13,652 Commits over 2,741 Days - 0.21cph!
Don't add the starting delay after placing a sleeping bag when placing the bag on the tutorial island
If a player presses the general respawn button respawn them on the island, not the mainland
Merge from ghost_sheet_fixes
Fixed ghost sheet parachute/arms issue on female player model
Added a ping for the kayak destination objective
Apply same restriction to global building blocks
Fixed trees spawned on tutorial islands getting globally broadcast
Reduced network group size of tutorial island for easier testing
Don't show map controls on right of screen during tutorial
While in tutorial map is always zoomed and locked to player with grid turned off
Added a map icon for the tutorial island
Fixed faberge egg material import settings
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
Fixed exception when using teleport2death if the player hasn't died yet
Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
Added some extra supplies to the furnace mission
Fixed repeatcommand convar not working as expected when run via a bind
Parachute gibs are no longer affected by the wind material effect
Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
Don't spawn the unpacked parachute if BypassRepack is turned on
Merge from forward_momentum_change
Start modal layout changes
Fix exception when opening help modal between missions
Updated a bunch of modal text with fixes and highlighting
Fixed underwear skins not being applied correctly when a player first enters a server (cache the underwear skin in case the player model hasn't been created yet when the player receives it's first load)
First pass on converting the help modal into a single panel that the player cycles through
Added a custom build ping type for better clarity
Added a tutorial stage to build a roof onto the starter base
Reduce chicken and barrel count
Rework deploy pings to be a bit more reliable
Convert build target to use BaseEntityRef instead of copy+pasted id uints
Add a mission step to craft and place a key lock on the door of the base
Wrecked boat instead of a helicopter
Added a key bind to open the current tutorial help panel at any time, defaults to Y
Added some text to the objectives panel to explain the bind
Remove debug log
Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
Merge from report_npc_fix
Don't pass NPC's in range along with reports
Merge from tc_layout_update
Only allow players to place walls at the correct rotation, no soft side facing out
Split the build base objective into two parts, building the foundations and then building the walls
This allows an extra modal UI to explain softsides
Add a specific mount stage to the final mission
Harvest pings can now be changed per objective so different resources can have their own pings
Swap craft bow and craft bandages objective
Heal objective now just requires the player to use a bandage