userJarryd Campicancel

15,166 Commits over 2,680 Days - 0.24cph!

29 Days Ago
Merge from solar_explosive_fix
29 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
29 Days Ago
Merge from spray_reskin_atlas_fix
29 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
29 Days Ago
Merge from mount_size_changes
29 Days Ago
Cleanup
29 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
29 Days Ago
Merge from OreNodeNetworkFix
29 Days Ago
Merge from WeaponRackFlamethrower
29 Days Ago
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29 Days Ago
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29 Days Ago
Merge from terrain_config_load
29 Days Ago
Possibly fixed terrain configs not loading in a demo
29 Days Ago
Merge from main
29 Days Ago
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29 Days Ago
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29 Days Ago
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32 Days Ago
Merge from terrain_config_load
32 Days Ago
Compile fix
32 Days Ago
Merge from terrain_config_load
32 Days Ago
Terrain config swap state debugging
32 Days Ago
Merge from livestock_potential
32 Days Ago
Fixed failing tests
33 Days Ago
Merge from livestock_potential
33 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
33 Days Ago
Merge from livestock_potential
33 Days Ago
Dialogue setup bits
33 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
33 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
33 Days Ago
Merge from animal_purchase_sfx
33 Days Ago
Added the purchase sfx when selling wool or animals
33 Days Ago
Merge from animal_mounting_improvements
33 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
33 Days Ago
Merge from audio_compression_oct_26
33 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
34 Days Ago
Merge from livestock_tea_recipes
34 Days Ago
Merge from fix_shield_footsteps
34 Days Ago
Merge from SpiralStaircaseDecay
34 Days Ago
Merge from auto_turret_pitch_cover_lods
34 Days Ago
Merge from terrain_config_load
34 Days Ago
Merge from audio_compression_oct_26
34 Days Ago
Marked some longer loops as streaming
34 Days Ago
Applied standard compression to 6410 audio clips
34 Days Ago
Deleted 26 unused animal audio clips
34 Days Ago
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34 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
34 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
34 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
34 Days Ago
Merge from main