userJarryd Campicancel

13,190 Commits over 2,407 Days - 0.23cph!

1 Year Ago
Merge from main
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
Better handling for backpacks, extract all items
1 Year Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
1 Year Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
1 Year Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
1 Year Ago
Farmable chickens now take damage and drop corpses like regular chickens
1 Year Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
1 Year Ago
First pass piping update data (similar to IO tool)
1 Year Ago
Created farming inventory loadout Chickens can eat and drink
1 Year Ago
Added server.fillChickenCoop command
1 Year Ago
Hook up sunlight tracking
1 Year Ago
Refactors for future content Added sunlight stat
1 Year Ago
First pass new model setup
1 Year Ago
Protobuf
1 Year Ago
Merge from parent
1 Year Ago
Unsaved assets
1 Year Ago
Added a slight delay before items start moving
1 Year Ago
Placeholder effects
1 Year Ago
Movement fixes
1 Year Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
1 Year Ago
Some basic handling for full containers, this will need more work
1 Year Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
1 Year Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
1 Year Ago
Misc prefab setup, guide meshes, icon
1 Year Ago
Merge from main
1 Year Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
1 Year Ago
Added debug.dofExposerForceDisable
1 Year Ago
Fix demo button appearing if player has no demo folder
1 Year Ago
Remove PromptsPrefab
1 Year Ago
Build fix
1 Year Ago
Mark the fields as non-serialized instead, should break less stuff
1 Year Ago
Compile fix
1 Year Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
1 Year Ago
Fix shields not being usable again if they are fully broken and then repaired
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed incorrect label on shield info panel (dmg protection)
1 Year Ago
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1 Year Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up