userJarryd Campicancel
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12,867 Commits over 2,192 Days - 0.24cph!

2 Years Ago
Add ScriptableBuildPipeline package Implemented a new, custom BuildAssetBundles method that runs PreProcess on a new instance of each prefab, saves the modified prefab into the bundle under the original prefabs name and then destroys the modified prefab version after the build is complete without requiring an AssetDatabase import Backing this up because it will probably break my project if it goes wrong (it will definitely go wrong)
2 Years Ago
Possibly fixed feet IK rotation getting applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
2 Years Ago
Clothing r/w changes (all in one commit so I can revert it if needed)
2 Years Ago
Allow fbx's into server bundles if they have import legacy animation enabled (fixes car lifts not animating on server)
2 Years Ago
Increase water consumption of sprinklers to better match the water being consumed in liquid containers
2 Years Ago
Request updated camper positions for the map if a player has a camper in their respawn options every 30-45 seconds (it gets updated every 10s if a player is dead)
2 Years Ago
Merge from main
2 Years Ago
Merge from tooltip_cleanup
2 Years Ago
More layout change (what if we just.... didn't have a layout component)
2 Years Ago
Unsaved
2 Years Ago
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
2 Years Ago
Merge from main
2 Years Ago
Unsaved comment
2 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
2 Years Ago
Move team member map markers to render above sleeping bags
2 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
2 Years Ago
Merge from main
2 Years Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
2 Years Ago
Merge from main
2 Years Ago
Fix disabling team leader markers not properly disabling the makers on the compass
2 Years Ago
Merge from main
2 Years Ago
Merge from camper_respawn_option_fix
2 Years Ago
Reapply 82913
2 Years Ago
Merge from main
2 Years Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
2 Years Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
2 Years Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
2 Years Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
2 Years Ago
Add ForceDetailColour component for quick container skin colour changes
2 Years Ago
Unsaved
2 Years Ago
More server provided emoji checks
2 Years Ago
Don't show autocomplete if block emoji convar is set to true Fixed blockEmojiAnimations not working after recent refactors
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup, remove logs
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves Adjusted lr300 to 0.1 to demonstrate (lower = faster)
2 Years Ago
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
2 Years Ago
Improved leniency when pinging dropped weapons
2 Years Ago
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
2 Years Ago
Merge from main
2 Years Ago
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from more_map_markers
2 Years Ago
Remove background blur from interest point background, causes lingering halo after closing map
2 Years Ago
Fixed delete button appearing on team leader markers
2 Years Ago
Merge from ping_improvements
2 Years Ago
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away Adjusted volume of sfx to better fit new falloff
2 Years Ago
Unsaved file