userJarryd Campicancel
reporust_rebootcancel

13,655 Commits over 2,466 Days - 0.23cph!

59 Days Ago
Merge from hackweek_meshlod_qol
59 Days Ago
Server compile fixes
59 Days Ago
Merge from main
59 Days Ago
Merge from boat_aim_sway
59 Days Ago
Settings changes
59 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
59 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
59 Days Ago
Merge from main
59 Days Ago
Merge from kapok_branch_col_optim
59 Days Ago
Merge from redirect_tests
59 Days Ago
Compile fixes
59 Days Ago
Merge from main
59 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
59 Days Ago
Merge from vine_rotation_error_fix
59 Days Ago
Merge from scientist2_trophy_fix
59 Days Ago
Merge from pm_equip_tool
59 Days Ago
Compile fix
59 Days Ago
Merge from main
59 Days Ago
Merge from demo_improvements_feb_2026
59 Days Ago
Merge from main
2 Months Ago
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2 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Months Ago
Fix compile errors in Server mode
2 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Months Ago
Merge from main
2 Months Ago
Read the log file instead and run the server in the shell
2 Months Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
2 Months Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
2 Months Ago
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2 Months Ago
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2 Months Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
2 Months Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
2 Months Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
2 Months Ago
Fixed possible NRE when looking at an object thrown into a small ramp
2 Months Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
2 Months Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs