userJarryd Campicancel

12,891 Commits over 2,345 Days - 0.23cph!

1 Year Ago
WIP support for adjusting r_prop bone on the hands layer shield blocking state, values need to be cached per affected weapon via the new ShieldHeldEntityOffset component
1 Year Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
1 Year Ago
Fixed incorrect hit sfx on all ores and wood piles
1 Year Ago
Added deleteEntityById convar Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
1 Year Ago
Show all asset types if no search input is provided
1 Year Ago
Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
1 Year Ago
Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
1 Year Ago
Adjust skin ids to fix conflict with ice sculpture
1 Year Ago
Show the crosshair when looking at a reskinnable entity
1 Year Ago
Fixed case where IO connections would get lost on reskin
1 Year Ago
Merge from main
1 Year Ago
Show barrel and squeeze on the debug cam info panel
1 Year Ago
Merge from root_label_fix
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
1 Year Ago
Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
1 Year Ago
Fixed asset labels on all new shields, manifest
1 Year Ago
Only apply auto turret behaviour when actively bocking with the shield
1 Year Ago
Some protection value changes If an auto turret is aiming at a person using a shield, adjust the targeting to shoot at the shield Adjusted improvised shield collider
1 Year Ago
Update attack loops on reinforced shield
1 Year Ago
One more delete
1 Year Ago
Delete animator controllers for wooden, reinforced and improvised shields There are overrides setup for each shield viewmodel variant, we should be using those
1 Year Ago
Shortened the transition between melee_atk_loop and melee_atk_end to fix the slight hold when going straight to block
1 Year Ago
Don't allow the shield to block while the held weapon is playing it's deploy animation
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Fixed the out of stock calculation not taking into account the new scrap multiplier
1 Year Ago
Merge from main
1 Year Ago
Fix disabled audio source warning when reconnecting in range of an active car radio
1 Year Ago
More compile fixes
1 Year Ago
Possible horse server fix
1 Year Ago
Codegen, manifest, protobuf, etc
1 Year Ago
Merge from siege_weapons
1 Year Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
1 Year Ago
Restored the 2px gap between vital bars
1 Year Ago
Fixed player hitting their own shield when crouching and melee attacking
1 Year Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
1 Year Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
1 Year Ago
Shield vm animator can now go straight to block from the melee attack end state
1 Year Ago
Merge from main
1 Year Ago
Merge from shred_helicopters
1 Year Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
1 Year Ago
Merge from main
1 Year Ago
Merge from monument_scenes_renderlod_fix
1 Year Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
1 Year Ago
Merge from main
1 Year Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
1 Year Ago
Possibly fix MainCamera NRE when entering/exiting game
1 Year Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
1 Year Ago
Fixed some logic issues with the shield vm