userJarryd Campicancel

13,647 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Rename scientist to survivor
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
Merge from tutorial_island
1 Year Ago
Better torch phrases
1 Year Ago
Minecart icon
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
Testing out storing a user id in a skull item as well as the name
1 Year Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
1 Year Ago
Splashable, igniteable, gibs, condition, save/load
1 Year Ago
Initial torch implementation
1 Year Ago
Added support for frontier door to open in both directions based on what side the player is on
1 Year Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
1 Year Ago
Play a bear roar sfx during the bear mission conversation
1 Year Ago
Don't play sfx for pings created by the mission objectives
1 Year Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
1 Year Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
1 Year Ago
Mesh.quality affects DecalCull component
1 Year Ago
Look at the conversation NPC's actual model head instead of the static eye position
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
1 Year Ago
Server compile fixes
1 Year Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
1 Year Ago
Compile fix
1 Year Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
1 Year Ago
Merge from main
1 Year Ago
Fix wiring issue when standing on top of mixing table
1 Year Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
1 Year Ago
Increase wood supply amount in mission 4
1 Year Ago
Fixed missing canoe collider Moved chicken spawner
1 Year Ago
Apply same ping styling to pie menu
1 Year Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
1 Year Ago
Merge from main
1 Year Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
1 Year Ago
Apply same fix to beach towel
1 Year Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Move ghost sheet bone controller onto a separate gameobject instead of on LOD0 so that when the bone collisions are disabled at 25M LOD0 isn't also disabled Should fix ghost sheet not appearing if player is >25m away from the mesh but the mesh is also large on scree (eg. using a scope or binoculars)
1 Year Ago
Don't print mission name into chat during tutorial
1 Year Ago
Ping fixes
1 Year Ago
Show the chat window but still block any actual chatting while in the tutorial so we still get error messages when placing things
1 Year Ago
Potential AttackHelicopterTurret Load NRE fix
1 Year Ago
Fixed wood and armoured single doors vehicle phys boxes not parented to the rotating hinge, preventing interactions through the doorway for about a second after a door is opened
1 Year Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
1 Year Ago
Merge from ghost_sheet_fixes
1 Year Ago
Fixed ghost sheet parachute/arms issue on female player model
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks