userJarryd Campicancel
reporust_rebootcancel

13,515 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Added a 30m mesh cull to all static gibs
1 Year Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
1 Year Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
1 Year Ago
Fixed furnace corpse not dropping on ground missing
1 Year Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
1 Year Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
1 Year Ago
Merge from parent
1 Year Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
1 Year Ago
Merge from coop_improvements
1 Year Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
1 Year Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
1 Year Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Change the "No reclaim manage for softcore" to a warning
1 Year Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
1 Year Ago
Corpses for storage barrels
1 Year Ago
Workbench 1 corpse
1 Year Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
1 Year Ago
Small wood box corpse
1 Year Ago
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3) Rebased from main
1 Year Ago
Merge from high_walls_skins
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Fixed frontier icons not mip mapping
1 Year Ago
Fixed frontier wall item move sounds
1 Year Ago
Fixed high external frontier walls not dropping gibs
1 Year Ago
Fix frontier wall not respawning properly when reskinned
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Merge from main
1 Year Ago
Merge from parent
1 Year Ago
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1 Year Ago
Merge from high_walls_skins
1 Year Ago
Update wall.external.high.adobe.sitem ID due to easter conflict
1 Year Ago
Merge from main
1 Year Ago
Commit material meta file, it should be removed eventually though
1 Year Ago
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
1 Year Ago
Reapply the randomisation feature, was lost in a merge from main
1 Year Ago
Frontier wall setup
1 Year Ago
Frontier gate setup Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour Fixed TerrainCollision component throwing errors in edit mode
1 Year Ago
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
1 Year Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
1 Year Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second