userJarryd Campicancel
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13,764 Commits over 2,466 Days - 0.23cph!

2 Months Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
2 Months Ago
Merge from static_bbs
2 Months Ago
S2P islands
2 Months Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
2 Months Ago
Static boat stations won't pull in anchored boats
2 Months Ago
Merge from main
2 Months Ago
Prefix the frame count in all midi debug messages
2 Months Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
2 Months Ago
Server compile fix
2 Months Ago
Fix save corruption issue
2 Months Ago
Move all charms to the 20k range temporarily to limit conflicts
2 Months Ago
Merge from main
2 Months Ago
More fixes, nothings quite working yet
2 Months Ago
Merge from main
2 Months Ago
Merge from static_bbs
2 Months Ago
Merge from main
2 Months Ago
Tweak values, S2P tropical islands
2 Months Ago
Cleanup
2 Months Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
2 Months Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
2 Months Ago
Fix static boat stations starting in open state
2 Months Ago
Merge from main
2 Months Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
2 Months Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
2 Months Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
2 Months Ago
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2 Months Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
2 Months Ago
Merge from sunken_and_combat_knife_orientation_fix
2 Months Ago
Merge from puddlefix
2 Months Ago
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2 Months Ago
Merge from increased_deepsea_render
2 Months Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Months Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
2 Months Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
2 Months Ago
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2 Months Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
2 Months Ago
Merge from fix_guid_null_primitive
2 Months Ago
Merge from fix_paste_mountable
2 Months Ago
Merge from heli_fixcars_changes_2
2 Months Ago
Include any SkeletonProperties referenced models as well
2 Months Ago
Scan the project for animations we need on the server every build
2 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
2 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
2 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
2 Months Ago
Include magnet crane and door animations in server build
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_console_log_startup
2 Months Ago
Merge from parachute_hotbar