userJarryd Campicancel

14,654 Commits over 2,619 Days - 0.23cph!

2 Years Ago
Merge from main
2 Years Ago
Compile fixes
2 Years Ago
Forgot to commit lake A
2 Years Ago
S2P all lakes and oases
2 Years Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Years Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Years Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Years Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
2 Years Ago
Fixed being unable to drink from lakes and oases
2 Years Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
2 Years Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
2 Years Ago
Merge from safemode_prompt
2 Years Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
2 Years Ago
Merge from truck_junkpile_terrain_fix
2 Years Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
2 Years Ago
Merge from workbench_rpc_fix
2 Years Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
2 Years Ago
Merge from parent
2 Years Ago
Merge from bradley_death_screen
2 Years Ago
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2 Years Ago
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2 Years Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
2 Years Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
2 Years Ago
Simplify blend to just work between two closest points, works a lot better
2 Years Ago
Fixed missing capitalisation on item name
2 Years Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
2 Years Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
2 Years Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
2 Years Ago
Protobuf
2 Years Ago
Merge from main
2 Years Ago
Merge from workcart_decal_fix
2 Years Ago
Merge from planter_fix
2 Years Ago
Merge from tutorial_button_resize
2 Years Ago
Merge from main
2 Years Ago
Merge from cui_pr_63
2 Years Ago
Added right arm support
2 Years Ago
Now covers all spine bones
2 Years Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
2 Years Ago
First pass on runtime component, still not functional
2 Years Ago
More aim fixes
2 Years Ago
More fixes, expose ADS state
2 Years Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
2 Years Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
2 Years Ago
Merge from map_ping_fix