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12,319 Commits over 2,557 Days - 0.20cph!

43 Days Ago
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
43 Days Ago
Increase tick rate of oil producer (60s -> 10s) Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
44 Days Ago
Unsaved
44 Days Ago
Added a very placeholder diagram to the oil rig fuel switch
44 Days Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
44 Days Ago
Codegen
44 Days Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
44 Days Ago
Merge from decimal_parse_default_fix
44 Days Ago
Merge from Sunglasses_Clipping_Fix
44 Days Ago
Merge from conditional_hair_lod2s
44 Days Ago
Merge from model_culling_fixes
44 Days Ago
Merge from heavy_plate_legclip_fix
44 Days Ago
Merge from clothing_reskin_pool_fix
44 Days Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
47 Days Ago
Only allow one shop at a time
47 Days Ago
Fixed currency not being deposited in vending machine inventory
47 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
48 Days Ago
Fixed VM stats not working on rentable shops
48 Days Ago
Various cleanup
48 Days Ago
Cleanup
48 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
48 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
48 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
48 Days Ago
Delete PlayerModelReactionEnded state machine component
48 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
48 Days Ago
Merge from react_layer
48 Days Ago
Fixed pelvis movement on low react weights
48 Days Ago
Merge from parent
48 Days Ago
Merge from voice_delay_fix_attempt_2
48 Days Ago
Flip around the position and data increment
48 Days Ago
Merge from main
48 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
49 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
49 Days Ago
Merge from ModularCarClipping_Fix
49 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
49 Days Ago
Merge from main
49 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
49 Days Ago
Merge from main
49 Days Ago
Merge from sprint_subsystem
49 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
49 Days Ago
Merge from parent
49 Days Ago
Merge from mount_cycle_fix
49 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
49 Days Ago
Merge from wanted_deep_sea_fix
49 Days Ago
Merge from huntingtrophy_skins
49 Days Ago
Merge from PlayerRigUpdate2
49 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
49 Days Ago
Merge from torch_implementation_finish
49 Days Ago
Merge from parent
49 Days Ago
Merge from main