months Ago
Merge from parent
10 Months Ago
Unsaved assets
10 Months Ago
Added a slight delay before items start moving
10 Months Ago
Placeholder effects
10 Months Ago
Movement fixes
10 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
10 Months Ago
Some basic handling for full containers, this will need more work
10 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
10 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
10 Months Ago
Misc prefab setup, guide meshes, icon
10 Months Ago
Merge from main
10 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
10 Months Ago
Added debug.dofExposerForceDisable
10 Months Ago
Fix demo button appearing if player has no demo folder