userJarryd Campicancel

14,978 Commits over 2,649 Days - 0.24cph!

27 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
27 Days Ago
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
27 Days Ago
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
27 Days Ago
Hooked up mounting animations
27 Days Ago
Merge from oil_rig_pump_delay
27 Days Ago
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
28 Days Ago
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28 Days Ago
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28 Days Ago
Merge from nms_hlod_fix
28 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
28 Days Ago
Merge from sandbag_gib_fix
28 Days Ago
Fix multi material gibbable not applying skinned materials correctly
28 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
28 Days Ago
Add a prevent building volume around the sandbag pillbox
28 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
28 Days Ago
Merge from mounting
28 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
28 Days Ago
Client compile fix
28 Days Ago
Cleanup
28 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
28 Days Ago
Merge from parent
28 Days Ago
Use more bones for the sheep look at
31 Days Ago
Merge from legacy_anim_deletes_oct_2026
31 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
31 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
31 Days Ago
Merge from new_recipes
31 Days Ago
Added temp icons
31 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
31 Days Ago
Fixed workbench recipes not resetting between domain reloads
31 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
31 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
31 Days Ago
Merge from decal_renderlod_collapsing
31 Days Ago
Merge from legacy_anim_deletes_oct_2026
31 Days Ago
Remove paintball gun anims
31 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
31 Days Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
32 Days Ago
Fixed tests
32 Days Ago
Unsaved changes
32 Days Ago
New clothes for livestock vendor S2P stables
32 Days Ago
Merge from toggle_duck_mini_fix
32 Days Ago
Fixed toggle duck option not working as expected on non modular car vehicles
32 Days Ago
Fixed up colliders on sheep corpse
32 Days Ago
Fix gender of bought animals not assigning properly
32 Days Ago
Don't show auction results until the dialogue text has displayed
32 Days Ago
Sheep now gives wool when sheared
32 Days Ago
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
32 Days Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
32 Days Ago
Merge from main
32 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
32 Days Ago
merge from parent