userJarryd Campicancel

14,637 Commits over 2,619 Days - 0.23cph!

43 Days Ago
Doubled cull distance of airfield terminals
43 Days Ago
Merge from water_treatment_plant_maintainables
43 Days Ago
Merge from main
43 Days Ago
Expose where to implement an analytics event for fuse inserting
43 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
43 Days Ago
Merge from boombox_volume_interact
43 Days Ago
Icons
43 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
43 Days Ago
Unsaved wip from yesterday
44 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
44 Days Ago
Remove an unused 2mb texture from the chicken coop UI
44 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
44 Days Ago
Better transition if animal starts moving while grazing is ending
44 Days Ago
Merge from main
44 Days Ago
Nudge the air drop freq button over slightly
44 Days Ago
Merge from airfield_maintainable_features
44 Days Ago
Clean up the airfield debug convars
44 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
44 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
45 Days Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
45 Days Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
45 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
45 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
45 Days Ago
Sheep hitboxes
45 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
45 Days Ago
Fixed hitboxes on cow
45 Days Ago
Merge from main
45 Days Ago
Merge from powergrid
45 Days Ago
Merge from redirect_crafting_fix
45 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
45 Days Ago
Merge from CompassShieldViewmodel
45 Days Ago
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45 Days Ago
Jukebox particle fx now plays in time with music
46 Days Ago
Possible fix for sfx error when entering network range of dome
46 Days Ago
Merge from sleeper_hardcore_fix
46 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
46 Days Ago
Merge from powergrid
46 Days Ago
S2P dome
46 Days Ago
Added some pfx when the crude oil is pumping at dome
46 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
46 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
46 Days Ago
Merge from main
46 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
49 Days Ago
Merge from rustnav_draw_fix
49 Days Ago
Fixed location of ids
49 Days Ago
Fix missing tile ids and dynamic navmesh support
49 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
49 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
49 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
49 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water