userJarryd Campicancel

13,040 Commits over 2,376 Days - 0.23cph!

1 Year Ago
Merge from industriallights_skins
1 Year Ago
Update light skin ids so they don't conflict with primitive
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive
1 Year Ago
Merge from primitive
1 Year Ago
Allow in third person
1 Year Ago
Merge from main
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
1 Year Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
1 Year Ago
Fixed default wall divider appearing in the crafting menu without ownership
1 Year Ago
Merge from primitive
1 Year Ago
Merge from media_projects
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing
1 Year Ago
More text PPtr fixes in crossbow vm controller
1 Year Ago
Merge from main
1 Year Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
1 Year Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
1 Year Ago
Fixed wellipets hat missing interaction highlight
1 Year Ago
Remove a debug toggle shield option that was accidentally left in
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Restore camrea control if shot recording is cancelled early Don't reset folder input field to default on escape
1 Year Ago
Mini crossbow can now be used with shields
1 Year Ago
Don't process the shield arm on the vm for the first couple of frames, fixes some strange camera snapping when switching between some weapons
1 Year Ago
Update knight armour vest with new id to fix conflict (10287)
1 Year Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
1 Year Ago
Setup snake mask item
1 Year Ago
Merge from main
1 Year Ago
Updated knight items to not overlap ids with lunar new year content
1 Year Ago
Manifest update, seems to resolve triangle floor hatch issue locally
1 Year Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
1 Year Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
1 Year Ago
Subtract 110734, needs more investigation
1 Year Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
1 Year Ago
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1 Year Ago
Fixed spears getting offset in hands when attacking while holding a shield
1 Year Ago
Fixed last missing worldmodels