userJarryd Campicancel
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12,640 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Merge from oxygen_qol_tweaks
12 Months Ago
Increased the depth required to be considered underwater for oxygen tracking purposes by 10% (85->95) This should mean oxygen will start getting consumed slightly later when submerging and should also help situations where oxygen is still depleting in turbulent conditions and part of the players view is above the water Added debug.waterFactorPrintout that pritns out the current depth level into chat for QA purposes
12 Months Ago
Fix exception from foliage tutorial change when entering play mode in the editor
12 Months Ago
Merge from ore_resource_optimisations
12 Months Ago
Convert all remaining nodes and the wood pile resource to the new PrefabAttribute workflow
12 Months Ago
Fixed outlines on wooden shield and reinforced wooden shield world models
12 Months Ago
Fixed another case where spamming equip/unequip on a shield would throw an NRE
12 Months Ago
Fixed blocking flag staying on if the players shield is holstered or destroyed while blocking, was preventing input on subsequent held entities
12 Months Ago
Fixed shields not parenting properly
12 Months Ago
Fixed being able to block while in debug cam
12 Months Ago
Merge from main
12 Months Ago
Merge from december24_art_fixes
12 Months Ago
Fixed incorrect biome being selected on new tutorial cliffs
12 Months Ago
Rebake tutorial island terrain height map Fixed tutorial island scene menu option not pointing to correct scene Update foliage baker to use more accurate raycast based terrain sampling, this is too expensive for runtime foliage but since we generate this foliage at edit time we can get the placement perfect, fixes some floating foliage on tutorial island
12 Months Ago
Merge from animator_csv
12 Months Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
12 Months Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
12 Months Ago
Apply optimisations to metal and sulfur nodes
12 Months Ago
Merge from main
12 Months Ago
Merge from elevator_qol
12 Months Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
12 Months Ago
Double the speed of player placed elevators
12 Months Ago
Compile fix
12 Months Ago
Added air wolf 24x7 station
12 Months Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
12 Months Ago
Merge from main
12 Months Ago
Surgeon scrubs no longer require workbench to craft
12 Months Ago
Updated vendor listing on map widget to reflect new dynamic pricing
12 Months Ago
Better UI info on sell order
12 Months Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
12 Months Ago
Item tweaks
12 Months Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
12 Months Ago
Merge from main
12 Months Ago
Merge from december24_art_fixes/tutorialcleanup
12 Months Ago
Moved the tutorial island scene to the Test subfolder so it is separate from actual scenes used in the game or S2P Created a new TutorialIslandSceneDressing nested prefab that contains all of the content from the scene. Some of this set dressing had been updated just in the prefab and not in the scene so this resolves some issues Added a big written note to the top of the Tutorial Island scene to discourage edits, we still need the scene in order to rebake out the terrain mesh or foliage
12 Months Ago
Don't load the keys_default.cfg file if a keys.cfg file already exists
12 Months Ago
Generate manifest Fix cake vm missing viewmodel renderer component and using a LOD
12 Months Ago
Merge from monument_scenes_renderlod_fix
12 Months Ago
Merge from gesturepack
12 Months Ago
Show the translated gesture name when displaying a cinematic gesture in the gesture picker
12 Months Ago
Cleaned up some leftover server logs ("Bump" and "Hurt")
12 Months Ago
Merge from main
12 Months Ago
Fixed pickup notices spawning in the wrong place
12 Months Ago
Fixed colliders on all shield world models to match their entity counterparts
12 Months Ago
Marked shields as equip on pickup Fixed improvised shield incorrect world model mesh
12 Months Ago
Fixed picking up unrelated items would put away equipped shield
12 Months Ago
Adjusted holster offsets for all shields, mostly fixes them sticking out the side of the camper
12 Months Ago
Fixed exception when rapidly switching back and forwards from a shield compatible weapon to an incompatible weapon
12 Months Ago
Protobuf, manifest
12 Months Ago
Merge from main