userJarryd Campicancel

13,113 Commits over 2,376 Days - 0.23cph!

1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
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1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
Fix industrial lights item category
1 Year Ago
Fix medieval ar isRedirectOf missing
1 Year Ago
Medieval AR icon
1 Year Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
1 Year Ago
Reverted car shredder to a RendererLOD, match prior culling settings
1 Year Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
1 Year Ago
Fixed junkyard car shredder not displaying any LODS
1 Year Ago
Fix primitive tag on loading screen missing blue background
1 Year Ago
Fixed some inputs being remembered when the player is downed while holding a shield
1 Year Ago
Fixed missing DungeonConditionalModel in ferry terminal
1 Year Ago
Merge from primitive
1 Year Ago
Fix exception when firing guns and not holding a shield
1 Year Ago
Added primitive sell order lists for water well vendor
1 Year Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
1 Year Ago
Added item counts and names to enforce_era_restrictions command
1 Year Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
1 Year Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
More debugBoatIssue info
1 Year Ago
Fixed being able to research items that aren't craftable in the current era
1 Year Ago
Possible fix for non era items appearing in vending machine map markers
1 Year Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
1 Year Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
1 Year Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
1 Year Ago
Server side block handling
1 Year Ago
Better client side block handling
1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
1 Year Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
1 Year Ago
Fix shields able to be hit when not in the players hand
1 Year Ago
Added new shield.infiniteshieldblock replicated convar for testing
1 Year Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
1 Year Ago
Testing out a better way to position shield on server
1 Year Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
1 Year Ago
Move shield block handling to the server
1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Med ak item setup
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised