userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

31 Days Ago
Merge from crafting_slots_rolls
31 Days Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
31 Days Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
31 Days Ago
Merge from crafting_update
31 Days Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
31 Days Ago
Merge from crafting_update
31 Days Ago
Fixed being able to loot locked fridges
31 Days Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
32 Days Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
32 Days Ago
Merge from main
32 Days Ago
Merge from crafting_update
32 Days Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
32 Days Ago
Merge from crafting_update
32 Days Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
32 Days Ago
Fixed spoiled horse meat incorrect despawn time
32 Days Ago
Wrap OnDestroy in WaterCollision to stop NRE's
32 Days Ago
Chicken names no longer appear if streamer mode is on
32 Days Ago
Fixed fridge not lighting up when powered
32 Days Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
32 Days Ago
Fixed bee grenade vm not working with vm camera
32 Days Ago
Merge from crafting_update
32 Days Ago
Fixed debug.clearPlayerModifiers typo
32 Days Ago
Merge from crafting_update
32 Days Ago
Merge from cookingv2
32 Days Ago
Merge from planter_stacking
32 Days Ago
Fixed NRE when placing small planter on shelves
32 Days Ago
Fixed fridge showing 1 power usage in client
32 Days Ago
Fixed fridge not being lockable
32 Days Ago
Assigned all the spoiled food items the vomit sound when eating
32 Days Ago
FIxed batch rendering
32 Days Ago
Compile fix
32 Days Ago
Merge from parent
32 Days Ago
Merge from main
32 Days Ago
Merge from crafting_update
33 Days Ago
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
33 Days Ago
Spawn vines dynamically
33 Days Ago
Vines now find destinations at server start (like ziplines)
33 Days Ago
Test scene, greybox gameplay prefab setup
33 Days Ago
Manifest
33 Days Ago
Merge from main
33 Days Ago
Merge from hopper
33 Days Ago
Codegen
33 Days Ago
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process) Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
33 Days Ago
Merge from main
33 Days Ago
Merge from crafting_update
33 Days Ago
Merge from cookingv2
33 Days Ago
Fixed tutorial chicken using wrong AI design
33 Days Ago
Change the pie rarities to none, prevents them from appearing in loot (food caches)
33 Days Ago
Merge from crafting_update
33 Days Ago
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync