userJarryd Campicancel
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9,479 Commits over 1,736 Days - 0.23cph!

7 Months Ago
Initial tests
7 Months Ago
Merge from base_decor_dlc/trophies
7 Months Ago
Compile fixes
7 Months Ago
Track horse breed with trophy, display appropriate breed
7 Months Ago
Horse trophy fixes
7 Months Ago
Fixed head not being harvested on last gather hit Fixed missing give notice
7 Months Ago
Remove model prefabs
7 Months Ago
Codegen, trophy items
7 Months Ago
Merge from base_decor_dlc
7 Months Ago
Set up dlc steam item and assigned to current items
7 Months Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
7 Months Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
7 Months Ago
Count support
7 Months Ago
Clothing, NPC's
7 Months Ago
Player model rendering
7 Months Ago
Large trophy
7 Months Ago
Tropy submit flow
7 Months Ago
Small trophy wip setup
7 Months Ago
Define sprinting and not sprinting open animations
7 Months Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
7 Months Ago
Do the same for the fish
7 Months Ago
Updated holder loot panel to use generic resizable
7 Months Ago
Pooling fix
7 Months Ago
Fixed scientist heads
7 Months Ago
Cleanup
7 Months Ago
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7 Months Ago
Store the clothing of the player with the head object for reproduction later
7 Months Ago
Store player ID and name
7 Months Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
7 Months Ago
Fish setup
7 Months Ago
Change grade context menu NRE fix
7 Months Ago
Merge from tutorial_island
7 Months Ago
Close any existing tutorial modals when opening a new one
7 Months Ago
Can no longer talk to the NPC between missions
7 Months Ago
Rename scientist to survivor
7 Months Ago
Fix NRE during Kayak mission
7 Months Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
7 Months Ago
Merge from tutorial_island
7 Months Ago
Better torch phrases
7 Months Ago
Minecart icon
7 Months Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
7 Months Ago
Testing out storing a user id in a skull item as well as the name
7 Months Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
7 Months Ago
Splashable, igniteable, gibs, condition, save/load
7 Months Ago
Initial torch implementation
7 Months Ago
Added support for frontier door to open in both directions based on what side the player is on
7 Months Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
7 Months Ago
Play a bear roar sfx during the bear mission conversation
7 Months Ago
Don't play sfx for pings created by the mission objectives
7 Months Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes