11,890 Commits over 2,466 Days - 0.20cph!
Revert Playground to version from main
Add new CargoCraneTest scene to test the crane in isolation
Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time
Don't show return to survivor mission step until player has filled TC
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group
Make it run every 3s instead of every 1s
Delete TutorialHelpModalStageWidget component, no longer used
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
Refactor tutorial help prompts so that the Localization system can pick up the text on it
Should be no visible changes, just moved the Phrases out of a struct on the help prompts
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
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Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
Subtract
93877, will go out in hotfix
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
Update containers with a static version of the double door prefab
Make tutorial support disabled by default in server config
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
Fixed debug logs when equipping chicken costume
Fixed tutorial start prompt appearing in demos
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
Fix typo in metal frags tutorial step
Change tutorial time of day to 9am for better lighting
Fixed tutorial supply box sometimes not populating with the correct item list
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
Fix editor exceptions in gizmo rendering when selecting the tutorial island
Merge from tutorial_island
Make kayak ignore ocean waves when spawned on the tutorial island
Don't ask the player to start the tutorial if there are no tutorial island slots available
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Added an error toast if the player attempets to start a tutorial and no empty slots are available
The above scenario will no longer kill the player in the process of attempting to spawn an island
Add achievements for tutorial island