userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage
1 Year Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
1 Year Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
1 Year Ago
Layout tweaks
1 Year Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
1 Year Ago
Fixes
1 Year Ago
Fixed hunt chicken objective not completing
1 Year Ago
Text updates
1 Year Ago
Styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Merge from main
1 Year Ago
Fix build targets not reinitialising properly after loading a save mid mission
1 Year Ago
Fixed broken tutorial container reference on load
1 Year Ago
Fixed mission loading work from yesterday
1 Year Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
1 Year Ago
Don't start initial conversation when loading a save
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded
1 Year Ago
Copy GUID of DofExposer from main, unsure how this got changed
1 Year Ago
Merge from dof_exposer_improvements
1 Year Ago
Show depth of field values on camera readout if the dof exposer is active even if the dof convar is false Change readout to "DOF=false" if dof is disabled
1 Year Ago
Added a start modal to prompt the player whether they want to start a tutorial
1 Year Ago
Fixed contacts button flickering after leaving the tutorial
1 Year Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
1 Year Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
1 Year Ago
Revert initial resource objectives
1 Year Ago
Conflict fix
1 Year Ago
Fixed conveyor Filter AND mode outputting the filter success output if no items passed the filter
1 Year Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
1 Year Ago
Fixed minicopter push behaviour regression from last month Wheels weren't being updated all the time anymore and most of the minicopter push movement is via the wheels, so now we let the wheels run while we're pushing
1 Year Ago
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1 Year Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
1 Year Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
1 Year Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
1 Year Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
1 Year Ago
Added a new tutorial only chicken type that drops animal fat