userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

9 Months Ago
Fixed a bunch of props in radtown that were either missing LOD components entirely or using LODGroups S2P and HLOD generation
9 Months Ago
Fixed some placeholder stuff for gesture slots that are empty
9 Months Ago
Fixed radial menu defaulting to the text of the last opened radial menu if opening a new menu that has no enabled options (bug is extremely old, very obvious when switching between gesture wheels)
9 Months Ago
Merge from main
9 Months Ago
Revert WaterSystem.cs to the version from main, should make merges easier. Looks like it was missing a bunch of stuff due to various botched merges over the years
9 Months Ago
Added demo.saveShotFolderAsAnim, saves all shots of the current demo as anim files
9 Months Ago
Fixed large stables vendor getting killed on server restart
9 Months Ago
▅▄█▊▉ ▆▍▉ ▍▍▍▉ ▅█▊▍ █▅▋▆▋ ▄▄ ▊▋▅▉▋▍▍▊▊▆▍█▊▅▅▇▇▄▇▅▆▍▍▊▊▌▌▇, ▉▋▌▄ ▄▍▋▍█▊▅▉▍▆
9 Months Ago
▍▅█▉▄▉ ██▊ ▆▉▋▆▆ ▊▋▆▍█▇ █▉ ▇▅▋ ▊▍▉▆▍ ▍▄▆▋ ▍▅ ▌▇▊▊ ▇▉ ▇▄▊ ▅▆▉▌, ▉▅▄█▌ ▄▇▋▆ ▋▇▉▍▆ ▋▆▉▉▉▇▉▌▍ ▆▌▄▌ ▅▇█▉██▊ ▋ ▋▍▉▇▊ ▊█▉▉▇▅█▇ ▊▋▅▉▋
9 Months Ago
▅▌▋▅▄▌▉ ▍▇▅█▆ ▊▉▍▌▊▅▅▄ ▍▌▉▇▊ ▉▉ ▋▅▄ ▌▅▋█▅▋▋▌▋ █▌ ▉▅▌ ▌██▇▌▄ ▍▄█▉▌▆▇███ ▇▋ ▋▆▇ ▇█▆█▆▄▋▇▋ ▆█▋▊ █▆▅▅▌▅ ▅▌▊ ▆▉▌ ▇▇▇▇▄▄▋▌ ▉▉▄▆▍▉▍▅ ▊▋ ▇██▊▄▆▇▅▌ ▊▄ █▊▆▊▉ ▍▋█ ▄▊▅ ▋▍▅▌▅▌▆▇▅, ▄▅▍▌▅▇ ▊▇▄▄ ▌▅▄▌▄▍ ▌▊▇▉ ▆▊▊▄▆ ▊▉█▆ ▅█▍ ▉▉ ▄▇▊▇█▆▆ (█▇▄▋ ▍▊ ▅▅▌▆▆▌▋▌ ▇█▍▉█ ▌▅▄▍▊ ▍▊▉▋▊▇█?)
9 Months Ago
Reverted the divemaster missions to a max 500m Added a new allowDoubleDistanceIfNoOptionsAreFound field, this way there's no chance that a distant divesite will be used when a smaller one is in range
9 Months Ago
Experimenting with some ore resource entity optimisations Remove all children (except for foliage displacement on client) Store stage meshes and collision meshes in a new StagedResourceEntityInfo PrefabAttribute so we're not storing the same information on every single ore Removed a SendMessage Automated upgrade process Only applied to ore_stone for testing so far
9 Months Ago
Increase maximum range dive sites can be from the divemaster NPC (500m -> 1000m) Resolves these missions sometimes not being able to start
9 Months Ago
Run the update process on a fresh version of the animator from main, fixes all overrides
9 Months Ago
Update animator script upgrader to replace the animations on the walk and crouch blend trees with their new versions, fixes overrides losing their data when we update from main
9 Months Ago
Switched player_model to use standard animator (it was getting set to this at runtime anyway) Removed some test animator controllers
9 Months Ago
Remove the mention of floating bottles on the load screen tips
9 Months Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
9 Months Ago
▌▇▊▅▋▆ ▋▅% █▌ ▍▆█ ▊▊▆▊▇▊▊▉█▍▆ ▅▍▆▍ ▉▍ █▊▌▆▅▇▋▊▌█▅▉█▋▋▊▍ ▋▆▋▆▌▊▅▄█▇ ▇▍▌▍ ▋▊█▇ ▇█▆▉'▇ █▍ ▉▅▉▍▄ ▆█ █▍▉ ▊▋▊▊▍▊ (▅.▊▄█▋ ▍▉ ▇.▌▍▇█ ▆▊▆ ▍▆▇ ▇█▊▄█▄▌▉▌█ ▄▌▋ ▋▇ ▋▄▌▆▄) ▆▉▊▅ ▄▄▍▄▆ ▆▇▋ ▉▇▆█▄▅ ▆▍▉▅▄▄▆▄ ▆ ▉▅█▉▇ ▋ ▅▅▌▌█▍ ▇▅▌▆▊▅▇ ▇▇ ▉▌▋▍▊ ▇▉▄█▉ ▌▄▋▇ ▌▋▊ ▍▍█▆▇▊ ▉▅▌'▌ ▊▍ █▍▌▊▌ ▄▆▋▉ ▋█▊▅█▆▊ ▍▉▋▄ █▍▅ ▇▌▅▅▆ ▆▌▋▉▌ ▅▄▊ ▍▇▍▇▉▄ ▄▆▉▋ ▅▍▇▍ ▅▆▄▊ ██▋█▌▊▌ ▄▉▋▍▍ ▌▍█▊▊▉ ▊███ ▍▍▌▄▄ ▅▌▆▊█
9 Months Ago
▇▄▍▌▆▇ ▇▊▆ █▅█▌▄ ▍▊▅▋ ▉▆▇▅▋▍ ▄▆▇▇▆▅ ▅▇█▅▋▇▍ ▍▊▍▇▆▌▉▆ ▋▊▋▅▉▅ █▍ ▍▌▅ ▆▄▌▄▍▍█▅ ▇▌▄▊ ▇▊ ▊ ▅▄▊▌▅▇ (▆▊▆▊▊▅.▊▄▊██▇▉▅▍▅▊▍█▌▋▆█▋▄▇▉▌▍▇, ▆▄▋▌▄▇▊ ▇▆▋)
9 Months Ago
▌▋▆▊▌ █▌▅ ▅▅█ ▋▅▉▆▄▋▄▉ ▌▆▍▊▉▍▊▉▋ ▍▇▋▄▄ ▅█ ▆▅▇ █▇▊▄▆█▋▍ ▆▊▄█▄ ▍▅▋ ▊▌▄▊▋▆ ▍▅▆▋▇▇▊▍▅▍▍█▊▆ ▆▆ ▊▅▌▄▇ ▌▊▉▇▋▍▆▉ ▉▆█▉▆▇█▋ █▅▇▆▇▉▅▉▊▇▍ █▇ ▆▍▌▋▌▅█▋█▊███▊▋ (█▌▇▌▋ █▆▄█▌▍▇ ▉▍▋▇▍▌ ▅▇▆▊▌ ▇▆▄ ▄▍█▍▌▍ ▌▇▅▋▄▅) ▊▍▄▌▇ ▍▌▋ ▍▋▋▆ ▉▊ ▆▇▉▋▄▍▉▋█▆▉▉ ▍▄ █▆▌▍ ▇▌▅▆▆▇▆ ▍██ ▄▆▆▆▇ ▆▊▉▋▇ ▋▄ ▉▍'█▋ ▇▌▍▌▇▊ (▍▋▌ ▋█▄▄▅█ ▄.▉▄▋ ▅▍▆▅▋█ ▍█▉▆ ▇▆▆▋ █▄█ ▄▊▅▇▇█) █▊▋▉█▊▌ ▊▉▉ ▅▇▌ ▄▊▅▇█▆▇█ ██▆▆▉▅▍ ▄▌▌▇▋▉▌█ ▄▌█▌ ▊▊▌▊▄▇▊▍ ▌▍▇ ▋▅▄▍▍▅█▆ ▌█▌▊ ▋▊▌▊ ▇ ▆▅▄█▍▇▋ ▌▊▌▆▍▍ ▆▅▅▉▅▆▋▉ ▌▆ ▊▉▊ █▌▄▅▍▅▋▇ ▋▊▌▌ ▌▋▆▅▇▇ ▅▇'▍ ▆▋▉▅▉▊▍▋ ▇▍ ▇▍ ▆▍▌▌▉▌ ▄▆, ▉██▆▊ ▇████▍ █▆▊▅▅▉▍ █▉▋▊▇ ▋█ ▌▉▋ █▇▌▉▄▅█▋ ▆▆▉▅▅ ▉▇▍▄▍▋ ▊▋ ▋▆▉▇▉█▍▅▋ ▋▋▋▊▄ ▄▊██▄▆█▍▆
9 Months Ago
▇█▉█▇ ▉█▊▄ ▋▋▍█
10 Months Ago
Disable underwater blur when using underwater_cinematic convar
10 Months Ago
Added prop opffset support when holding a left hand dominant entity
10 Months Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
10 Months Ago
Rebuild manifest, includes missing cliff rocks
10 Months Ago
Remove old spineIkAimOffset system, superseded by new components
10 Months Ago
Fixed left hand IK not getting applied when switching between weapons
10 Months Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
10 Months Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
10 Months Ago
Unsaved changes
10 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
10 Months Ago
Removed some leftover logs
10 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
10 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
10 Months Ago
Fix blunderbuss hammers flicking back at the end of the reload
10 Months Ago
WIP pistol aimpose setup (using python as test)
10 Months Ago
Fixed not being able to switch to weapons that aren't using v2
10 Months Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Update player animator
10 Months Ago
More merge fixes
10 Months Ago
Client and None compile fixes
10 Months Ago
Merge fixes
10 Months Ago
Merge from main
10 Months Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
10 Months Ago
Merge from main
10 Months Ago
Fix water well NPC refreshing sell orders when server restarts
10 Months Ago
Fix DPV appearing in crafting menu in tutorial