userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Compile fix
1 Year Ago
Merge from gesturepack
1 Year Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
1 Year Ago
Animator fixes
1 Year Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
1 Year Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
1 Year Ago
Added indicators to the item information panel if a wepaon is compatible with shields
1 Year Ago
Merge fix
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from main
1 Year Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
1 Year Ago
Merge from Halloween24
1 Year Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Fix server admin panel NRE
1 Year Ago
Merge from main
1 Year Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
1 Year Ago
Don't play the lose animation when drawing
1 Year Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
1 Year Ago
Merge from spawn_debris_pool_fix
1 Year Ago
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1 Year Ago
1 Year Ago
Merge from RF_optim/RFManager
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Merge from fix_barricades_train_tunnels
1 Year Ago
Merge from wearable_down_limit_fix
1 Year Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
1 Year Ago
Merge from main
1 Year Ago
Merge from demo_shot_delete_fix
1 Year Ago
End the currently playing shot when deleting a folder
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_61
1 Year Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
1 Year Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
1 Year Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
1 Year Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
1 Year Ago
Merge from waterwell_update_oct_2024
1 Year Ago
Merge from scrollrect_disable
1 Year Ago
Merge from gesturepack
1 Year Ago
Disabled skin rendering on default hazmat viewmodel
1 Year Ago
Show the full underwear skin for the mummy wraps in the item store
1 Year Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
1 Year Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
1 Year Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
1 Year Ago
Merge from world_update_2
1 Year Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
1 Year Ago
Merge from mission_accept_nre