12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                S2P bandit, outpost and large oil rig for hardcore tech trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns
Added ability for a game mode to gate access to a tech tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                T2 primitive and T3 vanilla
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update T2 and T1 Primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Baseline for tech tree editor tool improvements
No longer needs to be opened/reopened when going in and out of play mode
Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow
Applied new layout on IO and T1 tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add -> TryAdd in BuriedItems
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mission_tutorial_reset_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another loot spawn change to try and resolve these game mode issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from cinematicEntity_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cinematic entity DemoHideObjects convars not working after closing and reopening a demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reapply 
125897, adjust logic to only run if there is already loot spawned, should fix no loot in vanilla
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an editor tool to simulate loot spawns on each loot spawn scriptable object, can configure how many slots and how many iterations to run
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't show the little arrow on the player indicator on the map in hardcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract 
125897, want to rule it out of causing the empty loot spawns issue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Testing out drawing on the in-game map, only has basic functionality right now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardcore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player
This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added canRepairIfCraftingBanned option to game modes, enabled on hardcore
Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear local fog of war when disconnecting from a server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fishing_village_a_door_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from NormalizedTapeUsed_nre
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from project_generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from digestion_tea_sync
 
                
                
                
                
                
             
         
        
            
            
            
                
                Player modifiers now respect time scale
Fixed a typo in Protobuf.Modifier
Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hardore_refresh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed loot spawns not properly getting filtered by game mode restrictions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply crafting cost multipliers to mixing/cooking benches
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for bear pie timing not being sync with other teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets
Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from animation_update_medical_syringe