userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

2 Years Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
2 Years Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
2 Years Ago
Typo fixes
2 Years Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
2 Years Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
2 Years Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
2 Years Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
2 Years Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
2 Years Ago
Gingerbread impact decal
2 Years Ago
Use gingerbread fx instead of blood (still trying to fix decals)
2 Years Ago
Adjusted some socket positions for the storage adaptor now that we have final art
2 Years Ago
Add SkeletonSkinLOD for male and female gingerbread variants
2 Years Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
2 Years Ago
Improved pipe viewmodel
2 Years Ago
Don't show corpse flies on gingerbread gibs
2 Years Ago
Fixed several UI display issues for category filtering
2 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
2 Years Ago
Combiner and pipe tool prefab setup
2 Years Ago
Merge from parent
2 Years Ago
Triangle allocation fixes
2 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
2 Years Ago
Fix ridge UV's
2 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
2 Years Ago
UV changes
2 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
2 Years Ago
Add uv support for pipe brackets Mirror UV's
2 Years Ago
Update localized death name for gingerbread man (just needs an icon)
2 Years Ago
Merge from xmas_2022 (may have compile issues, will fix)
2 Years Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
2 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
2 Years Ago
WIP adding translation support and icons for all steps of the filter process
2 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
2 Years Ago
Merge from main
2 Years Ago
Colour variants
2 Years Ago
UV fixes
2 Years Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
2 Years Ago
WIP uv layout change
2 Years Ago
WIP ownership checking
2 Years Ago
Compile fix, ignore client emoji folder
2 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
2 Years Ago
Add some padding around each emoji
2 Years Ago
Trying out updating TmPro (3.0.6)
2 Years Ago
Merge from main
2 Years Ago
Sparks now play once an item has finished crafting
2 Years Ago
Merge from main
2 Years Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
2 Years Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
2 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged