userJarryd Campicancel

12,901 Commits over 2,345 Days - 0.23cph!

1 Year Ago
Merge from shred_helicopters
1 Year Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
1 Year Ago
Merge from main
1 Year Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
1 Year Ago
Possibly fix MainCamera NRE when entering/exiting game
1 Year Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
1 Year Ago
Fixed some logic issues with the shield vm
1 Year Ago
Refactor shield handling into a static utility Apply it to the legacy animals
1 Year Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
1 Year Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
1 Year Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
1 Year Ago
Merge from main
1 Year Ago
Experimental invoke based reload system tests
1 Year Ago
Merge from campfire_purifier_freshwater_fix
1 Year Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
1 Year Ago
Fixed weapons clipping into shield when shield is held up
1 Year Ago
Can now use hammer and tool gun with shield (can only repair)
1 Year Ago
Ice sculpture item setup
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Client compile fix
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Fixed double reload still possible on flamethrower
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Fixed fractional reloading not working
1 Year Ago
Merge from main
1 Year Ago
Fixed vending machines not properly applying scrap received multiplier
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek_car_radio
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Server fix
1 Year Ago
Merge from itemstoretesting
1 Year Ago
Merge from main
1 Year Ago
Adjusted size of both wooden shield colliders
1 Year Ago
Fixed shields not rendering their shadows when in first person
1 Year Ago
Fixed being able to sprint while blocking with a shield
1 Year Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Merge from main
1 Year Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
1 Year Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
1 Year Ago
Merge from main
1 Year Ago
Bring red+green industrial lights into 10k id range
1 Year Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
1 Year Ago
Merge from main