userJarryd Campicancel
reporust_rebootcancel

12,362 Commits over 2,588 Days - 0.20cph!

50 Days Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
50 Days Ago
Merge from aniso_filtering_texture_fix
50 Days Ago
Merge from Fix_odd_deployguides
50 Days Ago
Merge from clan_bugfixes
50 Days Ago
Fixed rentable shop signs not loading on non owner clients
50 Days Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
50 Days Ago
Better fix
50 Days Ago
Fixed break in menu item throwing server side entityref lookup error
50 Days Ago
New Wearable pooling test, ensures every wearable has a poolable component
50 Days Ago
Fix crash when firing weapons - sorry!
51 Days Ago
Merge from PlayerRIgUpdate2
51 Days Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
51 Days Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
51 Days Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
51 Days Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
51 Days Ago
Merge from containerioentity_sorting
51 Days Ago
Merge from main
51 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
51 Days Ago
Merge from PlayerRigUpdate2
51 Days Ago
Fixed animation warnings on torch
52 Days Ago
Merge from shield_disconnect_fix
52 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
52 Days Ago
Typo fix
52 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
52 Days Ago
Added framework for blocking some items in rentable store inventory
52 Days Ago
Merge from demo_cfg_frame_0
52 Days Ago
Adjust timing so this runs after replicated vars are applied
52 Days Ago
Merge from PlayerRigUpdate2
52 Days Ago
Don't run the sprint sub system on npc's
52 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
52 Days Ago
Merge from melee_subsystem_weapons
52 Days Ago
Some more mild sub system editor speed ups
52 Days Ago
Bring in both arms on the attack state
52 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
52 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
52 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
52 Days Ago
Merge from parent
52 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
52 Days Ago
Merge from main
52 Days Ago
Merge from phone_handle_fix
52 Days Ago
Fixed phonebooth handset position as well
52 Days Ago
Cache the button attribute lookup on AnimationSubSystems editor, improves some GC while inspecting sub systems at runtime (but performance is still terrible for some reason) Fixed telephone using wrong player animation Fix phone handle alignment with r_prop Converted deployable telephone to MeshLOD, removed an array of transforms from the component and 15kb from the prefab
53 Days Ago
Merge from demo_cfg_frame_0
53 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
53 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
53 Days Ago
Unsaved
53 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
53 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
53 Days Ago
Codegen
53 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)