userJarryd Campicancel

12,135 Commits over 2,557 Days - 0.20cph!

32 Days Ago
Added support for taking over a shop if you can pay twice the fee
32 Days Ago
Compile fixes
32 Days Ago
First pass on rentable shop ownership prompt
32 Days Ago
Added support for hunting trophies to store the skin of clothing items
32 Days Ago
Merge from main
32 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
32 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
32 Days Ago
Don't apply if we have an active clothing offset
32 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
32 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
32 Days Ago
Fixed torch attack animations not working on non local players
33 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
33 Days Ago
Merge from main
33 Days Ago
Merge from PlayerRigUpdate2
33 Days Ago
Merge from ballistic_helmet_weight_fix
33 Days Ago
S2P all floating cities, fixes missing mannequin meshes
33 Days Ago
Remove unused override
33 Days Ago
Merge from industrial_dlc
33 Days Ago
Fixed industrial torch anims not applied to sub systems
33 Days Ago
Merge from main
33 Days Ago
Merge from mortar_prototype (fixes mortar animations)
33 Days Ago
Fix editor only NRE when playing first person sounds
33 Days Ago
Fix
33 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
36 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
36 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
37 Days Ago
Merge from tutorial_animator_fixups
37 Days Ago
Delete some more deprecated components
37 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
37 Days Ago
Merge from PlayerRigUpdate2
37 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
37 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
37 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
37 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
37 Days Ago
Merge from main (no conflicts)
47 Days Ago
Merge from main
47 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
47 Days Ago
Sphere tank scene is now playable
47 Days Ago
Added a crude oil producer to dome
47 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments
47 Days Ago
Merge from main
50 Days Ago
Fixed gingerbread man corpses throwing errors
50 Days Ago
Updated position of player model in wanted poster renders
50 Days Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
50 Days Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
50 Days Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
50 Days Ago
Debug readout + removed a log
50 Days Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
50 Days Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
50 Days Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation