userJarryd Campicancel

13,531 Commits over 2,435 Days - 0.23cph!

34 Days Ago
Scan the project for animations we need on the server every build
34 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
34 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
34 Days Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
34 Days Ago
Include magnet crane and door animations in server build
34 Days Ago
Merge from main
34 Days Ago
Merge from fix_console_log_startup
34 Days Ago
Merge from parachute_hotbar
34 Days Ago
Merge from boat_aim_sway
34 Days Ago
Merge from growable_menu_changes
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
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35 Days Ago
Preserve the RMB behaviour when cloning plants
35 Days Ago
Merge from main
35 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
35 Days Ago
Merge from pm_equip_tool
35 Days Ago
Continue to apply boat based sway while firing
35 Days Ago
Merge from main
35 Days Ago
Merge from main
35 Days Ago
Merge from fix_steam_nickname_bag
35 Days Ago
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35 Days Ago
Merge from ghostship_phys_improvements
35 Days Ago
Merge from drone_deploy_guide_fix
35 Days Ago
Merge from fallback_fishing_spawn
35 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
35 Days Ago
Make it private so it works better with domain reload
35 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
35 Days Ago
Bypass AI animations again Bypass modular car garage animation
35 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
35 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
35 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
36 Days Ago
Merge from modular_boats_rw
36 Days Ago
Merge from hackweek_boxsorting
36 Days Ago
Merge from fix_grenade_split_world_skin
36 Days Ago
Merge from coconut_collider_fix
36 Days Ago
Merge from collectable_optim_pass
36 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
36 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
36 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from fix_roof_debris
36 Days Ago
Merge from growable_menu_changes
36 Days Ago
Merge from print_speed
36 Days Ago
Merge from fix_backpack_priority_attire
36 Days Ago
Merge from kapok_branch_col_optim
36 Days Ago
Minor adjustment to branch collider