11,842 Commits over 2,466 Days - 0.20cph!
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other
FIxed island positions not recyling
Fix typo in conversation_stage03
Don't show server wide event toasts to players on tutorial island
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Merge from cinematic_tool_branch_swap
Re-enable copyLocalPlayer convar
Cleanup and merge conflict resolving
Merge from cinematic_tool_branch_swap
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next):
LODStripper
MaterialDumper
PlayerCopyTool
SceneCameraLock
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Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
Lower minimum health threshold for tutorial bear attacks (0.6 -> 0.25)
Merge from tutorial_island
Move the trigger for ending the tutorial further out from the island
Expose show use bind and show belt bar binds in the user interface section of the options menu
Add more wood to all post bear stages of the supply box
Clear death marker from map after player respawns on tutorial island
Turn on GameTip.showgametips convar when starting the tutorial
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
Added temporary doors and a parenting volume to container
Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
Update test container model, manifest
Fix UI NRE when disconnecting from a server while the backpack panel is open
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
Merge from tutorial_island
Merge from main (will fix tutorial not loading if instanced_rendering is on)
Compile fixes, manifest, codegen
Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
Expose head look weight on tutorial NPC, set to 0.7 (was 1)
Head look now only applies if the player is talking
Crane can pickup and move objects to a specific target position/rotation
Boilerplate GenericLerp implementation for crane and entity setup
Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo