userJarryd Campicancel

12,549 Commits over 2,557 Days - 0.20cph!

39 Days Ago
Merge from debugcamera_dof_save
39 Days Ago
Save/load sales history
39 Days Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
39 Days Ago
Manifest
39 Days Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
39 Days Ago
Reapply animator changes
39 Days Ago
Merge from main (many conflicts, stomped local animator changes)
40 Days Ago
Another gesture list update
40 Days Ago
Redo animator changes
40 Days Ago
Fixed changed crane colour in junkyard, S2P
40 Days Ago
40 Days Ago
Gesture list update
40 Days Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
40 Days Ago
Merge from custom_wheel
40 Days Ago
Server.cinematic is now replicated Cinematic gestures can now be used if the server is marked cinematic, even if the player is not an admin
40 Days Ago
Added gesturecollection.ShowAdminCinematicGesturesInBindings convar When true, cinematic gestures will appear as bindable in the gesture wheel. Doesn't change any actual usage logic for these gestures, if the player binds a cinematic gesture and then joins a server where they aren't an admin the gesture will be disabled in the wheel
40 Days Ago
Styling, fixes RMB to clear slots Added a reset to default button
43 Days Ago
Merge from wire_slacking/optimisations
43 Days Ago
Fix insufficient array lengths when dealing with wires > 20 points (not just a creative mode issue, some monuments like airfield have static connections with quite a few points)
43 Days Ago
Merge from main
43 Days Ago
Added invisible pipe option to industrial connections
43 Days Ago
Can now build building blocks of any skin/grade in free build mode
43 Days Ago
Fixed not being able to freely upgrade building blocks in prevent building volumes
43 Days Ago
Removed the hold shift to make invisible IO connections Added a new invisible colour to the IO colour wheel when in creative mode, this feels a bit neater and allows the directional line to appear while in TC range of invisible wires Currently supports electrical and fluid
43 Days Ago
Unlimited IO creative mode now clamps the maximum length of an IO connection to 200m
43 Days Ago
Merge from main
43 Days Ago
Increase the maximum number of output containers a water container to push water into (3 -> 12) Fluid splitters and combiners can now be rotated
43 Days Ago
Merge from tutorial_map_fix
43 Days Ago
Fixed tutorial missions missing an icon on the map screen Fixed tutorial island sometimes not being visible on the map due to map clamps
44 Days Ago
Merge from qol_industrial_conveyor_filter
44 Days Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
44 Days Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
44 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
44 Days Ago
Fixed some incorrect tarp colours on oil rig
44 Days Ago
Fixed ceiling light not being interactable and gibs missing material
44 Days Ago
Disabled colliders on cctv desk to fix not being able to mount
44 Days Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
44 Days Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
44 Days Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
44 Days Ago
45 Days Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
45 Days Ago
Merge from parent
45 Days Ago
Merge from main
45 Days Ago
Merge from techtree_panel_improvements
45 Days Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
45 Days Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
45 Days Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
45 Days Ago
Fixed colours on static ore nodes at excavator
45 Days Ago
S2P arctic research base, seems to resolve some out of date models
45 Days Ago
S2P + HLOD both oil rigs