userJarryd Campicancel

13,017 Commits over 2,376 Days - 0.23cph!

2 Months Ago
Setup a paint save testing scene to finally get to the bottom of the multithread fog of war issues
2 Months Ago
Strip PropRenderer from spawned objects Can't use PrefabAttribute due to assembly limitations so came up with a simpler approach Probably not worth it, a memory sample from a large base showed only 0.7mb of these components (across 1885 of them though) Would still need some bespoke handling for HideDuringRender usages, likely via a new component
2 Months Ago
Forgot to commit changes from yesterday, added a score HUD
2 Months Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
2 Months Ago
Show on the item info panel if data can't be redeemed
2 Months Ago
Add data spawns to all of the loot spawners
2 Months Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
2 Months Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
2 Months Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
2 Months Ago
Clan scores
2 Months Ago
Boilerplate loot item and deposit entity
2 Months Ago
Fix NRE when in build priv zone
2 Months Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
2 Months Ago
Alow tech trees to declare their own name Fix position of snow jacket
2 Months Ago
Got building working at Team B monument
2 Months Ago
WIP auth support for team build zones, not working yet
2 Months Ago
Each team has their own spawn beach
2 Months Ago
Create game mode, create two teams on start and auto add new players to the lowest pop team
2 Months Ago
2 Months Ago
Paint ocean topology, fix errors
2 Months Ago
Get scene up and running, replace old static research/repair benches with modern versions
2 Months Ago
Removed the NonMatchingShadowCasting error for converting RendererLOD to MeshLOD since ew now support that Updated the converter to match the shadow casting values
2 Months Ago
Highlight the current lod level in the inspector for MeshLOD and RendererLOD while the game is running
2 Months Ago
Also include mesh stripping on Rust.Ai and Content directories
2 Months Ago
Added support for MeshLOD to disable shadows at specific LOD levels Fixed RendererLOD and MeshLOD last LOD sliders not accepting keyboard input
2 Months Ago
That's all folks
2 Months Ago
Almost done...
2 Months Ago
Even more...
2 Months Ago
More...
2 Months Ago
More...
2 Months Ago
Some more...
2 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
2 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
2 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
2 Months Ago
Merge from main_merge_10_nov
2 Months Ago
Protobuf, code gen, phrases
2 Months Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
2 Months Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
2 Months Ago
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2 Months Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
2 Months Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume
2 Months Ago
Merge from main
2 Months Ago
Merge from puzzle_reset_hotfix
2 Months Ago
Another attempt at arctic rad zone issue
2 Months Ago
Fixed InvalidOperationException in radiation damage
2 Months Ago
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2 Months Ago
Fixed unpowered fridges in arctic biome not cooling food
2 Months Ago
Merge from puzzle_reset_hotfix
2 Months Ago
Remove leftover log
2 Months Ago
Apply an additional 25 damage per puzzle reset tick to all players in the inner radiation range once the radiation reaches it's peak level