userJarryd Campicancel

13,523 Commits over 2,922 Days - 0.19cph!

10 Months Ago
Unsaved food cache loot change
10 Months Ago
Adjust food cache spawns, removed black berries and raw meat
10 Months Ago
Fixed water well shop appearing on the map after a server restart
10 Months Ago
Merge from world_update_2
10 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
10 Months Ago
Fix some vendors in bandit and fishing villages not working
10 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
10 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
10 Months Ago
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10 Months Ago
Update the inner lake topology of craggy island so it renders water
10 Months Ago
Merge from spraycan_shippingcontainer_qol
10 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
10 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
10 Months Ago
Merge from main
10 Months Ago
Merge from nametags_random_colour
10 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
10 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
10 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
10 Months Ago
Merge from world_update_2
10 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
10 Months Ago
Merge from world_update_2/waterwell_update
10 Months Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing
10 Months Ago
▇▍▅ ▆▊▊▇▄▌.▆▌▋▉▌▌_▇▆▍▌▄▇▋_▍▌▍▌▇_▋█▍_▉▍▇▇▉█ ▅▍▊▍▆▋▇ ▇▅▉ ▍▌▋▇ ▉▄▊▍ ▋▊▄▇ ▇▌▇▉▊ ▍▊ ▌█▅▆ ▇▆ ▇▇▍▋, ▊▇▊▊▇ ▌▉ ▍▄▇█▇▇▉
10 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
10 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
10 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
10 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
10 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
10 Months Ago
Fix NRE when an empty string is bound to an input
10 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
10 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
10 Months Ago
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10 Months Ago
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10 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
10 Months Ago
Fix not being able to reskin industrial door with spraycan
10 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
10 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
10 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
10 Months Ago
Applied new changes to ak for testing