userJarryd Campicancel

15,034 Commits over 2,649 Days - 0.24cph!

1 Year Ago
Merge from main
2 Years Ago
Merge from halloween24
2 Years Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
2 Years Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
2 Years Ago
Merge from halloween24
2 Years Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
2 Years Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
2 Years Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
2 Years Ago
Merge from halloween24
2 Years Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
2 Years Ago
Setup reinforced wooden shield prefab
2 Years Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
2 Years Ago
Hook up deploy on 3rd person shield layer
2 Years Ago
Client compile fix
2 Years Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
2 Years Ago
Fixed viewmodel renderers on non metal shields
2 Years Ago
Disable shield collider while the shield is on the players back
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from halloween24
2 Years Ago
HLOD now immediately resolves when the player finishes loading
2 Years Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
2 Years Ago
Merge from gesturepack
2 Years Ago
Protocol++
2 Years Ago
Removed a log
2 Years Ago
Fixed join gesture getting left on the screen when cancelling rps
2 Years Ago
Merge from main
2 Years Ago
Merge from halloween24
2 Years Ago
Can now collect Scarecrow heads with skinning knife
2 Years Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
2 Years Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
2 Years Ago
Don't show NPC vending machine names
2 Years Ago
Merge from main
2 Years Ago
Fixed some duplicate arms
2 Years Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
2 Years Ago
Add a per layer weight slider
2 Years Ago
Merge from elevator_world_deploy_fix
2 Years Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
2 Years Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
2 Years Ago
Add Facepunch.AdditiveTimeline plugin
2 Years Ago
Merge from set_local_player_visible
2 Years Ago
Merge from demo_shot_delete_fix
2 Years Ago
Fixed error when deleting a folder with demo shots inside
2 Years Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
2 Years Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
2 Years Ago
Item icons
2 Years Ago
Wooden shield variant setup
2 Years Ago
Set up improvised shield prefab variants
2 Years Ago
Merge from main
2 Years Ago
Show vending machine names in the F1 UGC panel