userJarryd Campicancel
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9,343 Commits over 1,705 Days - 0.23cph!

52 Days Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
52 Days Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
52 Days Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
52 Days Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
52 Days Ago
WIP rigidbody arc visualisation
52 Days Ago
Implemented a tea that doubles the speed of recycling
53 Days Ago
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
53 Days Ago
Cherry pick 88565 from tutorial_island (show proper tree materials/meshes via gizmos)
53 Days Ago
Fixed craft speed tea increasing duration rather than decreasing
53 Days Ago
Fixed NoZTest particle shader to use the colour applied to the particle system
53 Days Ago
Merge from main
53 Days Ago
First pass on a tea to sense animals through solid surfaces Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
53 Days Ago
Add crafting speed tea, increases crafting time by 50% for the duration
53 Days Ago
Added an underwater breathing tea
56 Days Ago
Increase size of tutorial loot box, seems to fix intermittent interaction issues
56 Days Ago
Apply same fix to scientist at end of tutorial screen
56 Days Ago
Fixed bear prefab info not populating properly on death screen
56 Days Ago
Added a mission stage to pick up items from a player corpse
56 Days Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
57 Days Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
57 Days Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
57 Days Ago
Codegen
57 Days Ago
Merge from main
57 Days Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
57 Days Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
58 Days Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
58 Days Ago
Fixed big light in vm camera
58 Days Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
58 Days Ago
Potential fix for GetFacingLiquidContainer NRE
58 Days Ago
Potential TryGetAimingModule NRE fix
58 Days Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
58 Days Ago
Merge from main
58 Days Ago
Unsaved
58 Days Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
58 Days Ago
Fixed dragon launcher being craftable
59 Days Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
59 Days Ago
Adjust NPC position
59 Days Ago
Also codegen
59 Days Ago
Merge from main
59 Days Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
59 Days Ago
Dragon launcher is now compatible with viewmodel camera
59 Days Ago
Fixed non-matching condition amount
59 Days Ago
Fixed spear being listed as stone spear skin, now wooden
59 Days Ago
Merge from main
59 Days Ago
Fixed weapons staying visible while gesturing
59 Days Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
59 Days Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
60 Days Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
60 Days Ago
Update spear to be a wooden spear skin rather than stone spear
60 Days Ago
Merge from main