userJarryd Campicancel

13,465 Commits over 2,435 Days - 0.23cph!

28 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
28 Days Ago
Merge from hackweek_meshlod_qol
28 Days Ago
Server compile fixes
28 Days Ago
Merge from main
28 Days Ago
Merge from boat_aim_sway
28 Days Ago
Settings changes
28 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
28 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
28 Days Ago
Merge from main
28 Days Ago
Merge from kapok_branch_col_optim
29 Days Ago
Merge from redirect_tests
29 Days Ago
Compile fixes
29 Days Ago
Merge from main
29 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
29 Days Ago
Merge from vine_rotation_error_fix
29 Days Ago
Merge from scientist2_trophy_fix
29 Days Ago
Merge from pm_equip_tool
29 Days Ago
Compile fix
29 Days Ago
Merge from main
29 Days Ago
Merge from demo_improvements_feb_2026
29 Days Ago
Merge from main
33 Days Ago
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33 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
33 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
34 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
34 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
34 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
34 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
34 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
34 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
34 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
35 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
35 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
35 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
35 Days Ago
Build stuff WIP
35 Days Ago
Compile fixes
35 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
35 Days Ago
Fix compile errors in Server mode
35 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs
35 Days Ago
Merge from main
36 Days Ago
Read the log file instead and run the server in the shell
36 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
36 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
36 Days Ago
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36 Days Ago
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36 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
36 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
36 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
36 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
36 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes