userJarryd Campicancel

11,913 Commits over 2,466 Days - 0.20cph!

3 Years Ago
Fixed clear current frame button not working correctly with undo
3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
LOD stripper NRE fix
3 Years Ago
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
3 Years Ago
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
3 Years Ago
Merge from main
3 Years Ago
Fix pumpkin compile errors
3 Years Ago
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3 Years Ago
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed NRE when editing neon signs
3 Years Ago
Merge from general_qol
3 Years Ago
Merge from main
3 Years Ago
Merge from general_qol/undo
3 Years Ago
Show buttons for undo/redo Fixed not clearing undo buffer properly when making a new action after undoing
3 Years Ago
Update radio URL
3 Years Ago
Add redo support (Control + Y) Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
3 Years Ago
WIP undo support in sign painting UI
3 Years Ago
Fixed scrolling behaviour on search window
3 Years Ago
Fix water pump description typo
3 Years Ago
Added a tooltip on the search button
3 Years Ago
Merge from main
3 Years Ago
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
3 Years Ago
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
3 Years Ago
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
3 Years Ago
Fixed exception when running copy selected player with nothing selected
3 Years Ago
Add menu option to copy selected player model (local player option is still available) Add debug.copyLocalPlayer convar Newly copied player is now called PlayerClone instead of full hierarchy
3 Years Ago
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3 Years Ago
Added a new DemoTimelineController component that syncs the demo time to the timeline Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
3 Years Ago
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3 Years Ago
Add a new DemoTrack Timeline class Accepts a demo name and can auto size to the demo length When a demo is playing back the track will attempt to keep the demo in sync with the timeline Updated timeline package to 1.6.2
3 Years Ago
3 Years Ago
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3 Years Ago
Updated a radio station URL Increased scroll speed in radio station selection dialog
3 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
3 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
3 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
3 Years Ago
Merge from general_qol/november
3 Years Ago
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