userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

1 Year Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
1 Year Ago
DroppedItem now spawns it's worldmodel via GameManager.CreatePrefab, ensuring PreProcess is run Removed the server side code that disabled renderers as those renderers should now be removed in PreProcess (this code was just for the editor but it ran at runtime regardless and caused a 40b allocation every time an item was dropped) Fixed mushroom colouring not being applied to dropped mushrooms
1 Year Ago
Added a new TeakUIPresetSelect that allows us to create defaults for selections of settings Added preset accessibility options for Protanopia, Dueteranopia, Tritanopia Also supports a custom mode
1 Year Ago
Turn on cast shadows for LOD0 of the mushroom clusters Hooked up the new mushroom materials to the colour swap pallette
1 Year Ago
Fixed offset not being 1:1
1 Year Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
1 Year Ago
Merge from main
1 Year Ago
Fixed actual gameplay prefab for testing
1 Year Ago
Merge from missing_component_warning_cleanup
1 Year Ago
Moved all ModelViewer assets into an Editor folder to hopefully prevent it being included in asset bundles
1 Year Ago
Removed the missing component on the demo playback record shot object, unsure what it was but the functionality seems unchanged
1 Year Ago
Fixed gibs getting spawned when picking up an elevator
1 Year Ago
Fixed player placed elevators not working
1 Year Ago
Fixed the neon light in player placed elevators causing a material leak, now uses MaterialPropertyBlock
1 Year Ago
Fixed elevators not being able to move if they are in a different network group to their parents
1 Year Ago
1 Year Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
1 Year Ago
Merge from main
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Fixed slider highlighting when the player hovers over the timer progress bar
1 Year Ago
Merge from main
1 Year Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
1 Year Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
1 Year Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
1 Year Ago
Add tunnel layer to players visibility when in caves layer
1 Year Ago
Merge from parent
1 Year Ago
Fixed lift entity getting orphaned if elevator block is destroyed
1 Year Ago
Merge from main
1 Year Ago
Compile fixes
1 Year Ago
Forgot to commit lake A
1 Year Ago
S2P all lakes and oases
1 Year Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
1 Year Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
1 Year Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
1 Year Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
1 Year Ago
Fixed being unable to drink from lakes and oases
1 Year Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
1 Year Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
1 Year Ago
Merge from truck_junkpile_terrain_fix