userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Added an animation event forwarder and bucket drop events on quarry track animation
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
2 Years Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
2 Years Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
2 Years Ago
Server compile fix
2 Years Ago
Improve transitions out of the skydive animation
2 Years Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
2 Years Ago
Don't go to the skydiving animation while noclipping
2 Years Ago
Fixed projectile invalids when firing from a parachute
2 Years Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
2 Years Ago
Merge from main
2 Years Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
2 Years Ago
Fix emoji not working if the players username has a '<' symbol in it
2 Years Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
2 Years Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
2 Years Ago
Added warnings for mismatched file id and mission not being assigned to manifest
2 Years Ago
Merge from main
2 Years Ago
Some rich text handling improvements when using chat.add, still has some issues
2 Years Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
2 Years Ago
Unsaved
2 Years Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
2 Years Ago
Merge from main
2 Years Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
2 Years Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
2 Years Ago
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2 Years Ago
Fixed emoji rendering on clan chat
2 Years Ago
Final (hopefully) rich text emoji fix
2 Years Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
2 Years Ago
Fixed exception when opening the card game UI for the second time in a session
2 Years Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
2 Years Ago
Error wrapping for TextTargetOnOnPreRenderText Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
2 Years Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
2 Years Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
2 Years Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
2 Years Ago
Merge from main