userJarryd Campicancel

13,113 Commits over 2,376 Days - 0.23cph!

1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
Fix metal shield prefab
1 Year Ago
DofExposer doesn't change values on enable
1 Year Ago
Unsaved chicken name stuff
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Hopefully fix shields in a build
1 Year Ago
Added a screenshake and camera recoil to the local player when hit while blocking
1 Year Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
1 Year Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
1 Year Ago
Collider fixes
1 Year Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
1 Year Ago
Assign store icons
1 Year Ago
Water and food handling
1 Year Ago
Merge from cmbrainenabled
1 Year Ago
Fix cmBrainForceDisable convar running in edit mode
1 Year Ago
Merge from main
1 Year Ago
Spawning, initial stats
1 Year Ago
Merge from primitive
1 Year Ago
Fixed door skins skin ids
1 Year Ago
Merge from industriallights_skins
1 Year Ago
Update light skin ids so they don't conflict with primitive
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
1 Year Ago
First pass on spawning process, status tracking, loot panels
1 Year Ago
Prototyping a new simple chicken for use in coops
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_esp
1 Year Ago
Merge from primitive
1 Year Ago
Merge from primitive
1 Year Ago
Allow in third person
1 Year Ago
Merge from main
1 Year Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
1 Year Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
1 Year Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
1 Year Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
1 Year Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
1 Year Ago
Fixed default wall divider appearing in the crafting menu without ownership
1 Year Ago
Merge from primitive
1 Year Ago
Merge from media_projects
1 Year Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
1 Year Ago
Hopefully fix the player getting stuck in the block state if they die (again)
1 Year Ago
Don't allow admires while holding shields
1 Year Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing