userJarryd Campicancel

12,188 Commits over 2,557 Days - 0.20cph!

31 Days Ago
Merge from main
31 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
31 Days Ago
Merge from main
31 Days Ago
Merge from sprint_subsystem
31 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
31 Days Ago
Merge from parent
31 Days Ago
Merge from mount_cycle_fix
31 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
31 Days Ago
Merge from wanted_deep_sea_fix
31 Days Ago
Merge from huntingtrophy_skins
31 Days Ago
Merge from PlayerRigUpdate2
31 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
31 Days Ago
Merge from torch_implementation_finish
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
31 Days Ago
Merge from cinematic_speed_fix
31 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
31 Days Ago
Possible threading fix for voice delay issue
31 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
31 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
31 Days Ago
Merge from main
32 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
32 Days Ago
S2P apartment complex
32 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
32 Days Ago
Initial first pass on setting up the other rentable shop variants
32 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
32 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
32 Days Ago
Merge from sleeper_rotate_fix
32 Days Ago
Possible fix for sleepers getting rotated incorrectly
36 Days Ago
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
36 Days Ago
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
36 Days Ago
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
37 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
37 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
37 Days Ago
Don't apply lerp if we're slowing down
37 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
37 Days Ago
Merge from parent
37 Days Ago
Fixed speed not being applied when playing PlayCinematic
37 Days Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
37 Days Ago
Fixed no right axis input in animator controller
37 Days Ago
Merge from parent
37 Days Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
38 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
38 Days Ago
Merge from main
38 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
38 Days Ago
Show time remaining for rent in the vending machine storage loot panel
38 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
38 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
38 Days Ago
Fixed wanted posters clearing the name when entering the deep sea
38 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)