userJarryd Campicancel

12,753 Commits over 2,315 Days - 0.23cph!

33 Days Ago
Merge from small_ramp
33 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
33 Days Ago
Merge from parent
34 Days Ago
Compile fixes
34 Days Ago
Merge from floating_cities
34 Days Ago
Cleaned up some LODGroups from various floating city bits
34 Days Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
34 Days Ago
Merge from parent
34 Days Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
34 Days Ago
Merge from small_ramp
34 Days Ago
Only allow interaction when looking at the base of the bridge
34 Days Ago
Make fold out colliders convex, general prefab setup
34 Days Ago
Merge from parent
34 Days Ago
Merge from main (stomp oilrig_1 prefab, will need a S2P)
34 Days Ago
Disable unlocked by default on hazmat, assign steam DLC pack Setup skin item for shotgun, unlock via steam DLC pack Assign steam DLC pack for chainsword
34 Days Ago
Merge from Project_Hammer
34 Days Ago
Merge from slots_optimize
34 Days Ago
Fixed caboose slot machine
34 Days Ago
Merge from main
35 Days Ago
Fixed NRE on boot caused by chicken coops
35 Days Ago
Revert rotations on guide mesh now that the animation is fixed
35 Days Ago
Add overrides for the last few LODs in the interior of the ghost ship so they cull correctly Mark a bunch of LOD materials on the ghost ships as GPU instanced for better batching Mark some lower LODs as not shadow casting
35 Days Ago
Don't generate navmesh on deep sea islands if AI.move is false, will generate it if set to true afterwards like other AI spawners
35 Days Ago
Merge from deep_sea
35 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
35 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
36 Days Ago
Fixed boat ladder pickup giving a regular ladder
36 Days Ago
Merge from floating_cities
36 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
36 Days Ago
Merge from parent
36 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
36 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
36 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
36 Days Ago
Add support for showing rocket in left hand during reload
36 Days Ago
WIP showing ammo on 3rd person model
36 Days Ago
Setup SwapAmmo component on RPG vm
36 Days Ago
Disable tutorial spawns on both possible deep sea sides
36 Days Ago
More Terrainmeta switchover tweaks
37 Days Ago
Unsaved terrain prefab id's
37 Days Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
37 Days Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
37 Days Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
37 Days Ago
Fixed constant NRE's and profiler errors in WaterCamera
37 Days Ago
Merge from island_scenes
37 Days Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
37 Days Ago
Merge from parent
37 Days Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
37 Days Ago
Merge from floating_cities
37 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad