userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

12 Months Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
12 Months Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
12 Months Ago
Campfire stuff, remove placeholder label
12 Months Ago
More videos
12 Months Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
12 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
12 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
12 Months Ago
Disable the burst toasts
12 Months Ago
Cherry pick 91313, ignoring traceability
12 Months Ago
Merge from burst_icon_merge
12 Months Ago
Cherry pick 91315 ignoring tracability
12 Months Ago
Added some protections for null user names in the friend picker UI
12 Months Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
12 Months Ago
Merge from main
12 Months Ago
Code review tweaks
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
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1 Year Ago
Fireballs parented to heli crates will now always align upwards, the rotation of the heli crate is unchanged
1 Year Ago
Merge from backpacks
1 Year Ago
Remove PlayerInventory.debugWearIssues, no longer needed
1 Year Ago
merge from tutorial_island
1 Year Ago
Fixed sleepers not updating clothing
1 Year Ago
Merge from backpacks
1 Year Ago
Server logs
1 Year Ago
Print entity names
1 Year Ago
Merge from backpacks
1 Year Ago
Added playerinventory.debugWearIssues with some extra logging for the clothing change process
1 Year Ago
Potential adjustment to repair costs to fix entities with too many non-component crafting costs costing too much to repair (auto turret mostly) When substituting non-components for the component equivalent in StripComponentRepairCost, apply the repair cost multiplier applied at the start of the calculation This means instead of the full converted value of the targeting computer being applied to every repair hit, we only apply a portion of the value based on the health of the entity This reduces the repair cost of an Auto Turret at 67% hp to 5 HQM (was 44)
1 Year Ago
Reapply HeadDispenser component to player_corpse_new
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Gizmo warning More gizmos
1 Year Ago
Merge from main
1 Year Ago
Apply final rotation offset to bow
1 Year Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
1 Year Ago
WIP setup for 3qrs bow hold, still not quite working
1 Year Ago
Gizmos
1 Year Ago
Left hand demo
1 Year Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
1 Year Ago
Merge from PlayerRigUpdate
1 Year Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
1 Year Ago
Fixed figurines lodding incorrectly when parented to tugboats
1 Year Ago
Unsaved
1 Year Ago
Added liquidcontainer.debugAmounts convar that throws some Ddraw text up to communicate what is happening during water transfers Added liquidcontainer.ClearAllLiquidInContainers convar that clears all liquid, server wide Both are editor only, I added them while debugging an issue. Couldn't find the issue but they might be useful in future
1 Year Ago
Fix smart switch not calculating passthrough properly after receiving inputs from it's turn on/off slots (same issue as regular switch, just needed to be applied here as well)
1 Year Ago
Merge from main
1 Year Ago
Fixed a case where water pumps wouldn't transfer water when connected to a water barrel via a combiner
1 Year Ago
MeshTerrainRoot implements IClientComponent