userJarryd Campicancel

13,652 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island If a player presses the general respawn button respawn them on the island, not the mainland
1 Year Ago
Merge from ghost_sheet_fixes
1 Year Ago
Fixed ghost sheet parachute/arms issue on female player model
1 Year Ago
Added a ping for the kayak destination objective
1 Year Ago
Apply same restriction to global building blocks
1 Year Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
1 Year Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
1 Year Ago
Merge from main
1 Year Ago
Added a map icon for the tutorial island
1 Year Ago
Fixed faberge egg material import settings
1 Year Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
1 Year Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
1 Year Ago
Fixed exception when using teleport2death if the player hasn't died yet
1 Year Ago
Merge from main
1 Year Ago
Actually track the act of cooking chicken as opposed to just tracking acquring the item Fixes several bugs with the cooking stage
1 Year Ago
Added some extra supplies to the furnace mission
1 Year Ago
Fixed repeatcommand convar not working as expected when run via a bind
1 Year Ago
Merge from main
1 Year Ago
Parachute gibs are no longer affected by the wind material effect
1 Year Ago
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes Clamped between 0 and 15s
1 Year Ago
Don't spawn the unpacked parachute if BypassRepack is turned on
1 Year Ago
Merge from forward_momentum_change
1 Year Ago
Merge from main
1 Year Ago
Start modal layout changes
1 Year Ago
Fix exception when opening help modal between missions Updated a bunch of modal text with fixes and highlighting
1 Year Ago
Styling
1 Year Ago
More modal setup
1 Year Ago
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
1 Year Ago
First pass on converting the help modal into a single panel that the player cycles through
1 Year Ago
Added a custom build ping type for better clarity
1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main
1 Year Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
1 Year Ago
Merge from main
1 Year Ago
Merge from report_npc_fix
1 Year Ago
Don't pass NPC's in range along with reports
1 Year Ago
Merge from main
1 Year Ago
Merge from tc_layout_update
1 Year Ago
Update TC tooltip
1 Year Ago
Only allow players to place walls at the correct rotation, no soft side facing out
1 Year Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage