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12,658 Commits over 2,315 Days - 0.23cph!

1 Year Ago
Merge from techtree_workbench_multi_access
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
1 Year Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
1 Year Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
1 Year Ago
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
1 Year Ago
Fixed the Wildlife Cull mission not registering polar bear kills
1 Year Ago
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1 Year Ago
Show all three tech levels all the time, disable the unavailable trees https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
1 Year Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
1 Year Ago
Fixed total required scrap text appearing when opening a tech tree
1 Year Ago
Merge from main
1 Year Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
1 Year Ago
Converted train tunnel train tracks to MeshLods
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
1 Year Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
1 Year Ago
If the RendererLOD cannot be converted, show the convert button but grey it out, also show a reason why
1 Year Ago
RendererLOD conversion fixes
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Revert the chair prefabs, they were just for demonstration
1 Year Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
1 Year Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
1 Year Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
1 Year Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
1 Year Ago
Updated the bait value of the unused berrry items
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
1 Year Ago
Merge from main
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
1 Year Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
1 Year Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
1 Year Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Merge from main
1 Year Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
1 Year Ago
Subtract 98066 (trying to fix broken build)
1 Year Ago
More fish bait value adjustments: Anchovy, herring and sardine bait value is now 2 and can be used in stacks of 2 (use 2x to reach 4 bait value) Small Trout, Yellow Perch bait value is now 5 and can be used in stacks of 2 (use 2x to reach 10 bait value) Catfish, Small shark, Salmon, Orange Roughy are now 10 bait value and limited to 1 stack Raw fish meat is still 0 bait value Rationale: Use smaller fish as bait to catch bigger fish, with the risk of losing your bait and having to start from the small fish again. No longer allow raw fish meat to be used as bait so a large fish can't be gutted to restart the cycle The goal is to introduce a risk element - do you cash out with your medium fish or use it as bait to try and get a bigger/better fish
1 Year Ago
Fix trigger_wildlife_trap somtiems not working in the editor Fish trap now has a 50% chance of failing, bait is still consumed but trap will remain active
1 Year Ago
Placeholder UI
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Added planner.floodFillDebug convar to debug rare situation where flood fill isn't working
1 Year Ago
Fixed debug log when flood filling seeds
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Exempt most of the renderer manipulating components from being collapsed (VehicleLights, StatusLightRenderer, DamageRenderer, etc) Fixes train tunnel signal lights always showing all colours lit up
1 Year Ago
Merge from main
1 Year Ago
Fixed the tax rate of the tech tree being decided by the workbench level and not the tech tree level, fixes incorrect tax rates being applied when opening up lower tier tech trees from a T2/T3
1 Year Ago
Underlying framework for sending an event manifest to the player periodically that contains a generalised guide on how long until specific server events begin (designed to replace the server wide pop up event notifications) Sends a time remaining abstracted down to 1/5 pips rather than an actual time amount, each pip is 12 minutes Set up most of the backend and added support for events using TriggeredEventPrefab and PuzzleReset systems No UI setup yet
1 Year Ago
Fixed some more growables https://files.facepunch.com/jarryd/1b2811b1/Unity_ZHMbHU7RJH.mp4