userJarryd Campicancel
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13,138 Commits over 2,407 Days - 0.23cph!

1 Year Ago
Fixed incorrect medieval barricade prefab in store
1 Year Ago
Add video url to medieval pack store header
1 Year Ago
Triangle grill attract point
1 Year Ago
Add a 4th plant slot
1 Year Ago
Merge from main
1 Year Ago
Set up steam item
1 Year Ago
Merge from main
1 Year Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
1 Year Ago
Merge from main (discard branch changes on hoodie.prefab)
1 Year Ago
FIxed death screen displays for deployed siege ammo
1 Year Ago
Fix exception when opening the demos UI and the demos folder is missing
1 Year Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo
1 Year Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
1 Year Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
1 Year Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
1 Year Ago
Added Medieval pack steam item
1 Year Ago
Subtract 109030
1 Year Ago
Fixed an industrial NRE due to orphaned Industrial attachments
1 Year Ago
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1 Year Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
1 Year Ago
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1 Year Ago
Fix some first person spectate issues with shields when going in/out of debug camera
1 Year Ago
Fixed child entities not being copied over when reskinning a large wooden box
1 Year Ago
Fixed back holster offset on knight chest piece (again)
1 Year Ago
First person spectate now shows shields correctly, supports vm hit animations
1 Year Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
1 Year Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
1 Year Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
1 Year Ago
Fix industrial lights item category
1 Year Ago
Fix medieval ar isRedirectOf missing
1 Year Ago
Medieval AR icon
1 Year Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
1 Year Ago
Reverted car shredder to a RendererLOD, match prior culling settings
1 Year Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
1 Year Ago
Fixed junkyard car shredder not displaying any LODS
1 Year Ago
Fix primitive tag on loading screen missing blue background
1 Year Ago
Fixed some inputs being remembered when the player is downed while holding a shield
1 Year Ago
Fixed missing DungeonConditionalModel in ferry terminal
1 Year Ago
Merge from primitive
1 Year Ago
Fix exception when firing guns and not holding a shield
1 Year Ago
Added primitive sell order lists for water well vendor
1 Year Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
1 Year Ago
Added item counts and names to enforce_era_restrictions command
1 Year Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)