userJarryd Campicancel
reporust_rebootcancel

13,634 Commits over 2,466 Days - 0.23cph!

2 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
2 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
2 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
2 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
2 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
2 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
2 Months Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
2 Months Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
2 Months Ago
Tutorial island successfuly runs as a scene in a dedicated build
2 Months Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
2 Months Ago
Build stuff WIP
2 Months Ago
Compile fixes
2 Months Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
2 Months Ago
Fix compile errors in Server mode
2 Months Ago
Fixed server shutting down when player tried to connect Better line reading of logs
2 Months Ago
Merge from main
2 Months Ago
Read the log file instead and run the server in the shell
2 Months Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
2 Months Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
2 Months Ago
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2 Months Ago
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2 Months Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
2 Months Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
2 Months Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
2 Months Ago
Fixed possible NRE when looking at an object thrown into a small ramp
2 Months Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
2 Months Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
2 Months Ago
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2 Months Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
2 Months Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
2 Months Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
2 Months Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Mark torcholder active pfx LOD as dynamic
2 Months Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed bass guitar
2 Months Ago
Also fixed the jerry can guitar
2 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
2 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
2 Months Ago
Updated hold position of tuba, got zeroed out for some reason
2 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
2 Months Ago
Remove some sockets from the static verison
2 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
2 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
2 Months Ago
Prevent look rotation is zero errors from vines (in theory, no repro)