userJarryd Campicancel

12,309 Commits over 2,557 Days - 0.20cph!

33 Days Ago
Don't apply softcore gather rates to diesel pickups
33 Days Ago
Quarry is affected by softcore gather rate
33 Days Ago
Merge from main
33 Days Ago
Merge from spray_scale
33 Days Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
33 Days Ago
Fixed Signage inspector not showing manifest info
33 Days Ago
Fixed remove all option not working on rentable shops
33 Days Ago
Merge from apartment_complex_monument
33 Days Ago
S2P apartments to make sure sign changes get picked up
33 Days Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
33 Days Ago
Demo compat manifest!
33 Days Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
33 Days Ago
Disable shadows on LOD2/3 of the rentable shop signs
33 Days Ago
Fixed shop D not using sitting NPC Apartments S2P
33 Days Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
33 Days Ago
Fixed not being able to delete sell orders
33 Days Ago
Fixed rent multiplier not getting reset when a player closes the store manually
33 Days Ago
S2P + HLOD aparmtent complex monument
34 Days Ago
Added a GameobjectLOD for mailbox numbers
34 Days Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
34 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
34 Days Ago
Possible EmissionToggle NRE fix
34 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
34 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
34 Days Ago
First pass of updated Rent store dialog
34 Days Ago
Change priority of close store option
35 Days Ago
Fixed VMO errors on server restart
35 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
35 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
35 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
39 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
39 Days Ago
Merge from main
39 Days Ago
Merge from PlayerRigUpdate2
39 Days Ago
Remove sprint controller from L96, transition doesn't look great
39 Days Ago
Merge from main
39 Days Ago
Merge from inventoryidle_animfix
40 Days Ago
Prototype cyilnder water volume
40 Days Ago
Merge from softcore_updates_jul_26
40 Days Ago
Codegen
40 Days Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
40 Days Ago
Default gather rate to 2x
40 Days Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
40 Days Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
40 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
40 Days Ago
Merge from aniso_filtering_texture_fix
40 Days Ago
Merge from Fix_odd_deployguides
40 Days Ago
Merge from clan_bugfixes
40 Days Ago
Fixed rentable shop signs not loading on non owner clients
40 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
40 Days Ago
Better fix