userJarryd Campicancel

13,317 Commits over 2,407 Days - 0.23cph!

1 Year Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
1 Year Ago
Fixed shield staying active when the weapon is holstered
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
1 Year Ago
Fixed hopper breaking if an item was destroyed while it was in motion
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
1 Year Ago
Compile fixes
1 Year Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
1 Year Ago
WIP batch prop renderer window
1 Year Ago
Merge from main
1 Year Ago
Chickens in coops now go to sleep at night
1 Year Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
1 Year Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
1 Year Ago
Revert small planter to version from 104648
1 Year Ago
Fix triangle planter soil mesh not getting wet material effect
1 Year Ago
Hooked up hopper lights
1 Year Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
1 Year Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
1 Year Ago
Better run handling
1 Year Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
1 Year Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
1 Year Ago
Update description Update socket names
1 Year Ago
Icon
1 Year Ago
Merge from main
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
Better handling for backpacks, extract all items
1 Year Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
1 Year Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
1 Year Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
1 Year Ago
Farmable chickens now take damage and drop corpses like regular chickens
1 Year Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
1 Year Ago
First pass piping update data (similar to IO tool)
1 Year Ago
Created farming inventory loadout Chickens can eat and drink
1 Year Ago
Added server.fillChickenCoop command
1 Year Ago
Hook up sunlight tracking
1 Year Ago
Refactors for future content Added sunlight stat
1 Year Ago
First pass new model setup