userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Merge from main
1 Year Ago
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles Had to just disable the head mesh due to skinning differences compared to the original hazmat
1 Year Ago
Merge from main
1 Year Ago
Fixed NVG goggle visible aperture scaling with UI scale
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Implemented rope climb animation Enabled on all rope climb prefabs
1 Year Ago
Merge from diversuit
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Merge from diversuit
1 Year Ago
Fixed misassigned bones on new viewmodels
1 Year Ago
Skin icon
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected RHIB driver hands now follow wheel as it rotates Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged) Update RHIB driver eye position to better match actual player eye position RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
1 Year Ago
Disable write defaults on new turn on/off animator states, fixes foot jitter
1 Year Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
1 Year Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
1 Year Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
1 Year Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
1 Year Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
1 Year Ago
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
1 Year Ago
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Delete orphaned folder
1 Year Ago
Fix torch missing redirect
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
1 Year Ago
Fixed incorrect effect folder path
1 Year Ago
Remove old rifle entity
1 Year Ago
Fixed a mesh light on the tugboat not marked as dynamic
1 Year Ago
Tuboat doors, 2 on top, one below
1 Year Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
1 Year Ago
1 Year Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
1 Year Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
1 Year Ago
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1 Year Ago
Match build options for old build process
1 Year Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
1 Year Ago
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
1 Year Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
1 Year Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
1 Year Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
1 Year Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
1 Year Ago
Merge from main
1 Year Ago
Merge from tooltip_cleanup
1 Year Ago
More layout change (what if we just.... didn't have a layout component)
1 Year Ago
Unsaved