userJarryd Campicancel

12,938 Commits over 2,345 Days - 0.23cph!

1 Year Ago
Both wooden shields now use wooden impact pfx
1 Year Ago
Fixed "ent kill" commands affecting shields
1 Year Ago
Fixed priority of block impact anims so they don't go via the idle state
1 Year Ago
Fixed left hand driven camera animation not working when shields are active
1 Year Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
1 Year Ago
Adjust shield holstered positions Removed some placeholder anims
1 Year Ago
Disable write defaults on shield idle
1 Year Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
1 Year Ago
Fixed jittery movement when noclipping
1 Year Ago
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1 Year Ago
Merge from magnetcrane_deathscreen
1 Year Ago
Merge from xmas2024
1 Year Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
1 Year Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
1 Year Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit
1 Year Ago
Improved projectile hit handling for shields Due to the thickness of the player capsule on the server the player often fully encompasses the shield collider, leading to the shield missing shots that it should be blocking because the shot hits the player first Server fired and player fired projectiles now do an additional check when damaging players to see if the shield should block the hit by checking the racyast against the equipped shield
1 Year Ago
Fixed melee vm hit block animations not playing
1 Year Ago
Merge from delete_entity_by_id
1 Year Ago
Merge from fishtrap_restart
1 Year Ago
Merge from clearUGCByPlayer_fix
1 Year Ago
Merge from version_auto_printout
1 Year Ago
Run the version command on client startup
1 Year Ago
Merge from bag_pickup_auth
1 Year Ago
Fixed bag interactions when in auth
1 Year Ago
More socket fixes
1 Year Ago
Added snap sockets for the triangle planters to the triangle foundation and triangle floor piece
1 Year Ago
WIP system to track food spoilage Operates via new ItemModFoodSpoiling that stores a countdown in real time for how long an item remains unspoilt Added a new getSpoilMultiplier callback to ItemContainer that can modify the rate food spoils when items are contained within it, powered fridges reduce the rate by 90%
1 Year Ago
Fridge is now an IO entity, requires 5 power
1 Year Ago
Fixed a rounding issue when receiving scrap from trades with dynamic pricing applied
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from root_label_fix
1 Year Ago
Merge from ice_sculptures
1 Year Ago
Manifest
1 Year Ago
More adjustments, can now accept either a player ID or player name
1 Year Ago
Adjusted clearUGCByPlayer convar to not require the player to be online
1 Year Ago
Merge from xmas2024
1 Year Ago
Removed a WaterVisibilityTrigger from the root xmas dungeon prefab
1 Year Ago
Move AnimationUtil to an editor only namespace
1 Year Ago
Merge from primitive/prop_offset
1 Year Ago
Merge from primitive
1 Year Ago
Applied to high caliber revolver as well
1 Year Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
1 Year Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
1 Year Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
1 Year Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
1 Year Ago
Fixed car radio not saving it's current radio station through a server restart or when reocnnecting to a server
1 Year Ago
Merge from main
1 Year Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
1 Year Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles