12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Merge from clear_bushes_radius
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from clear_bushes_radius
                
                
                
                
             
         
        
            
            
            
                
                Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
                
                
                
                
             
         
        
        
            
            
            
                
                Possible NRE fixes for RustEmojiLibrary.Shutdown
                
                
                
                
             
         
        
            
            
            
                
                Fixed TSSAA getting turned off during normal res screenshots
Ensure the screenshot process always returns to the old AA setting regardless of what happens
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed trying to research sunken knife crashing client
                
                
                
                
             
         
        
            
            
            
                
                Update nearby vines when a tree respawns
                
                
                
                
             
         
        
            
            
            
                
                Revert chair.static mount pose
                
                
                
                
             
         
        
            
            
            
                
                Fix vines double spawning when loading
                
                
                
                
             
         
        
            
            
            
                
                Vine swinging trees no longer immortal
Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously)
Will not spawn if a player is in proximity
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust skin id to fix conflict with main, unlock via the abyss pack
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from workshop_scene_qol
                
                
                
                
             
         
        
            
            
            
                
                Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised)
Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
                
                
                
                
             
         
        
            
            
            
                
                Removed logic that was deleting LODS in workshop editor
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fluid_io_fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
                
                
                
                
             
         
        
            
            
            
                
                Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
                
                
                
                
             
         
        
            
            
            
                
                When reloading a save don't reset the IsOn state for sprinklers
                
                
                
                
             
         
        
            
            
            
                
                Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed
Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
                
                
                
                
             
         
        
            
            
            
                
                Merge from midi_macos_rebuild
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
                
                
                
                
             
         
        
        
            
            
            
                
                Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
                
                
                
                
             
         
        
            
            
            
                
                Added a temp interaction icon
                
                
                
                
             
         
        
            
            
            
                
                Don't show the world vine to the person riding that vine in first person
                
                
                
                
             
         
        
            
            
            
                
                Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
                
                
                
                
             
         
        
            
            
            
                
                Bring density down by 75%
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed vine update performance at scale
                
                
                
                
             
         
        
        
            
            
            
                
                Add vine tree population
Fixed an NRE because tree has no proper colliders (yet)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disable time of day movement in the workshop scene (can still use slider)
Added new skybox rotation slider
Export mesh file dialog now autofills the name of the item
                
                
                
                
             
         
        
            
            
            
                
                Make vine swinging trees immortal
                
                
                
                
             
         
        
            
            
            
                
                Still broken looking but slightly less broken looking vine visual
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when previewing F1 grenade in first person in workshop
                
                
                
                
             
         
        
        
            
            
            
                
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                Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins