userJarryd Campicancel

11,890 Commits over 2,466 Days - 0.20cph!

44 Days Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
44 Days Ago
S2P harbor_1 for testing
44 Days Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
44 Days Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
44 Days Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
44 Days Ago
Delete TutorialHelpModalStageWidget component, no longer used
44 Days Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
45 Days Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
45 Days Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
45 Days Ago
Merge from main
48 Days Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
48 Days Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
48 Days Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
49 Days Ago
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
49 Days Ago
▅▄▌█▆▌▋ ▌▆▆▌▊▌ - ▆▊▄▊▌▉▇ ▊▆▌ ▊▍▍▉▋▄ ▍▊▋▆ ▉▆█▌▍▆▆ ▆▍▉█▄▋ ▆▄▄ ▍█▍▋▇▊▌▅ ▆█▇▆▍▋▇ ▊▄▇▇▍▆▅, ▊▊▇▅▋▋█ ▊▅▋█▊▅█ ▊▍ ▌▍▇▆▊█▌ ▍▆▅▆ ▌▍▇▍▅▌▋▋▇█▆ ▍▅▋▉▆▉▋ ▇▉▌ ▍▄█▇▉▄▉▆ ▋▇▍▉ ▉ ▉▊▋▋▇▌/█▊▇▉▊▄ ▆█▄▆▇ ▅▌▉▇▌▍▍▉▉▋▅, ▉▉▄ ▇▇▉▅ ▍█ ▌█ █▅▅ ▊█▌▇▆ ▉▉▄ █ ▆▄▍▆▋ ▋▌▆▌▅▆
49 Days Ago
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
49 Days Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
49 Days Ago
Subtract 93877, will go out in hotfix
50 Days Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
50 Days Ago
Update containers with a static version of the double door prefab
50 Days Ago
Merge from main
50 Days Ago
Make tutorial support disabled by default in server config
50 Days Ago
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
50 Days Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
50 Days Ago
Fixed debug logs when equipping chicken costume
50 Days Ago
Fixed tutorial start prompt appearing in demos
50 Days Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
50 Days Ago
Fix typo in metal frags tutorial step
50 Days Ago
Change tutorial time of day to 9am for better lighting
51 Days Ago
Fixed tutorial supply box sometimes not populating with the correct item list
51 Days Ago
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
51 Days Ago
Apply the same fix to the ore tip, it had the same issue
51 Days Ago
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked! Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
51 Days Ago
Subtract 93681, wouldn't compile on server and too risky of a change this late
51 Days Ago
Don't send teammate position if the teammate is doing the tutorial
51 Days Ago
Merge from main
51 Days Ago
Don't allow building blocks to decay on the tutorial island
51 Days Ago
Equip clothing mission step will now check what clothing you have on when it starts
51 Days Ago
Merge from main
52 Days Ago
Fixed code lock and key locks deploy guides not appearing on both sides of a door during placement
52 Days Ago
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
52 Days Ago
Fix editor exceptions in gizmo rendering when selecting the tutorial island
52 Days Ago
Merge from tutorial_island
52 Days Ago
Make kayak ignore ocean waves when spawned on the tutorial island
52 Days Ago
Don't ask the player to start the tutorial if there are no tutorial island slots available
52 Days Ago
Fixed conversation typo
52 Days Ago
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
52 Days Ago
Merge from main
55 Days Ago
Added an error toast if the player attempets to start a tutorial and no empty slots are available The above scenario will no longer kill the player in the process of attempting to spawn an island
55 Days Ago
Add achievements for tutorial island