userJarryd Campicancel
reporust_rebootcancel

9,424 Commits over 1,736 Days - 0.23cph!

6 Months Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
6 Months Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
6 Months Ago
Also fix wanted poster pickup
6 Months Ago
Fixed single weapon racks getting picked up as horizontal racks
6 Months Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
6 Months Ago
Fixed heads not being valid after being dropped in the world
6 Months Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
6 Months Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
6 Months Ago
Placement improvements, tutorial should now be mostly completable with new mesh
6 Months Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
6 Months Ago
Replicate shadow casting and layers
6 Months Ago
Added ability to load saved foliage
6 Months Ago
Copy splat settings to material
6 Months Ago
Poster prefab cleanup
6 Months Ago
Add clear option to poster
6 Months Ago
Wanted poster setup Fixed some trophy exceptions
6 Months Ago
Merge from main
6 Months Ago
More foliage tests
6 Months Ago
Some progress bars
6 Months Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
6 Months Ago
Merge from tutorial_island/foliage
6 Months Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
6 Months Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
6 Months Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
6 Months Ago
Merge from main
6 Months Ago
Turn off night vision goggles if mounted on a trophy
6 Months Ago
Small trophy font fixes Large trophy deployment fixes
6 Months Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
6 Months Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
6 Months Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
6 Months Ago
Added the ability to clear a trophy, resetting it to it's original state
6 Months Ago
Show a name tag on trophies
6 Months Ago
Workbench description update
6 Months Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
6 Months Ago
Import Terrain to Mesh
6 Months Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
6 Months Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
6 Months Ago
Reworked trophy head submit process
6 Months Ago
Poster respects streamer mode
6 Months Ago
Merge from base_decor_dlc/poster
6 Months Ago
Add a post volume for the poster snapshot process
6 Months Ago
Ugc browser compatibility
6 Months Ago
Hook up to the friends picker for now
6 Months Ago
Switch to a canvas instead of a renderer, store player name
6 Months Ago
Steal a bunch of logic from the photoframe
6 Months Ago
Initial tests
6 Months Ago
Merge from base_decor_dlc/trophies
6 Months Ago
Compile fixes
6 Months Ago
Track horse breed with trophy, display appropriate breed
6 Months Ago
Horse trophy fixes