userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

2 Years Ago
Update the players wear container capacity if loading a save from an earlier version
2 Years Ago
Merge from main
2 Years Ago
Merge from parachute
2 Years Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
2 Years Ago
Fixed debug.spawnparachutetester not working after slot change
2 Years Ago
Mearge from parachute/wear_slot
2 Years Ago
Unsaved
2 Years Ago
Added a convar to disable the landing animations
2 Years Ago
Added position support for the animated screen shake
2 Years Ago
Update first person landing animation to match third person anim Fixed hands staying visible after landing
2 Years Ago
Snappier landing animation when landing the parachute
2 Years Ago
More transition rule changes
2 Years Ago
Improvements, fixes
2 Years Ago
Testing out a heavy landing animation, implementing via a full body non looping gesture that's triggered by the server on landing Fixed an issue where the animator would transition to the parachute mounted animation instead of the deploy animation
2 Years Ago
Remove the backpack indicator from the item icon prefab
2 Years Ago
Fixed parachute not going into the parachute wear slot on right click
2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
2 Years Ago
Merge from parachute
2 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
2 Years Ago
Fixed hazmat suits, more cleanup
2 Years Ago
Apply unsaved controller change
2 Years Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
2 Years Ago
Fixed parachute backpack getting duplicated while deployed
2 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
2 Years Ago
Combat misison pt2 setup, bear spawning
2 Years Ago
Combat prep conversation
2 Years Ago
Combat mission prep
2 Years Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
2 Years Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
2 Years Ago
Fixed broken harvest and crafting mission events
2 Years Ago
Codegen, manifest, etc
2 Years Ago
Merge from main
2 Years Ago
Server compile fix
2 Years Ago
Merge from main
2 Years Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
2 Years Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
2 Years Ago
Increase size of inside checks on spider web deployable
2 Years Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
2 Years Ago
Folder organising
2 Years Ago
Fixed parachute not disengaging if it hits the ocean
2 Years Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
2 Years Ago
Add a very tall diving tower to craggy for testing
2 Years Ago
Add analytics: start height, distance travelled, flight time
2 Years Ago
Applied glass_small to VintageWallClock
2 Years Ago
Merge from glass_small
2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup