12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
        
        
            
            
            
                
                Added the option for gestures to not get cancelled via LMB/RMB
Enabled on RPS
                
                
                
                
             
         
        
        
            
            
            
                
                Fix shield viewmodel getting culled when offscreen
Fixed blocking state getting reset every tick
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Show damage protection % when inspecting shields in the inventory
Set some starting values per shield for testing
                
                
                
                
             
         
        
            
            
            
                
                Added indicators to the item information panel if a wepaon is compatible with shields
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
                
                
                
                
             
         
        
        
            
            
            
                
                Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
                
                
                
                
             
         
        
        
            
            
            
                
                Fix server admin panel NRE
                
                
                
                
             
         
        
        
            
            
            
                
                Gesture picker looks a bit nicer when there are no more gestures to apply
                
                
                
                
             
         
        
            
            
            
                
                Don't play the lose animation when drawing
                
                
                
                
             
         
        
            
            
            
                
                RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis
Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
                
                
                
                
             
         
        
            
            
            
                
                Merge from spawn_debris_pool_fix
                
                
                
                
             
         
        
            
            
            
                
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                Merge from RF_optim/RFManager
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from fix_barricades_train_tunnels
                
                
                
                
             
         
        
            
            
            
                
                Merge from wearable_down_limit_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from demo_shot_delete_fix
                
                
                
                
             
         
        
            
            
            
                
                End the currently playing shot when deleting a folder
                
                
                
                
             
         
        
        
        
            
            
            
                
                Implement PR #61 for community UI - adds builtin player avatar support to RawImage
                
                
                
                
             
         
        
            
            
            
                
                S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
                
                
                
                
             
         
        
            
            
            
                
                Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
                
                
                
                
             
         
        
            
            
            
                
                Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
                
                
                
                
             
         
        
            
            
            
                
                Merge from waterwell_update_oct_2024
                
                
                
                
             
         
        
            
            
            
                
                Merge from scrollrect_disable
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled skin rendering on default hazmat viewmodel
                
                
                
                
             
         
        
            
            
            
                
                Show the full underwear skin for the mummy wraps in the item store
                
                
                
                
             
         
        
            
            
            
                
                Fioxed cultist deer torch renderer appearing at the wrong size in the item store
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
                
                
                
                
             
         
        
            
            
            
                
                S2P military tunnels, powerplant, trainyard, water treatment plant
                
                
                
                
             
         
        
            
            
            
                
                Merge from world_update_2
                
                
                
                
             
         
        
            
            
            
                
                Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons
Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam)
Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
                
                
                
                
             
         
        
            
            
            
                
                Merge from mission_accept_nre