userJarryd Campicancel

11,842 Commits over 2,466 Days - 0.20cph!

1 Year Ago
Merge from more_map_markers
1 Year Ago
Protobuf updates Remove background properly, colour change
1 Year Ago
Fixed incorrect makrer labels appearing on compass
1 Year Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
1 Year Ago
Generate
1 Year Ago
Protobuf fixes
1 Year Ago
Fix required labels, adjust marker sizes
1 Year Ago
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1 Year Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
1 Year Ago
Merge from more_map_markers
1 Year Ago
Use proper marker background
1 Year Ago
Remove comment
1 Year Ago
Merge from main
1 Year Ago
Added new map marker assets and first pass of new functionality
1 Year Ago
Companion compatibility
1 Year Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
1 Year Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
1 Year Ago
Industrial crafter now drops the contents of it's inventory when destroyed
1 Year Ago
Merge from main
1 Year Ago
Can now ping corpses and backpacks on the ground
1 Year Ago
Fixes
1 Year Ago
Merge from main
1 Year Ago
Cleanup
1 Year Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
1 Year Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
1 Year Ago
Merge from main
1 Year Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
1 Year Ago
Fixed broken map marker on MLRS UI
1 Year Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
1 Year Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
1 Year Ago
Merge from more_map_markers
1 Year Ago
Client compile fix
1 Year Ago
Update teleport2marker to work with new marker system: -Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker) -Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker) -Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
1 Year Ago
Show all icons and colours in the edit UI instead of using the cycle buttons
1 Year Ago
Scaled down size of map markers to more closely match existing designs Remove old team leader map marker prefab (we use a single prefab now)
1 Year Ago
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Disable rich text in a few places
1 Year Ago
Merge from more_map_markers
1 Year Ago
Protocol++
1 Year Ago
Better marker edit styling
1 Year Ago
Merge from more_map_markers
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Single tapping ping button will now automatically create an appropriate ping when looking at various entities
1 Year Ago
More pings
1 Year Ago
Loot icon
1 Year Ago
Can now remove pings (single tap of ping button)
1 Year Ago
Shrink pings Don't update marker label every update Fixes