userJarryd Campicancel
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12,563 Commits over 2,162 Days - 0.24cph!

2 Months Ago
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2 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
2 Months Ago
Protobuf
2 Months Ago
Merge from vines
2 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
2 Months Ago
Merge from parent
2 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
2 Months Ago
Hooked up stump mesh
2 Months Ago
Protobuf
2 Months Ago
Merge from main
2 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
2 Months Ago
Protobuf update
2 Months Ago
Merge from mipmap_gen_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from mipmap_gen_fix
2 Months Ago
Merge from main
2 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
2 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
2 Months Ago
Fixed exception when reskinning snowmobile
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
2 Months Ago
Update prefab with new model
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update
2 Months Ago
Fix NRE when creating TC and large wood box corpses
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update
2 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
2 Months Ago
Merge from softcore_updates/bag_changes
2 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
2 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
2 Months Ago
Merge from parent
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update/bag_changes
2 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from easterinflatablehorse_DLC
2 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
2 Months Ago
Merge from main
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from bag_changes
2 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
2 Months Ago
Merge from parent
2 Months Ago
Merge from softcore_update