userJarryd Campicancel

13,078 Commits over 2,376 Days - 0.23cph!

1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
1 Year Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
1 Year Ago
Fix shields able to be hit when not in the players hand
1 Year Ago
Added new shield.infiniteshieldblock replicated convar for testing
1 Year Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
1 Year Ago
Testing out a better way to position shield on server
1 Year Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
1 Year Ago
Move shield block handling to the server
1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Med ak item setup
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
Fix metal shield prefab
1 Year Ago
DofExposer doesn't change values on enable
1 Year Ago
Unsaved chicken name stuff
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
Added a screenshake and camera recoil to the local player when hit while blocking
1 Year Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
1 Year Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
1 Year Ago
Collider fixes
1 Year Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
1 Year Ago
Assign store icons
1 Year Ago
Water and food handling
1 Year Ago
Merge from cmbrainenabled
1 Year Ago
Fix cmBrainForceDisable convar running in edit mode
1 Year Ago
Merge from main
1 Year Ago
Spawning, initial stats
1 Year Ago
Merge from primitive
1 Year Ago
Fixed door skins skin ids
1 Year Ago
Merge from industriallights_skins
1 Year Ago
Update light skin ids so they don't conflict with primitive
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive