userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
2 Years Ago
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2 Years Ago
Parachute straps now properly attach to player's back (temp until more final art)
2 Years Ago
Merge from main
2 Years Ago
Expose beltScrollSpeedMultiplier on mining quarry
2 Years Ago
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2 Years Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Added detailed colliders so that parachutes can be shot at
2 Years Ago
Show parachute health on HUD Client compile fix
2 Years Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
2 Years Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
2 Years Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
2 Years Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
2 Years Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
2 Years Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
2 Years Ago
Fixed backpack notifies not working after 85060
2 Years Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
2 Years Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
2 Years Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
2 Years Ago
Fix exception when opening the map with a sleeping bag cluster
2 Years Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
2 Years Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
2 Years Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
2 Years Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
2 Years Ago
Merge from main
2 Years Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
2 Years Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
2 Years Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
2 Years Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
2 Years Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
2 Years Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
2 Years Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
2 Years Ago
Added an AnimatorLOD to the mining quarry
2 Years Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
Merge from hackweek-chat-emoji