userJarryd Campicancel

12,925 Commits over 2,345 Days - 0.23cph!

10 Months Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
10 Months Ago
Names
10 Months Ago
Fix server compile error
10 Months Ago
Hook up egg world model and item
10 Months Ago
Merge from cookingv2/coop
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Fixed incorrect stack amounts when harvesting corpses
10 Months Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
10 Months Ago
Fixed shield staying active when the weapon is holstered
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
10 Months Ago
Fixed hopper breaking if an item was destroyed while it was in motion
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
10 Months Ago
Compile fixes
10 Months Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
10 Months Ago
WIP batch prop renderer window
10 Months Ago
Merge from main
10 Months Ago
Chickens in coops now go to sleep at night
10 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
10 Months Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
10 Months Ago
Revert small planter to version from 104648
10 Months Ago
Fix triangle planter soil mesh not getting wet material effect
10 Months Ago
Hooked up hopper lights
10 Months Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
10 Months Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
10 Months Ago
Better run handling
10 Months Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
10 Months Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
10 Months Ago
Update description Update socket names
10 Months Ago
Icon
10 Months Ago
Merge from main
10 Months Ago
Implemented visibility system for chickens (taken from recent horse implementation)
10 Months Ago
Move need updates into a budgeted work queue
10 Months Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
10 Months Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
10 Months Ago
Added hopper socket to medieval box
10 Months Ago
Fixed repair/pickup
10 Months Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
10 Months Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
10 Months Ago
Better handling for backpacks, extract all items
10 Months Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
10 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
10 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
10 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
10 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)