userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

12 Months Ago
Fix scale of chat widget
12 Months Ago
Merge from hackweek-chat-emoji Protocol++
12 Months Ago
Merge from main
12 Months Ago
Auto complete suggesstions can now be clicked on
12 Months Ago
WIP popup autocomplete window when typing emoji
12 Months Ago
Mask fixes
12 Months Ago
Server compile fix
12 Months Ago
Merge from inputfield
12 Months Ago
Prefab changes
12 Months Ago
Many, many merge fixes
12 Months Ago
Merge from hackweek-chat-emoji
12 Months Ago
Reorderable emoji list Fixed worried incorrect hookup Fixed skin tone changes being automatically applied on emoji's with no skin tone options
12 Months Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
12 Months Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
12 Months Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
12 Months Ago
Fixed pager missing silent options
12 Months Ago
Fix AI move dithering New state component to toggle layers at runtime
12 Months Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
12 Months Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
12 Months Ago
Synced the three reloading layers, unsure if it's having the desired effect Apply reload blends Uniform transition duration for stops, threshold to play stop is higher
12 Months Ago
Reenable walk stops Scene change Add graph visualizer
12 Months Ago
Animator tweaks + bonus camera view Fixed horizontal view angles not working Disable the walk stop states and transition straight to stand Refactors AI setup Refactor views Fixed weapon swapping View changes Root motion tweaks
12 Months Ago
Animator updates, fixed stop angle bad calculation Better aim accuracy when an IK turn is happening
12 Months Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
12 Months Ago
Weapon roots Fixed a misconfigured walk forward blend tree while unarmed
12 Months Ago
Remove some meta files WIP root motion work New, better root motion approach Clean up old, bad approach Drive root motion via named parameter curves
12 Months Ago
Fixed default string value of input field text Update from repository Includes skin icon fix and text vertical overflow Added HudMenuInput support for input fields Added ability to destroy ui within AddUI rpc Prevents Mipmap stuff from affecting image quality this has been the primary reason why loading images from the web gets no usage, this fix makes images load the same as if they came from the server, creating a better development experience Merge pull request #43 from Kulltero/FixWebImageQuality Prevents Mipmap from destroying image quality Merge changes from Rust repo (texture caching and demo fixes) Merge pull request #40 from TactiTac0z/master Added ability to destroy ui within AddUI rpc Merge branch 'master' into update
12 Months Ago
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12 Months Ago
Unsaved
12 Months Ago
Rotate the player via code when moving
12 Months Ago
Add UI and parameter switching for weapon types Mostly plugged in unarmed animations
12 Months Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
12 Months Ago
UI
12 Months Ago
Shoot and reload, move reload to a trigger
12 Months Ago
Unsaved
12 Months Ago
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12 Months Ago
Swap to rust player model
12 Months Ago
Proper local/world space movement input
12 Months Ago
Unsaved
12 Months Ago
Vertical camera movement UI help
12 Months Ago
Initial commit Project commit Remove duplicated scripts, add simple test scene Move and simple camera control Rotation, aims
12 Months Ago
12 Months Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
12 Months Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
12 Months Ago
WIP better handling of elevator interaction options
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other