12,551 Commits over 2,162 Days - 0.24cph!
Fixed trees not respawning
Added debug.respawnvinetreesinradius
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
Fixed egg not hatching if server is restarted after egg was inserted
Dramatically increased the rate that the sunlight stat increases on chickens
Merge from flamethrower_shield_fix
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Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Refactor vine launch point so each launch point isn't an entity
Shaves 3 separate child entities off every vine tree
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
Players are now dismounted if they collide with construction while swinging
NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
Added debug.selectLookingAt convar
Increased width of vines to 0.3m (was 0.1m)
Merge from miner_hat_skin_fix
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Merge from codelocked_crate_lod_fix
Reset the vine position to it's origin when loading a save
Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
Vines swings now need to be greater than 7m
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
Merge from easter_event_2025
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
Fixed name label missing on small hunting trophy
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Fixed item condition bar on item icons not always updating correctly when moving items
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
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Switch some more colliders over to the proper collision version (cranes)
S2P both harbors