userJarryd Campicancel
reporust_rebootcancel

12,443 Commits over 2,588 Days - 0.20cph!

2 Months Ago
Fixed animation warnings on torch
2 Months Ago
Merge from shield_disconnect_fix
2 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Months Ago
Typo fix
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Don't run the sprint sub system on npc's
2 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Months Ago
Merge from melee_subsystem_weapons
2 Months Ago
Some more mild sub system editor speed ups
2 Months Ago
Bring in both arms on the attack state
2 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Months Ago
Merge from parent
2 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)
2 Months Ago
Merge from main
2 Months Ago
Merge from phone_handle_fix
2 Months Ago
Fixed phonebooth handset position as well
2 Months Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
2 Months Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
2 Months Ago
Unsaved
2 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
2 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
2 Months Ago
Codegen
2 Months Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
2 Months Ago
Merge from decimal_parse_default_fix
2 Months Ago
Merge from Sunglasses_Clipping_Fix
2 Months Ago
Merge from conditional_hair_lod2s
2 Months Ago
Merge from model_culling_fixes
2 Months Ago
Merge from heavy_plate_legclip_fix
2 Months Ago
Merge from clothing_reskin_pool_fix
2 Months Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
2 Months Ago
Only allow one shop at a time
2 Months Ago
Fixed currency not being deposited in vending machine inventory
2 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
2 Months Ago
Fixed VM stats not working on rentable shops
2 Months Ago
Various cleanup
2 Months Ago
Cleanup
2 Months Ago
Fixed not being able to buy things from rentable shops due to distance hecks
2 Months Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
2 Months Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
2 Months Ago
Delete PlayerModelReactionEnded state machine component
2 Months Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
2 Months Ago
Merge from react_layer