userJarryd Campicancel

14,815 Commits over 2,619 Days - 0.24cph!

29 Days Ago
In game player voices are now also muffled by heavy plate helmet Increased volume reduction (was 2400, now 1800)
29 Days Ago
Merge from main
29 Days Ago
Merge from glass_ar
29 Days Ago
Add new HideLods and ShowLods animation events, same as Show/Hide but will iterate over lods 0-4 of the object provided eg. Called with w_ar_glass_mag_full_LOD0, this will also show/hide LOD0,1,2,3 if they exist All showing/hiding events now uses a lazily loaded cached renderer list so we pay slightly more the first time an animation event is fired but subsequent calls are faster and allocation free (was allocating 40b each animation event) Updated glass ak reload to use new events
29 Days Ago
Merge from deepsea_terrain_everywhere
29 Days Ago
Swap the ocean colour as well
32 Days Ago
Merge from main
32 Days Ago
Merge from statesync_event_fix
32 Days Ago
Proper fix for events double firing when using the StateSync component When scrubbing an animation from normalized time 1 -> 0 Unity plays all events in reverse order :( We now suppress animatione vents for a frame any time we scrub the state backwards Removed the previous fix for this issue in DoEffect as now we've solved the root cause of the issue
32 Days Ago
Manifest
32 Days Ago
Codegen, compile fixes
32 Days Ago
Merge from main (will need codegen)
32 Days Ago
If a code lock has 2 or less authed users skip that lock when calculating the door tax Configurable by decay.upkeep_lock_min_users convar Attempting to exempt player run hotels from being overly taxed, may need to re-evaluate if abused
32 Days Ago
Merge from main
33 Days Ago
Merge from hlod_improvements_aug_26
33 Days Ago
More than doubled the speed of the MeshTrimmer stage of HLOD generation Only readback the texture once, not per ray Neighbouring tris now start with the successful ray of the previous triangle as that's likely to be valid Do the dot product check before the ray, halves the number of rays Removed a bunch of allocations (it's editor code, but still useful) Full S2p with HLODs: Launch Site 9:33 -> 2:18 Water Treatment -> 2:23 -> 0:51 S2P Launch site
33 Days Ago
Fixed previous HLODBounds BiomeVIsual changes accidentally including LOD components in a HLOD mesh that were outside of the range of the bounds Only really an issue at launch site as it's the only monument where we run 2 HLODs, all other monuments use 1
33 Days Ago
Merge from main
33 Days Ago
Added decay to monument blockers Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results Time is saved through server restarts and scaled by timescale but will not take into account time spent offline Also fixed a sneaky bug that restored blocker health to full on every server restart
33 Days Ago
Merge from main
33 Days Ago
Merge from deepsea_terrain_everywhere
33 Days Ago
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
33 Days Ago
Merge from main
34 Days Ago
Merge from marketplace_power
34 Days Ago
Flag fix, tests now pass
34 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
Merge from npc_vending_optim
34 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
34 Days Ago
Merge from rendererlod_collapse_improvements
34 Days Ago
Revert ziggurat pipe LOD change, S2P
34 Days Ago
Merge from main
34 Days Ago
Merge from vm_hand_spawn
34 Days Ago
Merge from PlayerRigUpdate2
34 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
34 Days Ago
Merge from main
34 Days Ago
Merge from AugustQuickfire_Buffs1
34 Days Ago
Merge from AugustQuickfire_2Pie2Furious
34 Days Ago
Merge from car_wheel_fix
34 Days Ago
Merge from white_firework_boomer
34 Days Ago
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34 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
34 Days Ago
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34 Days Ago
Merge from reduce_nade_stack_size
34 Days Ago
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34 Days Ago
Merge from homing_launcher_tweaks
34 Days Ago
Merge from semi_pistol_tweaks
34 Days Ago
Merge from launchsite_walkway