userJarryd Campicancel

13,116 Commits over 2,831 Days - 0.19cph!

1 Year Ago
Rivals desk is now a skin of the computer station
1 Year Ago
Legacy bow setup
1 Year Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
1 Year Ago
Subtract 90591
1 Year Ago
Merge from main
1 Year Ago
Update hazmat and 2023 trophy id's
1 Year Ago
Furnace
1 Year Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
1 Year Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
1 Year Ago
█▍▍▆▌ ▊▍▋▅▌ ▆▆▍▋ ▆▊ ▆▇▆█▆▄ █▅▇ ▊█▋▇▆██▄ █▌▌▊▆▍▉▊▊ ▆▍ ▉▅▌▌█▅▄▋▍▆▉ █▉ ▋▍▆▅▅▇▍█▋▆▉ ▌▇▄▄▇ ▊▋▊▌▉▉▅ ▌▉▆▆▅▊ ▉▌▌█▇▌ ▆▋▇ █▆▆█▌▌ ▇.▍▅ ▅▄█▆ █▌▊ ▄.▆▋ █▊▌▅▌▋ ▆▇▊█▄▅▌▉▇ (▇▇%) ▉▄▋▆█▊ ▅▄▅ ▆▇█▄▌▇▊ █▇ ▋▉▅█▋▉▉▊ ▉ ▄▄▅▍▍▄ █▄▍██▍ ▄▊ ▅▊█▌ ▍▊▉▊█ ▇▅ ▉▋▆ ▅▆▅▋ ▌▄ ▅▍▍▇▇▇ ▉▋▇▆▄█▋▌▄▋ ▆▊▉ ▄▍▇▊▌▋ ▇▆▆▍▋▆▊▅ ▍▉▅▋▅▉ ▊▅▌▇▅▇▊▋ ▌▆█▍█▆▋▅▋ ▇▄▉▄ ▄▇▌▊▍▇ ▇▌▇▌ ▍▅▅▍▍ ▅▄█▉▄▉█▍█▋▋█▇▌▌▌▊▉█▉▋▍ ▊▅▄▇▍▉▇ █▌▇▆▌▍ ▊▌ ▉▉█▊▇ ▇▍ ▆▌▄▍█▄▆ ▊▊ ▇▅▅ ▇▆▉▋▊▌
1 Year Ago
Fix missing world model outline on vampire stake
1 Year Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
1 Year Ago
Setup v2, attach to ch47
1 Year Ago
▌▅▉▄▄▉ ▇▄█▌▆▅▊▇▋▇▇█▊▊▊▋▇ ▍▄▉ ▋▍▅▋▇█▌▄▋▋ ▍█▋▊▊▆▌▅██ ▉▇▆▊▄ ▍▌ ▌▉▅ ▋▉▍█▌█▍▋ █▌▆▊▊▄▇ ▌▊ ▄▍█▌▆
1 Year Ago
Unsaved
1 Year Ago
Prefab setup
1 Year Ago
Visual threshold implementation
1 Year Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
1 Year Ago
Merge from main
1 Year Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
1 Year Ago
Only allow aim offset when standing still or aiming, let regular animation take control while sprinting or jogging while not aiming
1 Year Ago
Make a new mask specifically for the aim offset layer
1 Year Ago
▅▊▋▇▆▌ ▍██▄▋▇▍ ▌▌▋▉ ▆▄▄▋▍▍▄█▅▇, ▌▇▉▉ ▌▌▊▌ ▉ ▊▇▅ ▉▆▆ ▇▅▇▄▉ ▌▋ ▌▋ ▆▇▅ ▄▆▊▊▌▄ █▅▄'▌ ▉▌▉▇▄ ▇▅ ▆▅▉ ▌█▉▋▋ █▊▉▄▉▌
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Cleaned up hand hold parameter handling
1 Year Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
1 Year Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
1 Year Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
1 Year Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
1 Year Ago
Manifest again
1 Year Ago
Merge from main (stomp craggy and manifest)
1 Year Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
1 Year Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
1 Year Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
1 Year Ago
Set up primitive colliders, deploy volumes, bounds, etc
1 Year Ago
Turn on add_breathe IK pass again
1 Year Ago
Confetti cannon wip
1 Year Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
1 Year Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
1 Year Ago
Add breathe layer
1 Year Ago
Update hand hold blend trees
1 Year Ago
Add left/right hand hold layers
1 Year Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
1 Year Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
1 Year Ago
Merge from reduce_warning_spam (editor only)
1 Year Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
1 Year Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
1 Year Ago
▊▄▇█▆ ▌█▊▋ ▇▇▍▅▊▇, █▌▉▇ ▌▌▋ ▅▍▆▇▆ ▅▄▌▋ ▇▉▆▋▋ ▌▇▄ ▌▉▋ ▅▍▅▅▊ ▋ ▉▍▄▇▆▊▄▌▌ █▆ ▌▉▆▊▌ ▉▍█▍▍ ▊▊ █ ▉▉▆▄▊▆▋▅ ▋▉▊▅ ▋▇▄▍▅▌▌▇▅▅ ▇▇▅▆ ▇▅▋▊▋▌ ▇▊▌▋▇ ▄ ▅▉▋▅▅▄ ▊▉▄▆ ▍█▋▄ ▋▇▇ █▅▍▍█▍ ▉▇▄▋▋▋▅▉▇ ▉▅ ▋▆ ▊▄▍▇▊▊ ▅▅▆▆▌▋ ▄ ▄▇▇▉█▄ ▋▊▅ ▋▄▆▌▋▍▊ ▊▌▊▇▉▊ ▆▉ ▌▆▆ ▆▋▇▅▅▄ ▊▋▌▆▋▅▄
1 Year Ago
▉▆▄'▍ ▇▇▍▍ ▉▍▉▆▅▌▌ ▊█▆▆ ▆▉▉▋▋▍▇ ▇▍ ▇▆▆▄▇▇▉ ▋▉ ▄▇▉ ▇▌▇▍▉▌█ ▍▇ ▋▋▉▊▅▄ ▍▉▆▍ ▍▍▄ ▊▆▊▉▌▋ ▆▅ ▅ █▍ ▊▍▋ ▆▌▆▅▍█ ▊▉▉'▋ ▇▅▇▉▅ ▇▄ ▇▊▇ ▅▄▆▍▍ ▋▊▅▊▆▉ ▄▅ ▇▋▋ ▄▌▄█▇ ▅▋▌▆▋█'▊ ▍▋ (█▊▄▊ ▊▅▉▆▅ ▅▌█▌▆▅ ▇▍▄▌█▆, ▆▇▅▍▍▇▇▋, ▆▆▍ ▅▌▋▍▍ ▉▋▉ ▅▌▊▌▊)