userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

10 Months Ago
Hooked up water well NPC avatar
10 Months Ago
Merge from elevator_ShouldNetworkTo_fix
10 Months Ago
Merge from team_ids_run_from_server
10 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Post merge compile fixes, manifest
10 Months Ago
Merge from main
10 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
10 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
10 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
10 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from elevator_parenting_collision_improvements
10 Months Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
10 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
10 Months Ago
Unsaved food cache loot change
10 Months Ago
Adjust food cache spawns, removed black berries and raw meat
10 Months Ago
Fixed water well shop appearing on the map after a server restart
10 Months Ago
Merge from world_update_2
10 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
10 Months Ago
Fix some vendors in bandit and fishing villages not working
10 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
10 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
10 Months Ago
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10 Months Ago
Update the inner lake topology of craggy island so it renders water
10 Months Ago
Merge from spraycan_shippingcontainer_qol
10 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
10 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
10 Months Ago
Merge from main
10 Months Ago
Merge from nametags_random_colour
10 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
10 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
10 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
10 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
10 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
10 Months Ago
Merge from world_update_2
10 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining