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12,309 Commits over 2,557 Days - 0.20cph!

46 Days Ago
Only allow one shop at a time
46 Days Ago
Fixed currency not being deposited in vending machine inventory
46 Days Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
46 Days Ago
Fixed VM stats not working on rentable shops
46 Days Ago
Various cleanup
46 Days Ago
Cleanup
46 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
46 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
47 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
47 Days Ago
Delete PlayerModelReactionEnded state machine component
47 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
47 Days Ago
Merge from react_layer
47 Days Ago
Fixed pelvis movement on low react weights
47 Days Ago
Merge from parent
47 Days Ago
Merge from voice_delay_fix_attempt_2
47 Days Ago
Flip around the position and data increment
47 Days Ago
Merge from main
47 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
47 Days Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
47 Days Ago
Merge from ModularCarClipping_Fix
47 Days Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
47 Days Ago
Merge from main
47 Days Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
47 Days Ago
Merge from main
47 Days Ago
Merge from sprint_subsystem
47 Days Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
47 Days Ago
Merge from parent
47 Days Ago
Merge from mount_cycle_fix
47 Days Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
48 Days Ago
Merge from wanted_deep_sea_fix
48 Days Ago
Merge from huntingtrophy_skins
48 Days Ago
Merge from PlayerRigUpdate2
48 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
48 Days Ago
Merge from torch_implementation_finish
48 Days Ago
Merge from parent
48 Days Ago
Merge from main
48 Days Ago
Merge from cinematic_speed_fix
48 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
48 Days Ago
Possible threading fix for voice delay issue
48 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
48 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
48 Days Ago
Merge from main
48 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
48 Days Ago
S2P apartment complex
48 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
48 Days Ago
Initial first pass on setting up the other rentable shop variants
48 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
49 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
49 Days Ago
Merge from sleeper_rotate_fix
49 Days Ago
Possible fix for sleepers getting rotated incorrectly