userJarryd Campicancel

12,768 Commits over 2,315 Days - 0.23cph!

1 Year Ago
Compile fix
1 Year Ago
Added air wolf 24x7 station
1 Year Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
1 Year Ago
Merge from main
1 Year Ago
Surgeon scrubs no longer require workbench to craft
1 Year Ago
Updated vendor listing on map widget to reflect new dynamic pricing
1 Year Ago
Better UI info on sell order
1 Year Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
1 Year Ago
Item tweaks
1 Year Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
1 Year Ago
Merge from main
1 Year Ago
Merge from december24_art_fixes/tutorialcleanup
1 Year Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
1 Year Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
1 Year Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
Merge from gesturepack
1 Year Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
1 Year Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
1 Year Ago
Merge from main
1 Year Ago
Fixed pickup notices spawning in the wrong place
1 Year Ago
Fixed colliders on all shield world models to match their entity counterparts
1 Year Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
1 Year Ago
Fixed picking up unrelated items would put away equipped shield
1 Year Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
1 Year Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
1 Year Ago
Protobuf, manifest
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed DofExposer not finding the post volume when added at run time
1 Year Ago
Fixed some skin ID issues
1 Year Ago
Can now test items in the store that haven't been uploaded yet
1 Year Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
1 Year Ago
Fix RPS dialog staying on if player is disconnected mid game
1 Year Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
1 Year Ago
Another fix for NRE when inventory is open and server shuts down
1 Year Ago
Cherry pick 107419, 107420, 107421, 107422 to correct branch
1 Year Ago
Dof Exposer will find any dof post process volume in the scene when resetting
1 Year Ago
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
1 Year Ago
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
1 Year Ago
DofExposer values are now multiplied correctly when taking hi res screenshots
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from store-ui-gestures-pack
1 Year Ago
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1 Year Ago
1 Year Ago
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1 Year Ago
Adjusted text sizing on gesture wheel reset to default button
1 Year Ago
Merge from main
1 Year Ago
Merge from silo_cam_fix