userJarryd Campicancel

13,531 Commits over 2,435 Days - 0.23cph!

35 Days Ago
Merge from main
35 Days Ago
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35 Days Ago
Fixed some broken rock formations in NMS (scene only)
35 Days Ago
Merge from windturbine_deploy_sfx
35 Days Ago
Merge from improved_embrasures_colliders
35 Days Ago
Merge from ambient_light_lod_fix
35 Days Ago
Merge from 20mindayextension
35 Days Ago
Merge from main
35 Days Ago
Merge from hackweek_meshlod_qol
35 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
35 Days Ago
Merge from main
36 Days Ago
Merge from main
36 Days Ago
Merge from improve_sail_deploy
36 Days Ago
Merge from wearable_icons_fix
36 Days Ago
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36 Days Ago
More accurate colliders
36 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
36 Days Ago
Merge from hackweek_meshlod_qol
36 Days Ago
Server compile fixes
36 Days Ago
Merge from main
36 Days Ago
Merge from boat_aim_sway
36 Days Ago
Settings changes
36 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
36 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
36 Days Ago
Merge from main
36 Days Ago
Merge from kapok_branch_col_optim
37 Days Ago
Merge from redirect_tests
37 Days Ago
Compile fixes
37 Days Ago
Merge from main
37 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
37 Days Ago
Merge from vine_rotation_error_fix
37 Days Ago
Merge from scientist2_trophy_fix
37 Days Ago
Merge from pm_equip_tool
37 Days Ago
Compile fix
37 Days Ago
Merge from main
37 Days Ago
Merge from demo_improvements_feb_2026
37 Days Ago
Merge from main
41 Days Ago
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41 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
41 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
42 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
42 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
42 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
42 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
42 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
42 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
42 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
43 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
43 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
43 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds