userJarryd Campicancel

13,490 Commits over 2,435 Days - 0.23cph!

28 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
28 Days Ago
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28 Days Ago
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28 Days Ago
Merge from fix_roof_debris
28 Days Ago
Merge from growable_menu_changes
28 Days Ago
Merge from print_speed
28 Days Ago
Merge from fix_backpack_priority_attire
28 Days Ago
Merge from kapok_branch_col_optim
28 Days Ago
Minor adjustment to branch collider
28 Days Ago
Merge from main
28 Days Ago
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28 Days Ago
Fixed some broken rock formations in NMS (scene only)
28 Days Ago
Merge from windturbine_deploy_sfx
28 Days Ago
Merge from improved_embrasures_colliders
28 Days Ago
Merge from ambient_light_lod_fix
28 Days Ago
Merge from 20mindayextension
28 Days Ago
Merge from main
28 Days Ago
Merge from hackweek_meshlod_qol
28 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
28 Days Ago
Merge from main
29 Days Ago
Merge from main
29 Days Ago
Merge from improve_sail_deploy
29 Days Ago
Merge from wearable_icons_fix
29 Days Ago
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29 Days Ago
More accurate colliders
29 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
29 Days Ago
Merge from hackweek_meshlod_qol
29 Days Ago
Server compile fixes
29 Days Ago
Merge from main
29 Days Ago
Merge from boat_aim_sway
29 Days Ago
Settings changes
29 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
29 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
29 Days Ago
Merge from main
29 Days Ago
Merge from kapok_branch_col_optim
30 Days Ago
Merge from redirect_tests
30 Days Ago
Compile fixes
30 Days Ago
Merge from main
30 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
30 Days Ago
Merge from vine_rotation_error_fix
30 Days Ago
Merge from scientist2_trophy_fix
30 Days Ago
Merge from pm_equip_tool
30 Days Ago
Compile fix
30 Days Ago
Merge from main
30 Days Ago
Merge from demo_improvements_feb_2026
30 Days Ago
Merge from main
34 Days Ago
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34 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
34 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
35 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)