userJarryd Campicancel

15,219 Commits over 2,680 Days - 0.24cph!

12 Months Ago
Add splash fx to triangle hull pieces
12 Months Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
12 Months Ago
Merge from parent
12 Months Ago
Merge from parent
12 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
12 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
12 Months Ago
Add new dwellings to manifest
12 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
12 Months Ago
Hooked up lights and exhaust effect
12 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
12 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
12 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
12 Months Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
12 Months Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
12 Months Ago
Reapply on the right prefab this time
12 Months Ago
Suntract 137986, applied changes to wrong asset
12 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
12 Months Ago
Fixed mount animation playing when swapping weapons while mounted
12 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
12 Months Ago
Merge from parent
12 Months Ago
Fix CullingVolume LodGroup warning
12 Months Ago
Match LOD settings on new scientist outfit
12 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
12 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
12 Months Ago
Merge from boat_building
12 Months Ago
And include the player animation controller, that's kinda important
12 Months Ago
Merge from boat_steering
12 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
12 Months Ago
Merge from parent
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
12 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
12 Months Ago
Merge from hackweek_boxsorting
12 Months Ago
Fixed missing power input arrow on storage adaptor
12 Months Ago
Merge from main
12 Months Ago
Merge from food_qol
12 Months Ago
Fix food in a backpack dropped in the snow spoiling
12 Months Ago
Merge from main
12 Months Ago
Layer change on small ramp to work with projectiles
12 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
12 Months Ago
Removed a log
12 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
12 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
12 Months Ago
Also delete some duplicate textures
12 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
12 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
12 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
12 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
12 Months Ago
Power off the sails and engines on a boat when editing