userJarryd Campicancel

12,962 Commits over 2,345 Days - 0.23cph!

35 Days Ago
Add data spawns to all of the loot spawners
35 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
35 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
35 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
35 Days Ago
Clan scores
35 Days Ago
Boilerplate loot item and deposit entity
35 Days Ago
Fix NRE when in build priv zone
35 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
35 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
36 Days Ago
Got building working at Team B monument
36 Days Ago
WIP auth support for team build zones, not working yet
36 Days Ago
Each team has their own spawn beach
36 Days Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
36 Days Ago
36 Days Ago
Paint ocean topology, fix errors
36 Days Ago
Get scene up and running, replace old static research/repair benches with modern versions
36 Days Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
36 Days Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
36 Days Ago
Also include mesh stripping on Rust.Ai and Content directories
36 Days Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
37 Days Ago
That's all folks
37 Days Ago
Almost done...
37 Days Ago
Even more...
37 Days Ago
More...
37 Days Ago
More...
37 Days Ago
Some more...
37 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
37 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
37 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
37 Days Ago
Merge from main_merge_10_nov
37 Days Ago
Protobuf, code gen, phrases
37 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
37 Days Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
37 Days Ago
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37 Days Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
37 Days Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume
37 Days Ago
Merge from main
40 Days Ago
Merge from puzzle_reset_hotfix
40 Days Ago
Another attempt at arctic rad zone issue
40 Days Ago
Fixed InvalidOperationException in radiation damage
40 Days Ago
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40 Days Ago
Fixed unpowered fridges in arctic biome not cooling food
40 Days Ago
Merge from puzzle_reset_hotfix
40 Days Ago
Remove leftover log
40 Days Ago
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level
40 Days Ago
Reduced monumentPuzzleResetRadiationPlayerEmptyTime from 5m -> 2m Reduced monumentPuzzleResetRadiationPreResetTime from 10m -> 5m Brings total possible radiation time from 15m -> 7m
40 Days Ago
Reduced monumentPuzzleResetRadiationAmount from 100 -> 3 (inner radiation sphere) Fixed the outer smaller radiation area going straight to 10, it now ramps in like the inner sphere over time
40 Days Ago
Add IgnoreAboveGroundPlayers option to TriggerRadiation, uses the IsUnderground check on BaseEntity which won't work in some cases (like noclipping under the terrain). It's what we use for the equivalent check on the puzzle reset If a PuzzleReset is set to ignoreAboveGroundPlayers it will now pass that along to it's radiation zone Airfield will now ignore above ground players Puzzles will now start counting time spent empty with rads active once any radiation is active, not just once radiation is fully activated Don't send the puzzle reset warnings to players that are above ground on a monument set to ignore above ground players
40 Days Ago
monumentPuzzleResetWarnings is now on by default and saved
41 Days Ago
Add graphics.useDetailedRendererBatchCullingCheck convar to test new behaviour, defaults to true Would need to relog to see the difference