userJarryd Campicancel

12,186 Commits over 2,557 Days - 0.20cph!

1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
1 Year Ago
Fog of war works on death screen map
1 Year Ago
Compile fix
1 Year Ago
Fix fog not clearing immediately on spawn
1 Year Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
1 Year Ago
Merge from main
1 Year Ago
Added debug.resetfogofwar
1 Year Ago
Compile fixes
1 Year Ago
Merge from fogofwar
1 Year Ago
Disable map markers (exposed option on game mode entity)
1 Year Ago
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
1 Year Ago
Upload the fog images every 10s (was 4)
1 Year Ago
Fix fog of war appearing in non-hardcore mode Expose reveal radius on game mode Fixed weird repeating pattern on fog texture
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
1 Year Ago
Apply delta time
1 Year Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
1 Year Ago
Save and load fog
1 Year Ago
Finally fixed the texture space being calculated incorrectly
1 Year Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
1 Year Ago
Reapply game mode changes
1 Year Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
1 Year Ago
Fix minigun world model briefly spinning when being equipped in third person
1 Year Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
1 Year Ago
Possible BaseOven.CookVisuals NRE fix
1 Year Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
1 Year Ago
Merge from main
1 Year Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
1 Year Ago
Remove temp testing walkways
1 Year Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
1 Year Ago
Possibly fixed simple floating platforms flipping
1 Year Ago
Fixed SimpleFloatingEntity running logic if no players are nearby