userJarryd Campicancel
reporust_rebootcancel

9,462 Commits over 1,736 Days - 0.23cph!

2 Years Ago
Shrink the neck bone to achieve the arms effect, less warping than shrinking the top of the spine
2 Years Ago
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2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat Adjusted cutoff value
2 Years Ago
Clean up IK script Remove test change on mobile phone viewmodel
2 Years Ago
Subtract 68730 68748 Remove more vm assets
2 Years Ago
Merge from snowmobile
2 Years Ago
Revert viewmodel changes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from keycard_anim_improvement
2 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from midiconvar (relative knob support)
2 Years Ago
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2 Years Ago
Missed a material to commit
2 Years Ago
Merge from altlook_clamps
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
2 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
2 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
2 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
2 Years Ago
Testing viability for a mounted viewmodel with hand IK Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel Added ViewmodelIK component that manages IK targets for vm's Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
2 Years Ago
Add a back strip of mesh to spray
2 Years Ago
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2 Years Ago
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2 Years Ago
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
2 Years Ago
▍▇▄▄▇█ █▅▊▉▅▊▍▍▇ ▄▄▉▉▆▍▅▆ ▉▌▄▋ ▊▍▋▆▍▌▊▋▅▉ ▇▆▋▇▊▊▇▍ (▅▅▋ ▋▄▉▊▅▅▌ ▌▅ █▅▆▊▋▅▍▇ ▅▌▆▅▆ █▋▆▋ ▍▇█▍ ▊▋▌▄▍▌▆ ▉▋▊ ▌▍ ▄▄▅ ▍▄▉█▋▄▋▆ ▌▉█▊▋▇ █▆▉▇▅ ▌▇▇▊▌▆▋▋█▆ █▅▆ ▇▉▇ ▋▇▌▋▌▌█▍██▆█▅ ▇▇▆▊▌ ▅▋ ▊█▋ ▅▍▆▇▄ █▇▆▆▅▄)
2 Years Ago
WIP submarine stat
2 Years Ago
Disable timeouts and colour tints for easier testing
2 Years Ago
Add a stat for activating the excavator
2 Years Ago
Add a stat for killing players with MLRS rockets
2 Years Ago
Add stat for killing sharks with spears
2 Years Ago
Merge compile fix
2 Years Ago
Merge from main
2 Years Ago
Cherry pick 66688 66820 66873 from media_projects (relative knob binding)
2 Years Ago
Add a comment so plastic lets me merge
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed NRE when opening arctic pack hero ad
2 Years Ago
▉▆▍██ ▋▍▍ ▉█▄▍▅▌ ▅▌ █▌▊▆▌▄ ▇█ █▍▊▍ ▊▇▄▄ ▆▄▋▉, ▋▄▄▉▍▅ ▄▇'▄ ▋▅▄▇ ▄▅ ▍▅▉▊█▍█▍▉ ▅▍▆▆▇▍▋ ▄▄▊▄█▋▅▆▊ (▄▄█▋▋▉▊▊▅ ▅▌▊█▇▊▇ ▅▉▇▍▍▌▍▄ ▄▄▄▋▄ ▋▅ ▄▇▍▇ ▍▍▅ ▋▉▇▊▄'▅ ▅▅▊▊ ▄▋▆▆ ▋▆ ▋▆ ▄█▊▋▉▍▉▇) ▍▌▆ █ ▍▊▇▍▋▋ ▊▆▋▋ ▌▍ ▇▇ ▋▆█▍▇ ▄▆▄ ▍▉▉▄▄█ ▄▊▅▇ ▌▆▊▇▇▇█▍▊█ ▉▆ ▉ ▋▇▅▆▆▍ ▄█▆ ▆▌ ▋▌█▊▋▆▆▄▊▉ (▄▅▊▇ ▍▅█ ▇█▋▉▊▍ ▋▊▌▆ ▋▋▅▌▊ ▄▋▉█ ▍▌ ▆█▆█)
2 Years Ago
▌▆▄ ▍▇▊▌█ ▋▌▌█ ▇▅ ▆█▉█ █▉▍▇ ▅▄▌█▊ ▊▋ ▋ █▅ ▇▌▇▆ ▍▆▌▉▉▆▄▉▇ ▊▋ ▍▊▅▇▋▄▅ ▆█ ▄▍▅▍▄▅▊▍ ▇▊▄█▌ ▄█▆ ▉▌▍▊▇ ▊▋▅▊▊▍▉▇ ▋▅ ▆▊▌▅▍▅▍█